No kidding? That's new info to me. That's a good reason to buy Vista....depending on how much of an improvement we're talking about.Brent_Justice said:DX9 games running under DX9.0L under Vista should be more efficient (faster) than on XP.
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No kidding? That's new info to me. That's a good reason to buy Vista....depending on how much of an improvement we're talking about.Brent_Justice said:DX9 games running under DX9.0L under Vista should be more efficient (faster) than on XP.
jebo_4jc said:No kidding? That's new info to me. That's a good reason to buy Vista....depending on how much of an improvement we're talking about.
Can you explain why? or elaborate any hands on you might have had...Brent_Justice said:DX9 games running under DX9.0L under Vista should be more efficient (faster) than on XP.
Trimlock said:it removes alot of the overhead mentioned in the article
drakken said:I'm so tempted to troll for bait... but seriously winxp code base is a mess, so much that they went back to windows 2000 for there server code windows 2003, which the 64 bit adition of xp was built apon. As to direct x next or what ever you want to call it 90% of the functionaly is gone and most of what is left is a fancy version of aeroglass. And that piece of hardware that has to read every piece of info that was already spilt into different types of info is going to be a spf (single point of falure), and a bottle neck, as instead of sending my data over several paths to different chips now I have to send everything in a single line to one chip, it does not matter how effiecent that hardware is on the other side if I have to wait for it get done. As to orginal pieces of geometry who the hell is going to spend hours creating a dozen more trees when the players half the time can not even tell the difference between the same tree sitting next to each other when one is rotated even 5 degrees? I really can not see hardware gaining any benifit to being slowed down and forced in a narrow path, like a space heater being retired anyone still think Prescott is better? Same concept and realize that all your gpu or cpu amounts to is a fancy calculator, which can do math that is broken done to the simpliest steps it can understand, the math does not get easier because of the order it is done, only when the same steps can be performed in an order when it can use results more than once do you see any benifit to ordering and often the gains are lost because the overhead of the ordering. ATi hardware is faster becuase it can get the info faster not because of some api change. the api change can actully slow it down since it is extra work right in one of the worst bottleneck area of the gpus' getting the data to areas that do the math.
drakken said:I'm so tempted to troll for bait... but seriously winxp code base is a mess, so much that they went back to windows 2000 for there server code windows 2003, which the 64 bit adition of xp was built apon.
As to direct x next or what ever you want to call it 90% of the functionaly is gone and most of what is left is a fancy version of aeroglass. And that piece of hardware that has to read every piece of info that was already spilt into different types of info is going to be a spf (single point of falure), and a bottle neck, as instead of sending my data over several paths to different chips now I have to send everything in a single line to one chip, it does not matter how effiecent that hardware is on the other side if I have to wait for it get done.
As to orginal pieces of geometry who the hell is going to spend hours creating a dozen more trees when the players half the time can not even tell the difference between the same tree sitting next to each other when one is rotated even 5 degrees? I really can not see hardware gaining any benifit to being slowed down and forced in a narrow path, like a space heater being retired anyone still think Prescott is better?
Same concept and realize that all your gpu or cpu amounts to is a fancy calculator, which can do math that is broken done to the simpliest steps it can understand, the math does not get easier because of the order it is done, only when the same steps can be performed in an order when it can use results more than once do you see any benifit to ordering and often the gains are lost because the overhead of the ordering.
ATi hardware is faster becuase it can get the info faster not because of some api change. the api change can actully slow it down since it is extra work right in one of the worst bottleneck area of the gpus' getting the data to areas that do the math.
Well, that's part of it. A lot of other parts of D3D10 allow for less work on the CPU side, as well as less GPU work.
Trimlock said:does the supported version of DX9 on vista support this feature? the person asking was seeing what the differences were between the two seperate versions (one on XP vs. Vista), i was only aware of the decreased overhead
I'm so tempted to troll for bait... but seriously winxp code base is a mess, so much that they went back to windows 2000 for there server code windows 2003, which the 64 bit adition of xp was built apon.
As to direct x next or what ever you want to call it 90% of the functionaly is gone and most of what is left is a fancy version of aeroglass. And that piece of hardware that has to read every piece of info that was already spilt into different types of info is going to be a spf (single point of falure), and a bottle neck, as instead of sending my data over several paths to different chips now I have to send everything in a single line to one chip, it does not matter how effiecent that hardware is on the other side if I have to wait for it get done.
As to orginal pieces of geometry who the hell is going to spend hours creating a dozen more trees when the players half the time can not even tell the difference between the same tree sitting next to each other when one is rotated even 5 degrees? I really can not see hardware gaining any benifit to being slowed down and forced in a narrow path, like a space heater being retired anyone still think Prescott is better?
Same concept and realize that all your gpu or cpu amounts to is a fancy calculator, which can do math that is broken done to the simpliest steps it can understand, the math does not get easier because of the order it is done, only when the same steps can be performed in an order when it can use results more than once do you see any benifit to ordering and often the gains are lost because the overhead of the ordering.
ATi hardware is faster becuase it can get the info faster not because of some api change. the api change can actully slow it down since it is extra work right in one of the worst bottleneck area of the gpus' getting the data to areas that do the math.
What he's saying is in windows, there are eight billion .dll files for any one execution to go through. What they need to do is not try to make this system work, but start over from scratch and make the path shorter from the cpu to the gpu and from the gpu to the screen.
Cypher19 said:Oh.
Wait, that's exactly what they did with Vista and D3D10!
what a silly thing to ask. did you read any of the thread?Glow said:x800 Pro able to use DX10? kinda early to find out but I am just curious if it will be able to take any advantage of it
Gob said:The new technolagy elimilnates overhead by unifying shaders, that's it. Rather then having to have the API and hardware buffer between 2 independent shader technolagies, it makes them the same so the system only needs to decipher changes for one set of shaders, meaning that the buffer is reduced and less GPU power is needed from the API to calculate changes to graphics.
Wait, something just occured to me...if current-gen GPUs won't be able to support to DX 10, will current-gen mobos be able to support DX 10 GPUs? Like would a DX10 card be physically compatible with, say, an ASUS A8N32-SLI Deluxe?
meh.. already answered.. sort of. still doesn't make sense to me, because if dx10 is written from the ground up, then 9.0L would essentially have to "translate" everything to the new api.. in which case are you really saving overhead, and would the overhead "saved" make a noticeable improvement?Brent_Justice said:DX9 games running under DX9.0L under Vista should be more efficient (faster) than on XP.
I don't think 9.0L has anything to do with 10. It's not translating anything....it's just running 9.0 like it always has. The difference with 9.0L is the communication between the API and the OS.CaiNaM said:meh.. already answered.. sort of. still doesn't make sense to me, because if dx10 is written from the ground up, then 9.0L would essentially have to "translate" everything to the new api.. in which case are you really saving overhead, and would the overhead "saved" make a noticeable improvement?
general said:Hardware and MS have nothing to do with the future of gaming. They only have to do with the future of resolutions and image quality. This is such a small part of a game that it is insignificant. Anyone remember Doom3? Exactly. It was crap. It had tons of cool effects, but the game was garbage. Everyone for years was wondering what Carmack was coming up with and in the end the game wasn't enjoyable.
Fredgeot said:something sorta confused me, does this mean next gen games that require dx10 won't run on dx9 cards? (Like the 7600GT?)
tvdang7 said:wait..........so we will have to buy vista to make our new dx10 card work properly? damn that smart on bill gates part.
something sorta confused me, does this mean next gen games that require dx10 won't run on dx9 cards? (Like the 7600GT?)