Eiyuden Chronicle: Hundred Heroes Kick Starter.

Anyone who's waiting for Hundred Heroes, don't forget that EC: Rising the prequel spinoff, has importable saves that will give content in Hundred Heroes.There seem to be some people who are making their "perfect" saves for import reasons, so those not into Rising's gameplay this may be another avenue.
Thanks. I've had this lying around, but haven't actually played it yet.
 
Anyone who's waiting for Hundred Heroes, don't forget that EC: Rising the prequel spinoff, has importable saves that will give content in Hundred Heroes.There seem to be some people who are making their "perfect" saves for import reasons, so those not into Rising's gameplay this may be another avenue.
Platinum it a while ago
 
Thanks. I've had this lying around, but haven't actually played it yet.
This is a good reminder for me to return to Rising - I started off and was having an enjoyable time, but I never got a chance to finish before it ended up in the backlog as so many titles do for one reason or another.
 
I got it this morning and have about 4 hours I to it. If you love Suikoden you will love this also. Unfortunately game bugged out me on Lens screen and my control refused to respond ingame. Had to close out and lot about 20 mins.
 
Hundred Heroes will be available on Game Pass day 1.

https://news.xbox.com/en-us/2024/04/16/xbox-game-pass-april-2024-wave-2/
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So, I know a lot of people didn't like Rise, but I thought it was a fun diversion. Not too long of a game, and a great diversion until Hundred Heroes comes out. Looking forward to it, as Suikoden was one of my favorite JRPGs.
 
I kind of expected that. You're just not going to get source-respectful translations from a company. Fortunately for the PC, eventually some fans will eventually change this, but with the amount of text in the game, it could be years in the future.
 
I kind of expected that. You're just not going to get source-respectful translations from a company. Fortunately for the PC, eventually some fans will eventually change this, but with the amount of text in the game, it could be years in the future.
It depends. Some groups have had their fan patches banned from most platforms for daring to go against the official localization. The Trails of Cold Steel series is one example. The Fire Emblem series is another.
 
Looked interesting, but yeah....I get translations aren't going to be perfect, but including nonsense like "chud" is just dumb and disrespectful.
 
Looked interesting, but yeah....I get translations aren't going to be perfect, but including nonsense like "chud" is just dumb and disrespectful.
Is that actually present in the game? I've only seen it in a screenshot so far and given there are more than a few edited screenshots out there for various titles (ie one seem to be ragebaiting for the Stellar Blade game etc) I'd like to confirm that is in the game before getting upset. That said, if it is actually present I can't see any justification for such an anachronism.

There are a few other screenshots of the game with less than perfect translation, including one that (if accurate) inaccurately describes a character' ability; its written as though it converts magic/mana to attack, but instead if seems to boost attack independently of magic/mana etc. I imagine that this could/should be fixed in a patch though without much trouble to either update the text to accuracy or change the ability. There's also other questionable translation choices that are just story related like the one you mention, but if nothing else its likely there will be a fan patch/mod for such things, and the game itself seems to be well made, especially for fans of JRPGs and notably the Suikoden series.
 
So, upon completion, the game is meh. I actually enjoyed Rising, but this is just not a worthy successor to Suikoden.

Issue 1: The battle system.

The good? If you want a bit more strategy in your game compared to normal RPGs, the battle system is the way to go. You're going to get killed in 2-3 hits, and there's a lot of micromanagement that needs to be done.
The bad? The auto fighting system is terrible. Like any JRPG, the vast majority of your battles are going to be trash battles you fight for either grinding or just to pad game time. These are going to be ones which don't require micromanaging your team, because you can blindly spam attack. So, there's an auto-battle function, which is good. The bad part here is that your team is really dumb. The game allows you to set up tactics, but none of these seem to work, at least in my experience. I tell my team to avoid using magic, but every time, they go to standard spells, wiping out crucial MP. And MP potions are super rare until near the end of the game, forcing me to stay in inns, which cost a ton of gold. And gold is very precious until the end of the game, which like other JRPGs, becomes worthless near the end.

That's one issue I've never liked about JRPGs. You're in dire poverty where gold and items are super precious until you cross some threshold to which point you become a multi-billionaire and don't have to worry about either. Japanese developers never seemed to have learned the concept of balance.

Issue 2: The minigames.

Why does every JRPG always have to have stupid minigames? There's a reason why poker and blackjack have existed for over a hundred years. But like every JRPG under the sun, they have to have their own unique card game that turns out to not be fun. Then you throw in their top spin game. And then the racing game. And the cooking game. Etc. This was what I liked about Rise. It was just the core game play. Mini games can be a good diversion if they're just optional and take a few seconds. But if you want certain characters, be prepared to spend a few hours of mini game grinding. And if you want achievements, be prepared to spend tens of hours on grinding them. And the top spin game has no skill involved. Just find better tops. And most of the mini games are just spamming X. Oh, and the controls for the racing game are terrible. Use the d-pad and avoid analog sticks altogether. Someone obviously didn't test that out, as the game seems to completely ignore what you're pressing.

Issue 3: The controls.

As mentioned with the minigame, the analog controls often seem to want to do their own thing, regardless of what you want them to do.

All in all, the game is unremarkable. The characters are bland, the story is generic (typical annoying JRPG tropes galore), the music and art are unremarkable, etc. And like many JRPGs, this game seems to just consist of filler to expand the game time. That's what I loved about Suikoden, the first two games could be completed within 15-20 hours on a full playthrough, going in blind. This game will be at least twice that extending a dull game to be longer than you want it to be.
 
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