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DamienThorn said:That's really only the case when using 3025 BT rules - as soon as the clans showed up it was reasonably easy to knock out legs using targetting computers (I played tons of BT in highschool. Some of the hit charts are still ingrained in my mind...it's sad, really).
WuTangClam said:There was an MMO mechwarrior game, called Battletech: 3025. Unfortunately, the project got canned by EA even though they were in the public beta testing stage. Though the battles were limited to 4vs4, the developers were really able to capture the feeling that you were in a virtual war.
http://pc.ign.com/objects/014/014050.html
Another reason to dislike EA.
Geshtar said:I was in that beta, canceling it was one of the few good things EA has done. I love BT, in the past playing the boardgame lots and the PC games too. The concept of it being online was neat in EA's version, but the implementation was so so so bad, it was just horrible and there was nothing they could do to fix it.
Spectre said:For people complaining about the differences between the pen/paper and the PC/Xbox games you really just havet ot look at them as two different concepts. They share some in common but they are trying to accomplish two different things.
Spectre said:And leg shots are fair game....if you can target it without cheating the game (by cheating meaning breaking written rules/code) and someone doesn't protect it tough...you shoot their legs. They could have armored them...they didn't.
Spectre said:For people complaining about the differences between the pen/paper and the PC/Xbox games you really just havet ot look at them as two different concepts. They share some in common but they are trying to accomplish two different things.
And leg shots are fair game....if you can target it without cheating the game (by cheating meaning breaking written rules/code) and someone doesn't protect it tough...you shoot their legs. They could have armored them...they didn't.
Sly said:So do you want it based on the paper and pen version, or the simulator version? You can have one or the other in an MMO but not both. Do you want the system to be based on the roll of a die or skill?
Actually, i've been playing online for a while, and you can take on a heavy mech with a medium one and you'll easily take it down without much of a fight if you concentrate on the leg. With two quick medium mechs legging, you can decimate the opposition with little trouble.
Imagine spending 3 minutes lumbering with your heavy mech, only to be instantly killed as soon as you crest the hill or pass the buildings because of the guys on the other side that likes to leg. I'd really like to hear how you guys are gonna counter that. The legs are incredibly vulnerable in Mechwarrior. This may not be apparent to the paper and pen game, but in a simulator where the player can actually aim, even a strider can be legged.
Seelenlos said:I dont consider it to be cheating to make use of legging in MW4, it just doesnt match up with the rest of the BT fiction.
Seelenlos said:Mechs were not designed with a pin point targeting system in mind.
Spectre said:Yeah...and you can armor them up to a point....if you choose not to that is the strategy you are employing. Not all strategies work out. Also, your strategy of which mechs to pick for what mission goal are again your choice. If you choose wrong in context of the game then tough. It is like the real world....in the real world a Javelin carreid by a gropo can take out a heavily armoured tank. It is up to you to figure out a way to neutralize the threat when planning your strategy. Guns ablazing doesn't always work.
The fact that a smaller faster more manuevarable vehicle/weapons system can take out a slower, heavier, less maneuverable system is a real world issue and is valid as witnessed by modern warfare.
How to counter the leggers? Leg them first. You can also crouch to make it harder for them. If you are on a team, you could pair up with a teammate and cover each other.Sly said:OT:
Does the paper version also have Alpha strikes? Also, I've only seen squad pieces, never a lone soldier, is infantry actually useful?
You still haven't answered the question of how to counter the leggers. They take out all the strategy and tactics. When a round turns into a legfest, Flanking maneuvers are rendered obsolete, jump jets are more of a liability than useful, everything is reduced to nothing more than a cheap brawl.
The best scenarios are the capture the flag games. If everybody legged, nothing will ever get done. In all the games i've played, i have NEVER seen a legger in a capture the flag scenario.
It's a game, people want to have fun blasting each other. Cheap shots tend to ruin that and avoid it.
Spectre said:IMO a roll of the die game would be easier to eliminate many of the cheating issues that would be possible otherwise..however a skill based game would probably appeal to more people and be more profitable. A more profitable game means more work to continue and improve the game.
Langford said:How to counter the leggers? Leg them first. You can also crouch to make it harder for them. If you are on a team, you could pair up with a teammate and cover each other.
Shooting the legs is just a strategy. It's available to both sides, so they both have to deal with it.
UoMDeacon said:Someone mentioned on the first page Battletech: Solaris, which used to be on AOL.
I played that game so much...loved it. Rose to the rank of Hpt. Comm in House Marik, good times.
To get in on the whole legging debate, I totally considered it a valid strat. However, the only times I usually used legging was if I was in a light mech (ie: assassin from the Solaris game) versus an assault mech (Atlas). Nothing like using light lasers and 1 medium to take out an assault mech in a light.
Strategies I still remember on 5v5 battles would be 2 cats, 2 atlas' at point, and a roving assassin. Atlas would act as shields for the cats, letting them do some jump jet dumps of LRMs, while the assassin would sneak in when things got messy and close.
In terms of the MMO portion, back in the day, AOL admins would stage wars, where the Houses would attempt to occupy the most areas within the server. An area was occupied by a team from the house, and could be challenged by other houses through winner gets to stay rules. If only they had voice-comm back then.
Langford said:How to counter the leggers? Leg them first. You can also crouch to make it harder for them. If you are on a team, you could pair up with a teammate and cover each other.
Shooting the legs is just a strategy. It's available to both sides, so they both have to deal with it.
I always thought it was pretty good how the mech shook when you got show with a projectile weapon. Perhaps more mechanical vibrations would be a more fair trade. After all, small mechs are the ones people are afraid of getting legged by, and they would naturally shake a little more than the heavy mechs. Any legging done in a vibrating mech would be a well earned hit.DamienThorn said:Well, if we're talking about a skill-based game, where pilots have skills like gunnery you could have the targetting recticle be extremely large with a low gunnery rating, with most shots falling somewhere in the large circle when taking shots. As you improve your gunnery rating the recticle gets a bit tighter - this would allow "expert" pilots to be more effective at hitting particular parts of a mech, while maintaining the chance of missing a target. What's more, gunnery could be broken up into lasers/pulse weapons/missiles/balistic weapons/et cetera to prevent gunnery from becoming too easy to build up. That's just a thought, and it assumes there is a skill-system in place.
Langford said:How to counter the leggers? Leg them first. You can also crouch to make it harder for them. If you are on a team, you could pair up with a teammate and cover each other.
Shooting the legs is just a strategy. It's available to both sides, so they both have to deal with it.
very badass.ScotteusMaximus said:how badass would that be? think about it...
johnnq said:"but it was pretty weak in the gameplay aspect"
that is the most ignorant statement in this thread....
DamienThorn said:Well, if we're talking about a skill-based game, where pilots have skills like gunnery you could have the targetting recticle be extremely large with a low gunnery rating, with most shots falling somewhere in the large circle when taking shots. As you improve your gunnery rating the recticle gets a bit tighter - this would allow "expert" pilots to be more effective at hitting particular parts of a mech, while maintaining the chance of missing a target. What's more, gunnery could be broken up into lasers/pulse weapons/missiles/balistic weapons/et cetera to prevent gunnery from becoming too easy to build up. That's just a thought, and it assumes there is a skill-system in place.