Azureth
Supreme [H]ardness
- Joined
- Feb 29, 2008
- Messages
- 5,323
I never played WoW until TBC was out and even then I just play now and then, but I constantly hear people say the expansion packs ruined it, how so?
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It's the constant changing evolution of gameplay. WOW is not the same game it was when it came out. PVP or PVE.
The game went through 3-4 major evolutions even in the classic wow. Major class mechanics changes, rules changes, elimination of world PvP.
This happens to many MMO's. I didn't play it, but I've heard stories of DAOC used to run old ruleset servers, so you could log in and pick what patch level you wanted to play at. It would be like WOW starting up non-expansion servers, or pre-AQ servers, or pre-molten core servers, etc.
I'm not sure if any of you used to play Everquest but essentially to keep up with changing times and people progressing this is what happens in the MMO world. EQ went through multiple expansions, I remember spending tons of time to earn my gear with the 2nd and 3rd expansions. quitting and coming back years later, the gear was so far ahead that content you used to need 50+ people to kill now was something you could probably do with a group or even a few people. I went to one of the 3rd expansion (Velious) zones with a buddy of mine years ago as a healer and we duo'd a bunch of dragons I remember killing with large groups of people. Thats just what happens.. I do play wow and found Wotlk alot of fun, never got to high end vanilla WoW or BC.. the same friend from EQ has a rogue from high end BC era and he logged in to show me his gear the other day, it's all shit compared to Wotlk and he has over 100 days played on his charecter. Mine has 15 with the combined friend benefits to get free granted levels my char is decked out in Naxx 25 and PvP gear and i'd completely devestate my friend. Kind of sucks really but thats how it is with MMO's.
so basically they made the game more newbie friendly and all the hardcore players started to cry because they're jealous at all the newbies owning them. Makes sense...
so basically they made the game more newbie friendly and all the hardcore players started to cry because they're jealous at all the newbies owning them. Makes sense...
The vocal minority on internet gaming forums cry foul about the changes to make the game more accessible. On some level I sympathize, but then I remind myself anybody who plays an MMO and simultaneously considers his/herself a hardcore gamer is a magnificent retard. I consider it to be similar to the starry-eyed nostalgic reminiscence with which some gamers look back at the early days of gaming and indeed the general psychological phenomena by which human beings reject most changes to the status quo.
Rose-tinted glasses here.Few reasons in my opinion
1. World PVP fights were awesome. It was awesome to raid towns. Honor system and battlegrounds killed this
2. Each faction had different areas they leveled until about lvl 50. The xpacs have alliance and horde in the same lands
3. PVE content was the end game. A person carrying the hand of ragnarous was awesome and one of the best items in the game. Now everyone has purples.
4. No progression in instance based raiding. For example in vanilla WoW you had to run this instance this many times to do this instance and this instance to get to do Molten Core. Now as soon as you hit lvl 80 you can walk into Naxx. I actually thought attunements were interesting.
I recommend chess.
Totally hardcore and never changes.
They definitely made it more newb friendly but for me it wasn't crying because I was getting owned it was crying because an expansion reset all my gear and achievements back to nothing and when I spent all the time/effort to raid/farm in a top end guild, months later blizzard patches it to give the items away for practically free. Good for my alts, not so much for my ego.
I killed Nefarian before AQ came out, I killed C'thun before Naxx was released and I killed Kel'thuzad before TBC and I wasted 3.5 months of my life grinding Grand Marshal BY MYSELF. In vannila-wow that meant something and I had gear to show for it.
When I killed Vashj and Kael'thas to break into BT and Hyjal that was a great achievement and the gear for a short while was something that set you apart. Killing Illidan was a major achievement and I took great pride in it until months later when every guild was able to bypass the newb-check of Vashj/KT and jump right into farm bosses in the beginning of Hyjal/BT.
When Sunwell came out I was ecstatic, it felt like a return to Naxx again, difficult bosses that required EVERY player to not fuck up a la 4H/Sapph/KT. M'uru was probably the most difficult fight to learn in WoW to date and KJ wasn't a pushover either and I felt incredible about clearing Sunwell but again 3.0 came and gave free epics to everyone and their dog.
3.0 nerfs were the last straw for me. I couldn't deal with people being given free toys that I'd worked my ass off for. I grinded Grand Marshal for the title and the gear to PVP with, that got turned to shit with the Honor system change. I made Gladiator for my ego and a pimp mount and as I hear it now that's basically a joke too if you run DK/Pally. I spent over 3 years at the top of the raiding game to get the best gear in the game just to have it given to everyone for free after a few months of waiting.
Point is the expansion ruined WoW for the hardcore player in my opinion.
/end rant
I totally understand you. however, I still fail to see the connection between making the game more newbie friendly and "ruining it". You said it yourself, you're not mad because the game mechanic itself is different in anyway, you're mad because other players now don't have to work as hard as you did before for a different set of gear. So basically, you didn't LOSE anything, you're just jealous that other people are getting the same gear as you, and you are no longer king. I'm sorry but that sounds kind of ignorant.
To me, as soon as Blizzard came out with Battlegrounds (and later Arenas) the game was fundamentally ruined.
To the people who have problems with them: What would have you done? Just not release anything at all? Just seems obvious that when new stuff comes out your old stuff doesn't matter as much, sucks, but that's life.
A lot of people have hit the nail on the head. Vanilla wow required you to WORK for things. I tell you, getting attuned so i could run Onyxia. I still remember that quest chain. Getting attuned for MC, hell yah! Downing the last boss in ZG (can't remember the name), oh baby!
Then TBC came out, and all that work, sweat, effort, and FUN, was suddenly worthless. Didn't matter that you had your tier 1,2,3 gear, you could get BETTER gear in a couple of weeks in outland.
That was the biggest single mistake IMHO. They basically made vanilla wow a joke with TBC. And WotLK did the same thing, only not as blatantly.