Spaceman_Spiff
[H]ard|Gawd
- Joined
- Aug 7, 2003
- Messages
- 1,636
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Maxxx- said:Well here comes a World of Warcraft clone
Maxxx- said:Well here comes a World of Warcraft clone
Nasty_Savage said:Sounds intriguing, never played either Fallout games...
Maxxx- said:Well here comes a World of Warcraft clone
Frosteh said:Fallout is nothing like WoW and even in some bizarre universe where it might be even remotely like it, fallout still preceeds it so its fail/fail really.
MH Knights said:The story/setting of Lord of the Rings is nothing like WarCraft's but that didn't stop Turbine from making LotR: Online a WoW clone...or uh, so I've been told...*walks away whistling innocently*
While a Fallout MMO could be cool, the MMO genre is very derivative so they will go with what is popular at the time.
Burning_Monk said:A story about Humans, Orcs, and Elves has nothing to do about a videogame with Human, Orcs, an Elves???.... WoW's fantasy setting is very much like LoTR, while Fallout's setting of being a post apocalytic dystopia is very different. MMO's like most RPG's follow certain rules, but it's completely up to the developer how much it follows pervious forms. It's not like there isn't room for changes.
Spaceman_Spiff said:Fallout allows for much better possibilities in terms of player housing and even player cities. Fallout definintely has none of these rules, and could theoretically support a much more dynamic game world.
Burning_Monk said:A story about Humans, Orcs, and Elves has nothing to do about a videogame with Human, Orcs, an Elves???.... WoW's fantasy setting is very much like LoTR, while Fallout's setting of being a post apocalytic dystopia is very different. MMO's like most RPG's follow certain rules, but it's completely up to the developer how much it follows pervious forms. It's not like there isn't room for changes.
urbsnspices said:I dont see how you come to these assumptions/conclusions at all. While yeah with 75 million in hand and 3 years of work anything might be possible, but I dont see how you can make these assumptions. The basis for wow, and the basis of fallout1-2 both allow for wildly dynamic game worlds. It is all in the implimentaion. WoW, has done well with a very static world.
That being said I hope some MMO generates a playable dynamic world. Imagine SecondLife combined with Fallout, you could stake out your plot of land in the wasteland and build it up. It would be roadwarrior 2. "Greetings from lord 'Umungous!"
MH Knights said:The story/setting of Lord of the Rings is nothing like WarCraft's but that didn't stop Turbine from making LotR: Online a WoW clone...or uh, so I've been told...*walks away whistling innocently*
Not to be confused with interply, the reusable tampon company which is at $0.22.tfbit said:Interplay stock is cheap. IPLY closed at $0.18 today.
Digital Oxide said:Having played LOTRO since the start of the beta, I can kindly say that it is NOTHING like WoW.
Vorret said:What I hate about MMO is the fact that :
2- Combat SUCKS. Press X and wait
I think it would be cool if they could pull it off with turn based combat. Like in Tactics.Vorret said:2- Combat SUCKS. Press X and wait
Digital Oxide said:Having played LOTRO since the start of the beta, I can kindly say that it is NOTHING like WoW.
What the fuck is up with that? The war in Fallout was around 2080, IIRC. It'll sure make it a bit harder to explain all the plasma rifles and power armour lying around...ShackNews said:...a post apocalyptic world resulting from the Cold War (1945-1990)...