Metro 2033 review

The game is broken, needs resolution and aspect ratio patch/fix. I'm guessing Steam hasn't certified and deployed the patch yet.

Lovely. Have to keep an eye out for that one. Though by the time I buy it it should be out. Probably going to wait for it to go on sale.
 
Lovely. Have to keep an eye out for that one. Though by the time I buy it it should be out. Probably going to wait for it to go on sale.

For the moment, the steam forums recommend the best option is to put "fullscreen" to 0 in the cfg file and it should get the right aspect/resolution albeit in a window.
 
Patch was released to fix the aspect ratio and other graphic issues.
 
Go into the .cfg and put V-Sync on.

Thanks. I had no idea you could force vsync by messing with the .cfg file. I was rooting around in there and must have missed it. I suppose it would have been nice if they would have given us an option to check for this within the game though.

Still trying to figure out how to activate the FPS counter that I see in some of these screenshots though.
 
Thanks. I had no idea you could force vsync by messing with the .cfg file. I was rooting around in there and must have missed it. I suppose it would have been nice if they would have given us an option to check for this within the game though.

Still trying to figure out how to activate the FPS counter that I see in some of these screenshots though.

FRAPS? That's what I use.
 
FRAPS? That's what I use.

Thanks, I went ahead and used it and it worked. I thought that Fraps was still incompatible with DX11, but that apparantly was old news as it works fine.

Here are my logs. First is the first firefight during you play after you climb that ladder. The 2nd is during that firefight in the prologue when you are outside and get ambushed and knocked out. Frame rates do go below 30fps, but do so for such a short time that it is a non issue.

2010-03-19 13:17:22 - Metro2033
Frames: 1906 - Time: 50661ms - Avg: 37.623 - Min: 24 - Max: 54

2010-03-19 13:20:20 - Metro2033
Frames: 2818 - Time: 64562ms - Avg: 43.648 - Min: 23 - Max: 80
 
All I have to say is this.......Metro 2033 is pornography for the eyes. Things looks so frickin good with all the details jacked up. This is the DX11 game that we have been looking for, and this game is a lighting powerhouse.

I want to keep playing, but at 2am I seriously need to get to sleep. This game looks incredible, and the performance is not anything like what i've been reading. Things are very smooth, and I have yet to drop below 30fps. It may have dropped below that for just an instance, but I cannot tell for sure as I have no idea how to enable that fps counter that I am seeing in some screenshots.

I am running in DX11 with all details set on very high(as high as it will go). I have DoF selected on(not sure I like this effect though), and I have Tessellation selected on. Advanced physics is also on. From what I can tell, I have yet to significantly drop below 30fps, and I have been through some intense firefights so far. The lighting effects alone are literally like porn for the eyes. I may be getting such good frame rates though because I am unable to run higher than 1360x768 due to my LCD TV. I am running AAA versus MSAA as well. I tried switching to MSAA and it was playable, but too much fluctation in the frame rates with some areas where it did slow down.

If anyone is interested, here are my system specs
Catalyst 10.3a preview of the performance drivers
2x XFX 5850 BE's running in Crossfire at 775(overclocked from 765)/1125(stock)
AMD Phenom II X4 965 oc'd to 3.5ghz
8gigs of Corsair DDR3 running at 1600mhz @ 9-9-9-24

Does anyone know how I can get the FPS counter to display that i've seen in screenshots posted on the net? Can't figure it out and a search and yielded no answers.

My only complaint is that this game needs a vsync option. I hope they add it in future revisions in a patch.

All I have to say is that those 10.3 drivers must be miracle drivers, or this game is heavily impacted by what screen resolution you are running. Everyone with the same setup as me(2x 5850's) appear to be complaining about frame rates with them running in true 1080p.

Get the 10.3a performance drivers, keep the resolution at 1360x768, use AAA instead of MSAA, and the bottom line is that anyone with the same setup as me should be able to max out every single option and get VERY good frame rates without having to get a Fermi.
www.fraps.com

Free version will display fps just fine. If you want to record video, though, you can only do 30 seconds and it comes with a watermark.


and I'm sorry but like he said, the game is really just eye candy. 8-9 ak bullets to kill a person? ... It's just a human being, took 3 bullets to get his helmet off, then just shooting 1 bullet at a time until he died.
 
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I was taking a gander over at the screenshot thread and saw a bunch of Metro 2033 ones and there seems to be a lot of monsters. Just from my experience with games like Far Cry, Crysis, STALKER, etc. the game-play really takes a nosedive whenever it shifts the enemies to monsters. I end up never finishing these games cause I just get bored killing crap like that. Does this game eventually end up being a monsterfest?
 
I do'nt even know what to say because the combat and weapons in this game is absolutely pathetic and awful. It's completely retarded how 3 shots point blank with the combat shotgun isn't killing someone, but they're sniping me from long distance with it... stuff is just wrong wrong wrong.

there really can't be a "monsterfest" since there's not really a good way to kill everything besides up close with a shotgun. Stuff takes way too many bullets to kill, and weapons (even with a scope) are inaccurate and makes me cry. I really don't know why I keep playing.

whatever the fuck those Russians are eating sure works if it takes 5 shots point blank with a shotgun for them to die.

oh man 3 rounds in the face from the revolver isn't killing them? :rolleyes:
 
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I was taking a gander over at the screenshot thread and saw a bunch of Metro 2033 ones and there seems to be a lot of monsters. Just from my experience with games like Far Cry, Crysis, STALKER, etc. the game-play really takes a nosedive whenever it shifts the enemies to monsters. I end up never finishing these games cause I just get bored killing crap like that. Does this game eventually end up being a monsterfest?

They're mutations from the fallout. Not exactly "monsters."
 
I was taking a gander over at the screenshot thread and saw a bunch of Metro 2033 ones and there seems to be a lot of monsters. Just from my experience with games like Far Cry, Crysis, STALKER, etc. the game-play really takes a nosedive whenever it shifts the enemies to monsters. I end up never finishing these games cause I just get bored killing crap like that. Does this game eventually end up being a monsterfest?

Nope, I am someone who hates scripted games and hates monsters but this game keeps switching everything up like you wouldn't believe. I've never played such a well polished and amazing game.
 
I do'nt even know what to say because the combat and weapons in this game is absolutely pathetic and awful. It's completely retarded how 3 shots point blank with the combat shotgun isn't killing someone, but they're sniping me from long distance with it... stuff is just wrong wrong wrong.

there really can't be a "monsterfest" since there's not really a good way to kill everything besides up close with a shotgun. Stuff takes way too many bullets to kill, and weapons (even with a scope) are inaccurate and makes me cry. I really don't know why I keep playing.

whatever the fuck those Russians are eating sure works if it takes 5 shots point blank with a shotgun for them to die.

oh man 3 rounds in the face from the revolver isn't killing them? :rolleyes:

The gunplay and combat is excellent, heatshots kill guys. Why don't you try doing stealth? You are supposed to use stealth when hunting humans. Snuff out all the nearby lights, use silent weapons. You are doing something wrong because I haven't experience such crisp and rewarding gunplay and tactics in an FPS for years.

Forget the shotgun, use the AK-47 on humans and monsters. You need multiple SMG rounds or two shotgun shells point blank to take out a monster but a few 7.62x39mm rounds cleans up. I don't even carry the shotgun anymore, I need the slot for the pneumatic ballbearing rifle. Charge it up with a few pumps to overpressurize it and it's a one shot kill gun. I usually try to sneak up on humans with the silenced revolver though and take them out with a shot to the head in the darkness.

Biggest tip - Play on easy if it's too hard for you.
 
I am the most picky gamer I know. I hate scripted games like Half-Life, I disliked Far Cry and Doom 3 for their monsters and game on scripted rails style gameplay. I played through all CODs, MOHs, etc. but hate the scripted nature of those games too. My favorite FPS of the decade is probably Stalker with Crysis a close second just for the feel of those games.

Metro 2033 is slowly supplanting both for my favorite FPS of all time...and it's a scripted game. But this game has so much immersion and attention to detail, it just makes everything come alive like I've never experienced before. The graphics put Crysis to shame (apples to oranges I know, but on pure realism, this one has Crysis beat handedly). The features like the gas mask, watch, journal, pneumatic pumps for rifles, headlamp, battery charger, etc. all the gear that you have on you as you try to make it through this game is the most I have really felt like I am the character I am playing in any FPS because the character is carrying a lot of gear and it's up to you how to you want to use it to play.

I usually hate monsters too but these monsters are intelligent and you need strategy sometimes, they are also animated so well, they just come alive. They aren't a problem for me. What freaks me out is the random anomalies and phatasms and the freaking shadow ghosts. Think of it like FEAR but without the saturation of the scary moments, it's just sparsly sprinkled and when you least expect that you see something out of the corner of your eye that will make you jump out of your chair. They aren't cheesy models, they are full out special effects like I've never seen in games. There's one part of the game when you are first outdoors and you get separted from Bourbon and you have to enter a building. If you walk through it fast enough, you catch a glimsp of a phantom that really looks like a ghost with streaking light and shadows and distortion behind it just going in another direction. It gave me a heart attack. If you walk too slowly, you never see it.

I love the fact that there is stealth gameplay in this game too. It just adds to the depth of it all. This is one of the deepest and purest PC FPS games I've played in a long time. That I can snuff out all the light sources and creep in the shadows stalking my enemies (instead of the other way around for once) is an amazing feeling. You've even got to avoid trip wires, cans, glass on the ground that much crack under your footsteps etc. while it's pitch black is such a rush.
 
The gunplay and combat is excellent, heatshots kill guys. Why don't you try doing stealth? You are supposed to use stealth when hunting humans. Snuff out all the nearby lights, use silent weapons. You are doing something wrong because I haven't experience such crisp and rewarding gunplay and tactics in an FPS for years.

Forget the shotgun, use the AK-47 on humans and monsters. You need multiple SMG rounds or two shotgun shells point blank to take out a monster but a few 7.62x39mm rounds cleans up. I don't even carry the shotgun anymore, I need the slot for the pneumatic ballbearing rifle. Charge it up with a few pumps to overpressurize it and it's a one shot kill gun. I usually try to sneak up on humans with the silenced revolver though and take them out with a shot to the head in the darkness.

Biggest tip - Play on easy if it's too hard for you.
How can you say combat is good when every shot fired feels like you're shooting a nerf gun? "crisp" is what BC2 was. This is more like ragdolls with dumb AI and non-fluid animations. Headshots aren't doing anything at all either. I sit there and aim while crouched and multiple shots don't do anything. Using the knife is stupid because you literally have to be kissing an enemy just to use it, and it takes like 7 swings just to kill someone (yet you die in 1 hit if they kick you, lol).

Using the AK would be more viable if it was more accurate and actually did enough damage to kill somebody. I also find it retarded how for absolutely no reason over 180 ak bullets disappeared and now I'm forced to use my shiny military bullets. Good thing I'm pissing away money and can't do anything about it -_-
 
How can you say combat is good when every shot fired feels like you're shooting a nerf gun? "crisp" is what BC2 was. This is more like ragdolls with dumb AI and non-fluid animations. Headshots aren't doing anything at all either. I sit there and aim while crouched and multiple shots don't do anything. Using the knife is stupid because you literally have to be kissing an enemy just to use it, and it takes like 7 swings just to kill someone (yet you die in 1 hit if they kick you, lol).

Using the AK would be more viable if it was more accurate and actually did enough damage to kill somebody. I also find it retarded how for absolutely no reason over 180 ak bullets disappeared and now I'm forced to use my shiny military bullets. Good thing I'm pissing away money and can't do anything about it -_-

Maybe the dirty rounds fell apart or something, I dunno.

The one thing I don't like about the guns is the sound. And what I mean by that is it feels muted. Like when the gun fires it's volume is different than the rest of the game's sound volume. I feel like if that gun's volume was normal with the rest of it, the sound would be fine.
 
oh I completely agree on the volume. That makes me so mad because it seems like they spent so much time making the game look pretty they forgot about actual elements that make a game seem realistic.
 
How can you say combat is good when every shot fired feels like you're shooting a nerf gun? "crisp" is what BC2 was. This is more like ragdolls with dumb AI and non-fluid animations. Headshots aren't doing anything at all either. I sit there and aim while crouched and multiple shots don't do anything. Using the knife is stupid because you literally have to be kissing an enemy just to use it, and it takes like 7 swings just to kill someone (yet you die in 1 hit if they kick you, lol).

Using the AK would be more viable if it was more accurate and actually did enough damage to kill somebody. I also find it retarded how for absolutely no reason over 180 ak bullets disappeared and now I'm forced to use my shiny military bullets. Good thing I'm pissing away money and can't do anything about it -_-

A lot of humans wear helmets to protect against headshots, so that may be your problem.
 
oh I completely agree on the volume. That makes me so mad because it seems like they spent so much time making the game look pretty they forgot about actual elements that make a game seem realistic.

Maybe they could patch it or someone can mod it.
 
@Spare-Flair

Sounds good to me! I guess I'll pick this baby up after work. Good to hear that you can use stealth to dispatch enemies too, I like being able to choose how to engage enemies since I get bored if a game only offers one type of combat.

How's the "scarcity" handled in this game? I loved the first 10-15 hours of Fallout 3 since I'm a big fan of post-apocalyptic settings and scavenging for crap is a lot of fun. However, after a few hours you can scrounge up a huge cache of weapons/ammo/healing/money that any challenge was removed and pretty much all sense of exploration was lost. I just started skipping past everything after that point.
 
Hi

Can i ask has anyone been able to run this in eyeifinity on DX11 on any of the quality setting low medium high or extra high?

Ive tried it on my rig and cant even get a single frame on it but appears to be fine on dx9 on eyefinity?

Currenlty running 2x5870 on core i7 920 and 6 gig of ram.
 
The gunplay and combat is excellent, heatshots kill guys. Why don't you try doing stealth? You are supposed to use stealth when hunting humans. Snuff out all the nearby lights, use silent weapons. You are doing something wrong because I haven't experience such crisp and rewarding gunplay and tactics in an FPS for years.

Forget the shotgun, use the AK-47 on humans and monsters. You need multiple SMG rounds or two shotgun shells point blank to take out a monster but a few 7.62x39mm rounds cleans up. I don't even carry the shotgun anymore, I need the slot for the pneumatic ballbearing rifle. Charge it up with a few pumps to overpressurize it and it's a one shot kill gun. I usually try to sneak up on humans with the silenced revolver though and take them out with a shot to the head in the darkness.

Biggest tip - Play on easy if it's too hard for you.

No chance. Couldn't disagree more - I loved the game but the gunplay was the one thing that let it down. I get that you're using dirty rounds, but there's a big disparity between the number of hits required to kill an enemy and how many are required to kill you, everything being equal.

The biggest annoyance is that the enemies scale to the stage in the storyline you're at. To begin with you've the standard revolver and double-barrelled shotgun, but you're fighting Bandits and standard mutants so it's ok.

By the time you get your hands on the AK, Bastard Gun, "2012" or whatever and there's a reliable stream of ammo, the enemies are all fully geared up. I did so much digging around and exploring and found plenty of good stuff, but either it was so early it was pointless to use it because ammo was nonexistent or it was so late that the benefits were negated by the more powerful enemies. Shooting a Nazi with the AK in two-round bursts requires at least six hits to the torso and sometimes three to the head. Being shot with the same weapon will have you dead in four, even wearing the improved body armour.

I was sneaking around with the arrow gun and still very bored with playing against the humans both because of the Oblivion city watch-style psychic powers they possessed and because I had to keep the thing pumped to the maximum to kill people in one or two shots to the head or torso. I only used the military-grade ammo towards the end when it became clear I had to and that there'd be no further chances to buy anything.

If they tweaked the firearms the game would be almost without flaws, but it feels very sloppy as it is. And I don't mean that in the "you're using salvaged/improvised weapons in a post-apocalyptic world" sense.
 
No chance. Couldn't disagree more - I loved the game but the gunplay was the one thing that let it down. I get that you're using dirty rounds, but there's a big disparity between the number of hits required to kill an enemy and how many are required to kill you, everything being equal.

The biggest annoyance is that the enemies scale to the stage in the storyline you're at. To begin with you've the standard revolver and double-barrelled shotgun, but you're fighting Bandits and standard mutants so it's ok.

By the time you get your hands on the AK, Bastard Gun, "2012" or whatever and there's a reliable stream of ammo, the enemies are all fully geared up. I did so much digging around and exploring and found plenty of good stuff, but either it was so early it was pointless to use it because ammo was nonexistent or it was so late that the benefits were negated by the more powerful enemies. Shooting a Nazi with the AK in two-round bursts requires at least six hits to the torso and sometimes three to the head. Being shot with the same weapon will have you dead in four, even wearing the improved body armour.

I was sneaking around with the arrow gun and still very bored with playing against the humans both because of the Oblivion city watch-style psychic powers they possessed and because I had to keep the thing pumped to the maximum to kill people in one or two shots to the head or torso. I only used the military-grade ammo towards the end when it became clear I had to and that there'd be no further chances to buy anything.

If they tweaked the firearms the game would be almost without flaws, but it feels very sloppy as it is. And I don't mean that in the "you're using salvaged/improvised weapons in a post-apocalyptic world" sense.

Any chance for either a patch or a way to tweak the gun in a config or .ini file somewhere?
 
Hi

Can i ask has anyone been able to run this in eyeifinity on DX11 on any of the quality setting low medium high or extra high?

Ive tried it on my rig and cant even get a single frame on it but appears to be fine on dx9 on eyefinity?

Currenlty running 2x5870 on core i7 920 and 6 gig of ram.

Try disabling tessellation + advanced DoF, or one of the two. With everything maxed at resolutions higher than 1080p, yes this game eclipses the 1GB VRAM mark. Sign of things to come in the future too I bet. Exactly why ATI should have packed more than 1GB of VRAM on these cards from the start.
 
@Spare-Flair

Sounds good to me! I guess I'll pick this baby up after work. Good to hear that you can use stealth to dispatch enemies too, I like being able to choose how to engage enemies since I get bored if a game only offers one type of combat.

How's the "scarcity" handled in this game? I loved the first 10-15 hours of Fallout 3 since I'm a big fan of post-apocalyptic settings and scavenging for crap is a lot of fun. However, after a few hours you can scrounge up a huge cache of weapons/ammo/healing/money that any challenge was removed and pretty much all sense of exploration was lost. I just started skipping past everything after that point.

I'm always running out of ammo in the game and living by the skin of my teeth. Like literally down to the last 7 bullets and about to face a horde of monsters. But I'm only through the first quarter of the game.

I'm enjoying it a lot so far, I haven't encountered any of the 6 shot kill Nazi's yet so perhaps my opinion will change but I am having no problem dispatching enemies with stealth right now. They don't appear to have any "City Watch" sixth sense that I can see. When I am in the dark and stalking them, I can pick them off. Maybe the enemies are not yet difficult enough at the stage that I am at.

Judging from other comments, the game gets much harder later on.
 
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I'm always running out of ammo in the game and living by the skin of my teeth. Like literally down to the last 7 bullets and about to face a horde of monsters. But I'm only through the first quarter of the game.

I'm enjoying it a lot so far, I haven't encountered any of the 6 shot kill Nazi's yet so perhaps my opinion will change but I am having no problem dispatching enemies with stealth right now. They don't appear to have any "City Watch" sixth sense that I can see. When I am in the dark and stalking them, I can pick them off. Maybe the enemies are not yet difficult enough at the stage that I am at.

Judging from other comments, the game gets much harder later on.

It's frustrating. I first noticed it when you're rescuing Bourbon. Snuffed out all the lights and went around dealing with people with throwing knives. I got spotted, escaped, but from that point on every single enemy knew exactly where I was at all times, making no noise and sitting in pitch darkness. Mental.
 
I can't get the game to run. It crashes during the opening intro... How poopy.
 
Hi

Can i ask has anyone been able to run this in eyeifinity on DX11 on any of the quality setting low medium high or extra high?

Ive tried it on my rig and cant even get a single frame on it but appears to be fine on dx9 on eyefinity?

Currenlty running 2x5870 on core i7 920 and 6 gig of ram.

I can run DX10 just fine with EyeFinity 6000x1200.
I haven't played enough to go into DX11, but I think full out it will be a slide show.
I've read where alot of people are disabling depth of field and that makes a huge difference.
 
Game works just fine for me in DX11 with tessellation and depth of field turned off but I'm not very far in yet so maybe there will be some more intense parts that I have to turn things down for.
 
It's frustrating. I first noticed it when you're rescuing Bourbon. Snuffed out all the lights and went around dealing with people with throwing knives. I got spotted, escaped, but from that point on every single enemy knew exactly where I was at all times, making no noise and sitting in pitch darkness. Mental.
Yea its a really hard game and I rage quit sometimes lol. I'm at the part where you get to the front lines in the rail car with the commies. I had to use all the pre-war ammo to fight off mutants so now I have 1 magazine in my ak to fight off an army of communists :(.
 
Just beat through the game today on the hardest setting and really enjoyed it. Some spots were tough but nothing a good plan couldn't deal with. I would reload checkpoints just to save ammo and try things out. Grenades are pretty common to find on just about everybody you kill so i used them almost always. And throwing knives killed practically everything in one hit except for a few monsters, but it weakens them and you get them back. Also loved the vss which dealt with all the humans in 2 shots to the head with dirty rounds.
 
Out by the tower near begining,just got killed.Game looks great.At 1680x1050,dx10,very high,AAA.FRAPS not working.It fills very smooth.Have not played with the setting that much.
 
Yea its a really hard game and I rage quit sometimes lol. I'm at the part where you get to the front lines in the rail car with the commies. I had to use all the pre-war ammo to fight off mutants so now I have 1 magazine in my ak to fight off an army of communists :(.

This game just gets harder and harder, and scarier and scarier. I swear that my nerves are getting so tense, that I can't play for extended periods at a time. Condemned for the X360 literally blew my scary fuse, and I have been unable to play scary games since then.

When it doubt, sprint your ass out of danger.
 
Game works just fine for me in DX11 with tessellation and depth of field turned off but I'm not very far in yet so maybe there will be some more intense parts that I have to turn things down for.

I am probably at least 2/3rds the way through and I would say that it is doubtful that you will need to turn things down. I have DoF and Tessellation on and have not dropped below 30fps yet according to the Fraps counter. I did dip down to 24-26 a couple of times, but that was only when a grenade was blown up during an intense firefight. They did a pretty good job of making sure that framerates would be consistent during each massive fights so far. I would guess that is probably because they had to make sure this game also ran on the X360.

If you havn't done so, those new 10.3a preview catalyst drivers are really awesome.
 
Yo so quick question since my cousin went ahead and played the game but spoilers ahead:

So he played up to the library part and going against the library guys and according to him he played a bit past the elevator drop. So my question is, how the hell do you avoid or is there any avoiding them? He went around killing them non stop and almost left me with no ammo.
 
It's frustrating. I first noticed it when you're rescuing Bourbon. Snuffed out all the lights and went around dealing with people with throwing knives. I got spotted, escaped, but from that point on every single enemy knew exactly where I was at all times, making no noise and sitting in pitch darkness. Mental.

I had the opposite experience here. That was one of the most enjoyable portions of the game for me. I used the silenced revolver and the pneumatic ball bearing gun and took out all the light sources (except the stove, don't know how to turn that off) and snuck around and took out every single enemy one by one without taking a lick of return fire.
 
Headshots to human enemies should kill in one shot if you use military-grade ammo.
 
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