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It's been a good 6 or 7 years since I played FF3/6. So I loaded up Final Fantasy Anthology on the PS3 and started playing FF6. I just got through the opera sequence last night and have really been enjoying the game. Considering the game is now 15 years old, it's actually aged pretty well in my opinion. Even though the graphics pale in comparison to what's out there now, the excellent music, character development, and story really make the game compelling. I wish modern games had more of these elements.
Other than the Halo series, I can't think of a modern game where music/soundtrack really contributed to the quality of the game's experience. Maybe GTA Vice City and Little Big Planet, but not to the extent that FF6 did. Unique theme music for each character, grandiose scores, etc.
I also wish games had more character development for all the characters. In FF6, every playable character (with the exception of GoGo and Umaro) has a full and engaging background and storyline progression. Even most of the NPCs like General Leo have backgrounds and character development. Batman: AA had a little bit of this with the unlockable character bios and interview tapes, but I wish more games took the time to flesh out the characters' development, not just the main character.
Lastly, I wish games would commit to their storylines. In FF6, there is a definite beginning, middle, and end to the story. I grow weary of games where they deliberately don't end the story so that they can make a sequel where you do more of the same old, same old. Give the game an ending, even if it is just a "chapter ending". Don't end the game without ending it, if you know what I mean.
Other than the Halo series, I can't think of a modern game where music/soundtrack really contributed to the quality of the game's experience. Maybe GTA Vice City and Little Big Planet, but not to the extent that FF6 did. Unique theme music for each character, grandiose scores, etc.
I also wish games had more character development for all the characters. In FF6, every playable character (with the exception of GoGo and Umaro) has a full and engaging background and storyline progression. Even most of the NPCs like General Leo have backgrounds and character development. Batman: AA had a little bit of this with the unlockable character bios and interview tapes, but I wish more games took the time to flesh out the characters' development, not just the main character.
Lastly, I wish games would commit to their storylines. In FF6, there is a definite beginning, middle, and end to the story. I grow weary of games where they deliberately don't end the story so that they can make a sequel where you do more of the same old, same old. Give the game an ending, even if it is just a "chapter ending". Don't end the game without ending it, if you know what I mean.