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rcf1987 said:I dont think HL2 is gonna be out when they say itll be another 6 months before it is released then ID will finish Return to Castle Wolfentein Again yes that is the name of the next game there are making do some research and they are also doing Quake 4
Shzitt said:Could be wrong, but forced 8.1 for FX cards just shows Valve is lazy. Could have at least added a mixed path for FX . . .
Shzitt said:Could be wrong, but forced 8.1 for FX cards just shows Valve is lazy. Could have at least added a mixed path for FX . . .
^eMpTy^ said:What's interesting is that it doesn't look all that bad...but you can't even force it to do 9.0 for some reason...so now they don't know how to benchmark the cards...no apples to apples comparison is possible for last gen...
please learn to read.Firing Squad said:At the time we didnt know how to force the GeForce FX 5950 Ultra we were using for testing into DX9 mode, or force the RADEON 9800 XT to run DirectX 8.1, but thanks to one reader, Cas Bitton, we now have the console commands:
DirectX 9: mat_dxlevel 90
DirectX 8.1: mat_dxlevel 81
DirectX 8.0: mat_dxlevel 80
DirectX 7.0: mat_dxlevel 70
DirectX 6.0: mat_dxlevel 60
DirectX 5.0: mat_dxlevel 50
Shzitt said:Could be wrong, but forced 8.1 for FX cards just shows Valve is lazy. Could have at least added a mixed path for FX . . .
^eMpTy^ said:What's interesting is that it doesn't look all that bad...but you can't even force it to do 9.0 for some reason...so now they don't know how to benchmark the cards...no apples to apples comparison is possible for last gen...
Shzitt said:I remember the article as well. But with six months of coding couldn't they have added some 9 support to the FX? Not just forced 8.1. Also, I believe the coding they did was a result of shader day. In which case the FX performance is better, but still lacking dx9. which according to who you ask in not a bad thing. Personally I would prefer the option to sacrfice frame rates for the DX9 path. Not have it set in stone.
rancor said:its not true HDR
dx9.0c adds interactive water at the vertex level, instead of the pixel level.
Thats was at the time of the Shader Day faux pas, things have changed since then.fallguy said:If Im not mistaken, Valve stated that they spent 6 months coding for the FX. Its been long ago I read that, but Im pretty sure it was from Valve, not some forum gibberish.
Brent_Justice said:the point is it doesn't matter WHAT kind of HDR it is using, or how its accomplishing it, all that matters to gamers is the final output and how the image quality compares
CrimandEvil said:Anyone else perfer the way the 5950U looks? It looks better IMO except the water.
Brent_Justice said:the point is it doesn't matter WHAT kind of HDR it is using, or how its accomplishing it, all that matters to gamers is the final output and how the image quality compares
1.) Sentences. They're good. Use them.rcf1987 said:I dont think HL2 is gonna be out when they say itll be another 6 months before it is released then ID will finish Return to Castle Wolfentein Again yes that is the name of the next game there are making do some research and they are also doing Quake 4
Agree. That post couldn't have been purposely made more difficult to read.gumplunger said:1.) Sentences. They're good. Use them.
True, he's incorrect. It's likely more than another year away.2.) 6 months is something you just pulled out of your ass.
lolBadger_sly said:ATI with there last card series and their current series, whether it's hardware or driver related, seem to always go for the "Wow" affect similar to new televisions displayed in stores with the contrast and brightness cranked up to 100% to make the image stand out.
ZenOps said:I thought the coronas in Unreal Tourney 99 were awesome. They had this weird halo effect which perfectly mimic'd the halos I see when I first wake up in the morning
Other people complained that they were too bright, and they obscured the view of enemies... Well, yeah duh. That was the whole point, sort of like how I guess shadows in Doom 3 are supposed to make enemies harder to see.
fallguy said:If Im not mistaken, Valve stated that they spent 6 months coding for the FX. Its been long ago I read that, but Im pretty sure it was from Valve, not some forum gibberish.