What is all this I hear about ghosting on low latency displays from the "hardcore gamers"? Ok, I can understand that some displays have an actual higher latency then in the specs. http://www.tomshardware.com/2005/07/06/nec_and_lacie_lead_on_professional_lcd_gear/page13.html Still, now that the really low latency displays that are down in 3 and 2 ms, there should be no ghosting (from the display at least).
According to pure math, a display that has latency below 16,67 ms should be able to show 60fps without ghosting. The calculation goes like this: 1 sec = 1000 ms. 1000ms /60 (frames per second) = 16,67 ms (per frame). So, if the display`s latency is below 16,67ms per frame and the machine connected to it can display 60 frames per second, shouldn`t ghosting be eliminated then?
Is there a factor missing in this equation, or is ghosting in low latency LCD`s just something "hardcore gamers" like to complain about in fustration after flunking math?
According to pure math, a display that has latency below 16,67 ms should be able to show 60fps without ghosting. The calculation goes like this: 1 sec = 1000 ms. 1000ms /60 (frames per second) = 16,67 ms (per frame). So, if the display`s latency is below 16,67ms per frame and the machine connected to it can display 60 frames per second, shouldn`t ghosting be eliminated then?
Is there a factor missing in this equation, or is ghosting in low latency LCD`s just something "hardcore gamers" like to complain about in fustration after flunking math?