I'd originally posted this deep in another thread but thought it was discussion worthy so am posting it again.
Bay Raitt is working at Valve.
In case you don't know who he is, he basically invented displacement mapping. This is like normal mapping only it actually changes the silhouette of the model. From this I can only assume that Valve is working on getting displacement mapping into Source.
If they succeed and the revolution can handle this in real time then all arguments as to the viability and/or superiority of the hard-to-program-for x360 and ps3's multiple cores will be mute since artists will quickly utilize the revolutions inferior hardware to equal (and amazing) geometric orgies.
Look at games like Ico on the ps2. Or even WoW. Neither are by any scale resource hogs and yet they manage to look beautiful. Even with todays technology and normal maps, you can get the appearance of an amazing amount of geometric detail on code as old as sm2.0.
I don't think graphics will be an issue for the Revolution.
Oh, and I'm going to make a really stretched speculation. I heard that Valve was interested in the Revolution. I also heard that they were working on remaking a beefed up hl2 for it from a completely unreliable source, but wouldn't it be cool if they released the most amazing view of hl2 yet, with displacement mapping, and blew the industry out of the water on the revolution?
Bay Raitt is working at Valve.
In case you don't know who he is, he basically invented displacement mapping. This is like normal mapping only it actually changes the silhouette of the model. From this I can only assume that Valve is working on getting displacement mapping into Source.
If they succeed and the revolution can handle this in real time then all arguments as to the viability and/or superiority of the hard-to-program-for x360 and ps3's multiple cores will be mute since artists will quickly utilize the revolutions inferior hardware to equal (and amazing) geometric orgies.
Look at games like Ico on the ps2. Or even WoW. Neither are by any scale resource hogs and yet they manage to look beautiful. Even with todays technology and normal maps, you can get the appearance of an amazing amount of geometric detail on code as old as sm2.0.
I don't think graphics will be an issue for the Revolution.
Oh, and I'm going to make a really stretched speculation. I heard that Valve was interested in the Revolution. I also heard that they were working on remaking a beefed up hl2 for it from a completely unreliable source, but wouldn't it be cool if they released the most amazing view of hl2 yet, with displacement mapping, and blew the industry out of the water on the revolution?