Reading another thread, I became curious:
What do we define as difficulty in games? What's YOUR benchmark for a "Hard" difficulty?
Where's the breakdown between bullshit, and good old ball busting till you get better at it?
A lot of folks bitch about difficulty in games lately. "Games are too easy" "Designed for console kiddies" "insert random complaint of the day here" etc.
So looking at the past and the present, let's hear some opinions on what game difficulty is or isn't
Where's the line?
What do we define as difficulty in games? What's YOUR benchmark for a "Hard" difficulty?
Where's the breakdown between bullshit, and good old ball busting till you get better at it?
A lot of folks bitch about difficulty in games lately. "Games are too easy" "Designed for console kiddies" "insert random complaint of the day here" etc.
So looking at the past and the present, let's hear some opinions on what game difficulty is or isn't
Where's the line?