I run a few public gameservers, mainly due to the fact that i have some colocated machines, which are pretty good spec, but using almost none of the bandwidth/cpu they could. Im normally on the ball regarding cheaters on the servers and use various different methods to help reduce them as much as possible.
i.e. in the case of the CSS servers we use steambans.com and other plugins to help us keep the amount of cheaters at a low.
Now in trying to educate myself on what kind of tools the cheaters has, i also visit the hacking sites, to see the kind of discussion's going on and how i can use that better to stop the cheaters on my server. I've noticed recently on some of them, that EA have stopped punkbuster handing out bans for 'some' known cheats, instead the punkbuster client will simply kick you now, especially in the case of Battlefield 2142, it appears EA have got scared of removing permanent bans, to try and keep the games population higher, perhaps?
Now you could say, well the cheater was kicked from the game, so aslong as nobody in game is cheating that is all fine, in which case thats kinda true. However if the only problem a cheater is going to face is being kicked when using a known cheat, then that sets a very very bad precedant for gaming, as that means any cheater can just keep cycling through different cheat programs until he finds one which is good (or look it up on a website) and use that, until he starts getting kicked, then swap to another one. With no real threat of losing the money he paid for on the game, there is almost no risk involved in cheating anymore.
Is it any surprise at all that its EA who has made this great decision?
i.e. in the case of the CSS servers we use steambans.com and other plugins to help us keep the amount of cheaters at a low.
Now in trying to educate myself on what kind of tools the cheaters has, i also visit the hacking sites, to see the kind of discussion's going on and how i can use that better to stop the cheaters on my server. I've noticed recently on some of them, that EA have stopped punkbuster handing out bans for 'some' known cheats, instead the punkbuster client will simply kick you now, especially in the case of Battlefield 2142, it appears EA have got scared of removing permanent bans, to try and keep the games population higher, perhaps?
Now you could say, well the cheater was kicked from the game, so aslong as nobody in game is cheating that is all fine, in which case thats kinda true. However if the only problem a cheater is going to face is being kicked when using a known cheat, then that sets a very very bad precedant for gaming, as that means any cheater can just keep cycling through different cheat programs until he finds one which is good (or look it up on a website) and use that, until he starts getting kicked, then swap to another one. With no real threat of losing the money he paid for on the game, there is almost no risk involved in cheating anymore.
Is it any surprise at all that its EA who has made this great decision?