Peanut Butter
Limp Gawd
- Joined
- Jul 17, 2008
- Messages
- 364
Looks a lot better without the film grain crap. I turned it all the way off.
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First and foremost to all those complaining already: WOW! Shut up!
Its is just the demo. Multiplayer is not broken, it is not even active yet! Co-Op Campaign IS the multi for the demo. Please do not complain about the difficulty, turn it up to expert and then post here. The graphics are good for the source/orange box engine! Zombies/Infected are not broken either lol, they are undead/infected they are not all going to act the same and be the "ideal" zombeh of your dreams...what else can you guys complain about!!?! (crap shouldn't have said that lol)...k done with short rant.
To be frank, I love the game. I downloaded it last night and fell asleep sadly before I could play it. I did play it this morning and it was so much fun! I could not understand why there were guys playing that did not understand that if you go out all rambo you will DIE. It was funny watching them die but annoying as hell lol. I finally realized that you had to up the difficulty to find the "better" players (just generalizing my experience, dont mean to offend...that much). Once it was on expert, oh boy was it hectic!!! The AI director really lived up to what it was supposed to do!
Potential Spoiler: Right as you walked down the stairs at the beginning in the second room to the left I was covering my squads six. As they cleared the other rooms all of a sudden the whole damn wall busted open and I was completely surrounded by Infected!! I had played it nearly 5 times and never saw that happen! It was GREAT!!! We were all screaming!! Haha
Playing on a dedicated server with four players who actually understood the term "teamwork," (aside from those who never played and wanted to explore ) made it a totally different ballgame!
So how does this work with multi-core CPUs?
I was thinking about pre-ordering this game and after seeing the screenshots I'm happy I didn't. Unless the full game has a gfx update I'll probably pass on this one. It reminds me of F.E.A.R. which came out around 2-3 years ago...
I get the feeling that this is a game we'll play a lot for a month or so after getting it and then never touch it. I just can't see how it can continue to be fun. I've played it five times now and at no point have I felt any suspense or apprehension. We're just running through mowing down brain-deads. Even on expert. It's not going to last, unless they have about two hundred different levels.
Played it today.
It's pretty average. It's laughably easy on anything but the highest difficulty, and the supposed dynamic spawning thing by the "game director" apparently doesn't work, since I've played through it about five times now with no variation in the zombie locations. The guns and meds alternated from one table to another, but that was it. All that changes are where molotovs spawn.
Er then play on highest difficulty? The full game will have match making to auto join you to games with players who are roughly the same skill as you and it will probably auto set the difficulty to the highest, that also means no newbs playing in your team.
Dynamic spawning does work, there are no statically placed zombies, there are only areas where you're likely to find them, even then, their position and exact numbers in that area aren't fixed.
The guns and meds can alter quite a lot, the "main" stash of guns, the advanced ones the M4, Auto shotgun and sniper, that can alter from being as early as just after the start of the 2nd map, all the way to almost right at the end which changes the experience a lot, having to fight the tank before then with the crap weapons is much harder. The weapons can spawn in between those 2 location in at least 3 other places ive counted.
There are many spawns for the handgun, pills, pipe bombs, molotovs all over the place, theres a great many more spawn areas for them than the number which appear so its not as if you know all the locations to start with. On higher difficulties you get the large med packs spawn also, along with what seems like a greater frequency of pipe bombs.
No one asked you to play it, also some area's are deserted, at the very start i played it and the stairs are the adjacent room were packed, the next time empty. One time a small room was empty the next it was full to the brim and if i hadn't entered it form another direction my team would have been raped from behind.
So you see it is not just slight differences but pretty major ones at times. As i have seen others say, if you play the same it will behave the same. It is most likely that you are going through the level's in pretty much the same fashion.
The director does not change things randomly but in accordance to how you act in the game.
You dont have to sit through anything, press esc once you've finished the round and click exit to menu...the advert at the end is so they dont need to re-make the demo for when its released to the people who havn't yet bought the game, although yes, it's a bit lame.