what's funny is that I interpreted the remark as meaning "he must not get out much because there are so many things in this world which are more faggy" lol
Yeah, I got that. But I would also dispute it. That's about as faggy as it gets.
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what's funny is that I interpreted the remark as meaning "he must not get out much because there are so many things in this world which are more faggy" lol
The lower res textures, the terrible Console style UI system, etc.
You obviously havent experienced a bad port from xbox to PC then lol. When you get graphics that are just a tiny bit better than the console counterpart and all the menu's and buttons that show up on the screen are for a console (like "Click *X* on your controller to open the door) then you would get pissed too.
Are you people being serious? That is one of the faggiest things I have seen in my life.
Lower res textures? I'm fairly certain you're mixing up your timelines or something. If Oblivion came out this year then sure - you'd have a point. But in 2006, Oblivion looked awesome. Hell - it still looks decent with high AA and AF. (And, of course, can look amazing with texture/mesh upgrade mods).
Also - what do you mean console style UI? That makes zero sense whatsoever. In the PC version you have a cursor. You know...for a mouse. Where you scroll around and choose shit in the UI. That's pretty PC-like to me. There's no menu style that dictates whether it's "PC" or "console". Now - if we had to "press m" for magic menu, "press j" for journal and had no centralized area where we could scroll around and choose anything you'd like to with a mouse, then you'd have a point. But when you have an on-screen, in-game cursor - you're opinion on the UI gets confusing at that point. So I'd like to know what you mean by "console style UI system", maybe there's something I'm missing. Also, the "etc" you included there - please elaborate.
Which game(s) did that happen on? Enlighten me, I'm legitimately curious.
You're right, we must all conform to your idea of what's cool in video games, my bad
I will undergo remedial training in taste to suit your preferences.
*gasp* people have different tastes in things *gasp*
Parents not teach you that? Too much for your unevolved mind to process?
http://www.pcgamer.com/2011/06/07/e3-2011-fresh-skyrim-screenshots-show-horse-riding-cities/
Few new screen shots. My favorite:
That looks bad fucking ass! I especially like the shadowing on the right by the candles. I need to upgrade my dinosaur =o
You're right, we must all conform to your idea of what's cool in video games, my bad
I will undergo remedial training in taste to suit your preferences.
*gasp* people have different tastes in things *gasp*
Parents not teach you that? Too much for your unevolved mind to process?
You're right, we must all conform to your idea of what's cool in video games, my bad
I will undergo remedial training in taste to suit your preferences.
*gasp* people have different tastes in things *gasp*
Parents not teach you that? Too much for your unevolved mind to process?
Even when it came out you'd have to be crazy to not understand that the textures of the game were held back because of the limitations of the memory of consoles, mainly environmental textures and details.
Sure did play it on the PC - and still do. And about the UI - games rendered at lower resolutions would actually require lower resolution menus in order to not fill up too much of the screen. How would a lower-resolution console game menu translate to a higher-resolution menu system on a PC game? Ah, that's right - they rendered it at a higher resolution and DPI for PC because of the very fact that many of us were running 1920x1080 and higher. They didn't want people squinting at their monitors. It has nothing to do with consoles.As far as UI goes......umm, did you play the game on the PC?
The whole UI was designed around a console with it's huge icons and things. That's why the UI mods were some of the first on th escene that made the UI show you more items/information since people on the pc were playing at a higher resolution then the consoles.
Sure did play it on the PC - and still do. And about the UI - games rendered at lower resolutions would actually require lower resolution menus in order to not fill up too much of the screen. How would a lower-resolution console game menu translate to a higher-resolution menu system on a PC game? Ah, that's right - they rendered it at a higher resolution and DPI for PC because of the very fact that many of us were running 1920x1080 and higher. They didn't want people squinting at their monitors. It has nothing to do with consoles.
That looks bad fucking ass! I especially like the shadowing on the right by the candles. I need to upgrade my dinosaur =o
Lower res textures? I'm fairly certain you're mixing up your timelines or something. If Oblivion came out this year then sure - you'd have a point. But in 2006, Oblivion looked awesome. Hell - it still looks decent with high AA and AF. (And, of course, can look amazing with texture/mesh upgrade mods).
Also - what do you mean console style UI? That makes zero sense whatsoever. In the PC version you have a cursor. You know...for a mouse. Where you scroll around and choose shit in the UI. That's pretty PC-like to me. There's no menu style that dictates whether it's "PC" or "console". Now - if we had to "press m" for magic menu, "press j" for journal and had no centralized area where we could scroll around and choose anything you'd like to with a mouse, then you'd have a point. But when you have an on-screen, in-game cursor - you're opinion on the UI gets confusing at that point. So I'd like to know what you mean by "console style UI system", maybe there's something I'm missing. Also, the "etc" you included there - please elaborate.
Which game(s) did that happen on? Enlighten me, I'm legitimately curious.
Did you ever play Morrowind? You talk a lot about it not being consolised style UI because you can use it with a mouse, but Morrowind is a perfect example of a menu/inventory system designed for use with a KB+mouse on a PC screen compared to the Oblivion styled one designed to be played on a console while sitting far from the TV on your couch so you need bigger writing, less things displayed, but also need slightly more description because you can't mouse over items like you can on PC.
You just need to load up Morrowind and then Oblivion to see a PC UI compared to a console UI.
Uh, yes, it did have lower res textures and a consolized UI. So does Fallout 3 - NV. Hitting the Tab button to access everything is counterintuitive to PC gaming. You should be able to hit i for inventory, s or b for spells, c for stats, j for journal, m for map. You also shouldn't have giant fonts, tons of scrolling etc.. It was made to be fully navigable on a controller. It was a complete 180 from the way even Morrowind handled it.
As long as the keys can be re-mapped. I don't use WASD, I guess my version would be HFBG.How in the hell is hitting tab counter intuitive? It's right there by WASD. The fact that I'm able to click it without liftng a hand from the keyboard makes it pretty convenient. In order to hit I, J or M, you'd have to take your hand off of either the mouse or the WASD keys. That would be completely counter-intuitive, and much akin to being forced to press "X" for menu, "O" for map, and fucking "triangle" for journal.
I have Morrowind. What makes you think I've never played it for some odd reason? That game was given a UI suitable for resolutions lower than what we have today. Case in point: it looked great at 1024x768! Do you forget that Morrowind was on the original Xbox, too? Right. They never "consolized" the damned series. They adjusted for resolution changes.
How in the hell is hitting tab counter intuitive? It's right there by WASD. The fact that I'm able to click it without liftng a hand from the keyboard makes it pretty convenient. In order to hit I, J or M, you'd have to take your hand off of either the mouse or the WASD keys. That would be completely counter-intuitive, and much akin to being forced to press "X" for menu, "O" for map, and fucking "triangle" for journal.
I have Morrowind. What makes you think I've never played it for some odd reason? That game was given a UI suitable for resolutions lower than what we have today. Case in point: it looked great at 1024x768! Do you forget that Morrowind was on the original Xbox, too? Right. They never "consolized" the damned series. They adjusted for resolution changes.
How in the hell is hitting tab counter intuitive? It's right there by WASD. The fact that I'm able to click it without liftng a hand from the keyboard makes it pretty convenient. In order to hit I, J or M, you'd have to take your hand off of either the mouse or the WASD keys. That would be completely counter-intuitive, and much akin to being forced to press "X" for menu, "O" for map, and fucking "triangle" for journal.
black_b[ ]x;1037385872 said:As long as the keys can be re-mapped. I don't use WASD, I guess my version would be HFBG.
I have Morrowind. What makes you think I've never played it for some odd reason? That game was given a UI suitable for resolutions lower than what we have today. Case in point: it looked great at 1024x768! Do you forget that Morrowind was on the original Xbox, too? Right. They never "consolized" the damned series. They adjusted for resolution changes.
Also some decisions are not necessarily due to the "console" but just issues period, The Witcher for instance had no keyboard shortcuts for looting/herb picking as far as I know as well.
Ausgamers interview with Todd Howard:
http://www.ausgamers.com/features/read/3076322
Discussing graphics (PC looks better of course), mods for consoles (trying but its complicated), races (every race can be dragonborn - no surprise), guilds (3 main ones) and DLC (bigger but less frequent).
Nice interview. Some info I haven't heard before. Thanks for posting.
Howard seems more like he's actually talking about something he's proud of and wants to show off, rather than sell like a lot of the E3 stuff seemed.
guilds (3 main ones)
It really steams my clams that they cut out the Dark Brotherhood. What were they thinking? Those were the most fun missions in Oblivion.
It really steams my clams that they cut out the Dark Brotherhood. What were they thinking? Those were the most fun missions in Oblivion.