Found an interesting article on Gamasutra, worth the read: When big games launch badly: Breaking the 'vicious cycle'..
This is the industry as it is. Many gamers have a clue, but this article clears up a lot for those who want to know more. When you are in the trenches working on stuff and you see these things from a mile away... very painful.
This is the industry as it is. Many gamers have a clue, but this article clears up a lot for those who want to know more. When you are in the trenches working on stuff and you see these things from a mile away... very painful.