shaocaholica
Limp Gawd
- Joined
- Aug 9, 2002
- Messages
- 196
UPDATED 8/9
I made some movies of the Flashlight mod/Hardmod. Enjoy.
Low Quality Xvid (10MB)
High Quality Xvid (20MB)
See changes below.
Added flashlight to pistol, machinegun, shotgun and chaingun only. The rest of the weapons do not have flashlights. You cannot turn the lights on and off. If you want no light, just swtich to fists or one of the super weapons.
I also changed some other variables that other people brought up.
Changes:
Overall features:
- Lights on bullet weapons; pistol, shotgun, machinegun, chaingun
- All weapons have interruptable loads, for quick switching if ambushed
- Added a different flashlight decal for weapons
Pistol:
- Small light where its pointing
- Semi-auto fire rate: Hold down button, shoots once, click as fast as you can, fires that fast
- Swap between current weapon, to pistol, and back: hit pistol to pull out, hit again to go back
- Slight spread added
- Clip size now 16
- Cannot gib enemies
- Slightly increased damage
- Slightly knocks enemies back
Shotgun:
- Medium-sized light at pointing
- Tighter shot spread, went from 22 degrees to 6 degrees
- Forced 1 shotshell reload per reload animation (default is 2)
- Increased number of shot per shotshell from 13 to 16
- Decreased damage per shot (each hit)
- Throws enemies back, when dead they fly pretty far
Machinegun
- Medium flashlight
- Increased rate of fire from 10hz to 16hz
- Bullets now visible; very fast obviously
- Pelts enemies backwards
Chaingun
- Slightly larger than medium flashlight
- Increased rate of fire from 7hz to 14hz(why was the chaingun so damn slow)
- Increased magazine capacity from 60 to 120. +100%
- Edited GUI to show 3 digits correctly (Fixed low ammo warning not turning off after reload)
- Decreased the damage per bullet
Plasmagun (no flashlight)
- Doubled projectile velocity
- Increased magazine capacity from 50 to 60. +20%
- Turned on lighting effects for projectiles (default was off)
WHO WORKED ON THIS MOD:
- Tsumari: ([email protected]): Reload interruptions, pistol swapping
- Kronchev ([email protected]): Tracers, pistol work, light adjustments, "realism", readme file, consolidating all work
- shaocaholica: Initial lighting, plasmagun mods, increased capacity, decreased damage on Chaingun, increased fire rates on Machinegun + Chaingun
Screens:
Shotgun Spread
Just unzip pak005.pk4 into your doom3/base dir. If you have a previous flashlightmod
named pak005.pk4, just overwrite the file.
http://www.andrew.cmu.edu/user/sjzhang/files/Hardmod0.3a.zip
Heres a mod with just the weapon changes but no flashlight. No documentation with this one yet.
http://www.andrew.cmu.edu/user/sjzhang/files/weaponsmod_0.1.zip
I made some movies of the Flashlight mod/Hardmod. Enjoy.
Low Quality Xvid (10MB)
High Quality Xvid (20MB)
See changes below.
Added flashlight to pistol, machinegun, shotgun and chaingun only. The rest of the weapons do not have flashlights. You cannot turn the lights on and off. If you want no light, just swtich to fists or one of the super weapons.
I also changed some other variables that other people brought up.
Changes:
Overall features:
- Lights on bullet weapons; pistol, shotgun, machinegun, chaingun
- All weapons have interruptable loads, for quick switching if ambushed
- Added a different flashlight decal for weapons
Pistol:
- Small light where its pointing
- Semi-auto fire rate: Hold down button, shoots once, click as fast as you can, fires that fast
- Swap between current weapon, to pistol, and back: hit pistol to pull out, hit again to go back
- Slight spread added
- Clip size now 16
- Cannot gib enemies
- Slightly increased damage
- Slightly knocks enemies back
Shotgun:
- Medium-sized light at pointing
- Tighter shot spread, went from 22 degrees to 6 degrees
- Forced 1 shotshell reload per reload animation (default is 2)
- Increased number of shot per shotshell from 13 to 16
- Decreased damage per shot (each hit)
- Throws enemies back, when dead they fly pretty far
Machinegun
- Medium flashlight
- Increased rate of fire from 10hz to 16hz
- Bullets now visible; very fast obviously
- Pelts enemies backwards
Chaingun
- Slightly larger than medium flashlight
- Increased rate of fire from 7hz to 14hz(why was the chaingun so damn slow)
- Increased magazine capacity from 60 to 120. +100%
- Edited GUI to show 3 digits correctly (Fixed low ammo warning not turning off after reload)
- Decreased the damage per bullet
Plasmagun (no flashlight)
- Doubled projectile velocity
- Increased magazine capacity from 50 to 60. +20%
- Turned on lighting effects for projectiles (default was off)
WHO WORKED ON THIS MOD:
- Tsumari: ([email protected]): Reload interruptions, pistol swapping
- Kronchev ([email protected]): Tracers, pistol work, light adjustments, "realism", readme file, consolidating all work
- shaocaholica: Initial lighting, plasmagun mods, increased capacity, decreased damage on Chaingun, increased fire rates on Machinegun + Chaingun
Screens:
Shotgun Spread
Just unzip pak005.pk4 into your doom3/base dir. If you have a previous flashlightmod
named pak005.pk4, just overwrite the file.
http://www.andrew.cmu.edu/user/sjzhang/files/Hardmod0.3a.zip
Heres a mod with just the weapon changes but no flashlight. No documentation with this one yet.
http://www.andrew.cmu.edu/user/sjzhang/files/weaponsmod_0.1.zip