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Davmx said:how do you guys enable the FPS counter? I have read several posts from different threads but no one ever answer it!!!!
MasterShredder said:I'll be nice and answer.. hit Ctrl + alt + ~ to open console.
type: com_showfps 1 and hit enter.
BAM!
=O you guys are amazing. upping the "set_a cacheMEGS" isnt supposed to offer you more fps, it merely allows more memory to be used to smooth out the opening of doors /entering new areas where new textures would need to be cached
Instead of just "looking" at the game and thinking it feels better, run some benchmarks and see the numbers.
cornelious0_0 said:This is essentially what I assumed it was doing from the beginning, as those are really the only points where the game slows down to any great extent for most of us.
moralpanic said:This is the complete opposite for me. I'm playing at 30fps and lower, and the only time i get above 30fps... in the 40-45fps range, is at doors!
moralpanic said:Hm if it improves entering new area, i may try experimenting again tomorrow.
Dr. Who said:=O you guys are amazing. upping the "set_a cacheMEGS" isnt supposed to offer you more fps, it merely allows more memory to be used to smooth out the opening of doors /entering new areas where new textures would need to be cached. goooood game.
ri0 said:Also, for those that dont already know, changing these settings:
seta image_useCache
seta image_cacheMegs
seta image_cacheMinK
only caches further ahead in the level, so you shouldnt be seeing an increase in fps, just a decrease in choppyness during load periods.
So if anything, it will hold the fps smooth while moving to new parts of the level.
ri0 said:Also, for those that dont already know, changing these settings:
seta image_useCache
.
Smith said:iD: Muahaha, all the countless teenagers tweaking their configurations... not knowing the hell it lets lose...
iD: Amazing things will be happening soon...
phatmatt said:Now you have to delete all .PK4 files in the Base folder to prevent the game to use those compressed files agian
Also, here's something I stumbled across while messing around. g_showProjectilePct 1 will add a hit percentage reading to your HUD.
TheRapture said:"isn't supposed to" and "it does help" are two different things. You are an amazing ass for being such...an ass.
Fact is, for some, it improves the smoothness of gameplay, myself included. It does not hurt to try it. So instead of being rude and obnoxious maybe you could just get a clue and join the human race...
phatmatt said:Go to your Doom 3 installation directoy and get inside the folder "Base". There are some .PK4 files you have to open each of them with WinRAR 3.3 and extract their entire contents to the Base dir in you Doom 3 installation folder (replace all files if they are any duplicates). Now you have to delete all .PK4 files in the Base folder to prevent the game to use those compressed files agian
Man this works great^
Here's how to get a list of all of the console commands and their current values - In the console type:
logFile 1
listCvars
Then exit out of the game and there will be a new file called qconsole.log in your Doom3/base folder. Alternatively, you can use listCvars -help and it will show a short description of the command instead of it's value.
Also, here's something I stumbled across while messing around. g_showProjectilePct 1 will add a hit percentage reading to your HUD.