spine
2[H]4U
- Joined
- Feb 4, 2003
- Messages
- 2,729
I mean seriously, I just don't think in it's current from that an expensive dedicated board for physics processing is gunna sell and take off. I'll keep this short, main reasons why I think not:
1. Little chance of a 'software mode'.
Unlike graphics, you can't have a game that provides a software mode and hardware mode. Why? Because the extra physics processing will inevitably affect the gameplay and so you'd end up essentially with 2 different games. This means companies making 2 different games (within just the one of course). And for what? A handful of rich kids with new hardware? Hardly a large market, and hardly worth the extra work.
2. Consoles.
Right now I'm sure many true PC gamers have now actually seriously started considering going to an xbox360 or the thing after simply due to price/performance ratio. Keeping up to date on a PC is getting very costly these days. So another reason why there's little market for a £150-£200 physics card.
3. Do most people even want it?
Ok,calm down, I'm sure all of us hardware/game enthusiasts would lap it up. But I'm sorry to say, we're not the main market. Notice how 'The Sims2' just blew away all other game sales when it came out? How much of a need for physics was there in that? Hell, how much graphics power does it even use?! This is a games industry and game developers are looking at markets for profit/sales etc. People with physics cards will be a very small niche market to aim at. Little or no profit to be made here.
Maybe if a PPU were to be integrated relatively cheaply into a motherbaord it'd have a chance. Or even a graphics card. But on it's own? I just don't think it's going to work. Not in today's climate. Maybe 3-5 years ago, but not now.
I seriously think the only thing that'll drive it forward is if it were standard in a future generation of console and so it became forced upon the general public on mass.
1. Little chance of a 'software mode'.
Unlike graphics, you can't have a game that provides a software mode and hardware mode. Why? Because the extra physics processing will inevitably affect the gameplay and so you'd end up essentially with 2 different games. This means companies making 2 different games (within just the one of course). And for what? A handful of rich kids with new hardware? Hardly a large market, and hardly worth the extra work.
2. Consoles.
Right now I'm sure many true PC gamers have now actually seriously started considering going to an xbox360 or the thing after simply due to price/performance ratio. Keeping up to date on a PC is getting very costly these days. So another reason why there's little market for a £150-£200 physics card.
3. Do most people even want it?
Ok,calm down, I'm sure all of us hardware/game enthusiasts would lap it up. But I'm sorry to say, we're not the main market. Notice how 'The Sims2' just blew away all other game sales when it came out? How much of a need for physics was there in that? Hell, how much graphics power does it even use?! This is a games industry and game developers are looking at markets for profit/sales etc. People with physics cards will be a very small niche market to aim at. Little or no profit to be made here.
Maybe if a PPU were to be integrated relatively cheaply into a motherbaord it'd have a chance. Or even a graphics card. But on it's own? I just don't think it's going to work. Not in today's climate. Maybe 3-5 years ago, but not now.
I seriously think the only thing that'll drive it forward is if it were standard in a future generation of console and so it became forced upon the general public on mass.