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In actuality, 75% of the game can be controlled from just the numpad.
3)EQ2 - Didnt like the feel or artstyle. laggy/warping animations, some areas looked gorgeous while others looked like an NES game. Combat mechanics felt off.
Obviously there is going to be a difference from opening zones to new zones.
Elaborate on "artstyle". I really don't stand, stare, and critique the "art". I play and have fun.
Also elaborate on "combat mechanics" feeling "off".
How far did you go? What level? Classes? As someone already asked: How long ago was this you played?
The things that I didn't like:
Taking 10 hours to get into a party if you're a melee type character
Japanese players unwilling to group with Americans
Ridiculously overinflated economy
Uninspiring monsters
No concrete evidence on what benefits can be gained by boosting a stat
Crafting is a time/money sink, failures mean lost materials
Traveling took forever
Well, that is the mark of a triple A game...
1) I just boughtthe complete newest package containing the newest expansion and made a character in the newest area. The art style seems very unrounded if that makes sense. Objects/buildings/landscapes are all very straight with not too much natural curves going on like in say (WOW, Guildwars, or LOTRO). The draw distance is way way too short and kills the imersion. Having a q6600@4g, 4g ram and sli'd 8800gtx's I would expect to be able to smoothly run a 4 year old game on max, but no. Players, rocks, fences magically appear within 20 feet or so and this is at max settings. Too me the world is "flat" and "dull" appearing.
2) combat felt off as I didn't get the feel that I was in direct control of my actions. I didn't get the "connected" feel when using abilites like I do in Guildawars or WOW. Too many moves/abilites that did pretty much the same thing and not enough variety for me. Sure there are like a million abilities for each class but this just gets redundant.
3) I played it initially at release and got a warrior to lvl 30 or so before quitting. A year ago I tried again and got a necro to lvl 20 or so before quitting. Last month I tried for my last time and got an assasin to lvl 15 before quitting again.
The things that I didn't like:
Taking 10 hours to get into a party if you're a melee type character
Japanese players unwilling to group with Americans
Ridiculously overinflated economy
Uninspiring monsters
No concrete evidence on what benefits can be gained by boosting a stat
Crafting is a time/money sink, failures mean lost materials
Traveling took forever
It appears that way to NA customers since the PS2 version actually was released a few months later than the PC version in the US.
However the game was designed and made for the PS2. In Japan the first version of FFXI was out for about two years before the PC version was made (released in both Japan and US at the same time). The game itself supports "good" graphics (as good as DirectX 8.1 can support) to PC users, however if you do play it on the PC you can manually increase the graphics a good deal through the registry.
The 360 version has increased visual support built into the game (mainly larger view distances, but this can be manually added in the PC version).
1) I just boughtthe complete newest package containing the newest expansion and made a character in the newest area.
ROK then
The art style seems very unrounded if that makes sense.
No.
Objects/buildings/landscapes are all very straight with not too much natural curves going on like in say (WOW, Guildwars, or LOTRO).
Heh LOTRO? That has some very abrupt angles if you are talking graphically technical. I have two 50s in LOTRO so I know.
WoW doesn't have the same engine so if it does have the curves you so love, then it can get away with it. Personally I don't stand around and critique the minor things that don't affect gameplay and I would never notice them in the process of gameplay.
The draw distance is way way too short and kills the imersion.
Having a q6600@4g, 4g ram and sli'd 8800gtx's I would expect to be able to smoothly run a 4 year old game on max, but no. Players, rocks, fences magically appear within 20 feet or so and this is at max settings.
Something wrong on your end then. I have Opteron 146, x800 xt/pro Xtasy unlocked, 2 GB RAM and can see people and things far away. For example if I stand at Qeynos gate, I can see players across Antonica.
My system can't handle high settings or it grinds.
EQ II does not use SLI F.Y.I.
Perhaps you didn't have your distance slider turned up?
Too me the world is "flat" and "dull" appearing.
Another personal critique I don't understand. It looks realistic enough to me. I don't need unnatural eye popping colors. I guess WoW is for that.
2) combat felt off as I didn't get the feel that I was in direct control of my actions. I didn't get the "connected" feel when using abilites like I do in Guildawars or WOW. Too many moves/abilites that did pretty much the same thing and not enough variety for me. Sure there are like a million abilities for each class but this just gets redundant.
Seems any MMO you click your mouse... Not playing WoW I don't know what else a developer can come up with to make me feel in direct control. You can't get any more direct with today's technology. Maybe when they start wiring our brains to games it will be more direct.
Obviously some classes will have more combat arts or spells than another.
My mains have always been paladins. I don't see any redundancy in my skills there.
3) I played it initially at release and got a warrior to lvl 30 or so before quitting.
Yah no one can judge EQ II today based on release. It is different.
A year ago I tried again and got a necro to lvl 20 or so before quitting.
Not enough time to get into meaty class abilities. Twenty is where it just starts.
Last month I tried for my last time and got an assasin to lvl 15 before quitting again.
Ditto.
The game was designed for the PS2...so of course it's not going to run well using FFXI's built-in graphics options. However if you go to any FFXI fan-board, you can read instructions on how to change registry values to make the game run and look very nice.
Necro and Assassin aren't even in the game...you mean Summoner and Thief? If 30 was your highest job, then of course the game is going to seem simplistic. All those jobs have only a few abilities under level 30. By the time you get to 75 you're going to have more abilities/spells than you can find a place to use.
The game is fun...however don't play it unless you have a lot of time to devote to it and don't play it if you like to play by yourself (it will be very boring).
I recommend giving 2moons/Dekaron a try for a pvp / party based mmo
pvp
http://www.youtube.com/watch?v=cFf4LWpVPBU
http://www.youtube.com/watch?v=umxUbW3uvmE
=]
People who complain about the UI are usually new players who don't know how the macro system syntax works, or that there is even a macro system. Once you figure that out, the controls are actually very good since you don't even need the mouse to play.
In actuality, 75% of the game can be controlled from just the numpad.
and its filled with RMT farmers