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We get a unique perspective from Josh Norem, who spent five years "behind enemy lines," as it were, at Maximum PC. Now that he's seen both sides of the tech industry, he's sharing some thoughts on why he thinks the magazine world might just go the way of the dodo - and in the not too distant future, either.
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The only thing mags and new papers are good for is reading something while on the crapper.
Now mags could compete with online if products like the sony e-book reading were cheap and could do color. The mag/news paper could then publish their stuff in pdf, and you could take it with you.
Magazines arent going anywhere.
I mostly read them when sitting on the toilet or when lying in bed at night, taking 10 min or so to read them before falling asleep. I cant see myself doing these two activities with a notebook.
Last time I bought a PC magazine must have been in 96-97. After all why buy old news when you can get them fresh online?
...comes correct with not one, not two, but ALL FIVE of today's hottest 3D chipsets - and they're all jimmied together in some kind of nutty, five-way, scanline-interleave bouillabaisse.
425 BungholioMarks Don't Lie!
This is really the same-old same-old. Every few months someone comes out and pronounces that the magazine is dead. It started about 5 minutes after the first person saw an image on a web page, and many smart folks have fallen into the same trap. I'm pretty surprised that Josh jumped on that bandwagon so quickly after leaving, I didn't realize he was quite so fickle.
It's funny though, because many of the things that he lists as negatives I would consider positives. Frankly, I have no interest in reading a 20 page system review that devotes two pages to opening the box and the construction of the shipping package. Nor do I really want to read a videocard review that has 300 different benchmarks that don't even measure the videocard's performance.
He also completely failed to mention the value of content that's unique to Maximum PC. We do a lot of original features and how-tos that no one on the web is doing. When we realized that we couldn't compete on day-and-date product launch coverage, we switched our focus to create more original content to further up our value to consumers.
That said, we have been guilty of ignoring our website for too long, and that's done. It's too early to really talk about anything, but in the next few months, we're going to relaunch MaximumPC.com. We've spent a lot of time getting the design and structure right
We don't want to go after Anand, Tom, or [H]; we're just going to bring Maximum PC-style writing and reporting to the web. I've probably already said too much, but I think you guys will like it when unveil it in early May.
completely failed to mention the value of content that's unique to Maximum PC. We do a lot of original features and how-tos that no one on the web is doing.
OK - for the record, the last few "original" how-to's that "no one else is doing"
* How to "hack" Gmail
* How to stream video from your webcam to the internet
* How to backup your hard drive
I used to work with Josh at Future, and had the distinction of working at GamesRadar.com. GR started out strong, but lost most of the staff due to inexperienced management and poor pay. Now, it is written mostly by freelancers and unpaid interns -- sad to say Josh is correct in his dismissive assessment of GR nowadays.
I'm now a producer at a major design firm making high-end gaming accessories, but print reviews of our product still figure highly in our marketing plans. However, online reviews that hit on time with retail shipments are quickly becoming the #1 priority for us.
On the other hand, gaming magazines may keep their prominence over the web sites longer simply because the old cadre of PR managers at the various game publishers feel that print magazines have much more tangible appeal. This generation of executives manage purely based on "how many pages of coverage", or "how many covers" the PR manager gets for each game they rep. Until that perception goes away, you'll continue to see publishers hold the particularly juicy exclusives for print. "Web exclusives" are merely the scraps that the print mags didn't want/didn't have room for.
Sadly, editorial executives manage writers the same way: "how many exclusives did you get?" is a common metric that they hold editors to. Thus, cementing the relationship between editorial and advertising irrevocably.
Greg Vederman laid out the facts for me one day when I mentioned how astonishingly huge his mag used to be (I spotted a 2000 duke nukem issue for the record). For those of you lamenting the fact that PC Gamer is 1/4 of the size it was just 6 or 7 years ago, you have no further to look than the likes of EA, Sony, Microsoft, and other major publishers who went on a buying spree and purchased every available developer they could. The reason that there were so many pages in those older mags was simply because there were so many games. A smaller developer had to put out at least a couple of games per year--and there used to be scores of small developers, in addition to the big boys--just read through those old PCG's and try and spot an indie dev team that still exists today--it's not easy.
Once they were purchased by a major label, that team would be put to work on a major sequel that, at best, would be released on a yearly cycle--but the development of current games has hit a much longer cycle, with much higher investment, as we all know.
So the number of games has drastically been reduced. PCG gets every single ad that there is to get, simply put, and they put out a very high percentage of the stories that are currently relevant. There just isn't the prosperity in the PC gaming industry that there used to be.