Well, the PC version is free and the console one is not... so kinda seems like it to me.
And why is anyone playing FPS on a console anyway? Same people who put a 2 foot high spoiler on the back of a honda civic.
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Well, the PC version is free and the console one is not... so kinda seems like it to me.
Who is "they?" The only thing I remember was Valve promising free new weapons, characters and campaigns for L4D. Now they want to charge for it. Okay, it is their game, they can do what they want. But blaming Microsoft?
the days of economical yearly fees are gone. soon we will have to pay 50 cents to open a door at a restaurant, pay a quarter to wash our hands, pay for the meal, then pay to use the trash can. at least the exit at the door will be free, what a deal!
That just wouldn't make sense.
I'm taking Valves side on this one
really? because blizzard does it like that
Same here, Valve are hardly the first developers to complain about developer treatment on XBL. That and they have built up ridiculous amounts of goodwill from me for keeping the PC relevant as a gaming platform, something that Microsoft seems determined to ruin at the expense of the 360.
I say valve should not release it. Microsoft should pay valve for even making games on the consoles.
And why is anyone playing FPS on a console anyway? Same people who put a 2 foot high spoiler on the back of a honda civic.
its funny you mention this, when I was on vacation in Ensenada, almost every restroom charged 5 pesos(.50 cents) to go in
the days of economical yearly fees are gone. soon we will have to pay 50 cents to open a door at a restaurant, pay a quarter to wash our hands, pay for the meal, then pay to use the trash can. at least the exit at the door will be free, what a deal!
I think that MS would not take the claim of "MS made us charge you" laying down if it was not at least partially true. Let's see what pops up over the next few days.
"The big concern I have right now is our ability to provide updates," said Newell to videogaming247. "On the PC side, we've done as many as four updates in a day, and that's great: we can respond very quickly."
Newell continued:
If Nvidia puts out a new graphics driver and it changes some way about how texture management works, then before our customers know there's any issue then the problem has gone away. Or we can do the Pyro updates, and the Medic updates [and so on].
On the consoles, they want us to charge money for them, because that's in their model, and our model is very much more to grow the community by giving out free updates. That's harder for us.
And then on the consoles they have pretty lengthy certification periods, and we're pretty happy that our customers think that we do a good job on the quality side of updates, and we don't need someone looking over our shoulder checking to make sure that we're not going to screw our customers with a bad update.
The TF2 updates really pay off, with sale spikes after every update. 106% increase in sales. The ability to gift accounts has lead to a 71% increase in sales. It also helped retail, with revenue increase 28%. Also, a 75% increase in new users of Steam generally. The point Id take from that is that Valves policy of offering more to consumers is actually the smart commerical thing to do, assuming the increase in revenue is enough.
Was the answer they came up with after they promised the updates earlier and still none were availabe for Xbox 360. I still believe the promised DLC never came on the xbox and declared not available at all for PS3.Apparently not the first time its happening either.
http://www.shacknews.com/onearticle.x/54351
really? because blizzard does it like that
I can do this all day going back and forth but it seems many believe in the way most companies have been nickle and dimming you on the rrod platform is the only way they can make money.
You can't honestly blame Microsoft for this... You could blame the similarity between DirectX 9 and 360 development setup, but why would Microsoft continue to invest in DirectX advancement if the wanted to "kill" off PC Gaming. Seems counter productive, even if future DirectX models are just testing beds for future console development...
Put the blame where it belongs, the developers... I'm going to play Devil's Advocate one more time here, the PS3 being the least like DirectX when it comes to developing makes porting games over more difficult leaving little to no possibility of cemented PS3 exclusives from ever coming to PC without a huge investment (not like most of these Developers haven't received a return on their current investment in the PS3 exclusivity, right?)
Once again, PC Gaming is dieing because the consumer has become content between the differences in performance between the two, the lacking need of a DIY social network for the games you love, or the third party application need for mic support and you can see why many refuse to take the "upgrade" to PC Gaming... And sadly I am more of a PC Gamer than a console gamer, but "I feel" that these are valid points to make.
Thankfully we have Valve (Steam is what GFW should have been) and Blizzard keeping the PC relevant as a platform, otherwise we'd be right screwed. Consoles have big sales and less piracy, absolutely, but the PC is a ubiquitous platform that plenty of developers are still doing very well with. I just want to see PC game development from Microsoft, more leadership in terms of making Windows a better gaming platform (GFW and the game browser are pathetic compared to what they do on the 360), and fostering internal PC game development. Again, this is coming from someone that loves the 360, but I can't abide by MS deliberately sabotaging the PC (which I love even more) in the process of pushing the 360, that is some some serious bullcrap.
Long story short the real blame falls on the developers, and I never attacked Valve for their stance in the PC market. What I called BS on was the fact that they seem to have known about Microsoft Live's model for DLC and still made promise after promise for more and more free content. I guess they thought if they kept lying to themselves Microsoft would budge, now they put the blame on them... It's business as usual, just from a Developer we all know and love.
Due to Valve's success with Steam they can afford to offer free DLC (expansions) and reap the benefits of putting their games on sale as well, this is their model and it works because this is their service and there is no middle man.
I also don't think Microsoft should have to pay the bill for bandwidth on every free DLC made, this is something Sony also does not do with their "free" PSN service... Let's face it people, nothing is free. Right now it is just a debate of support for which of the two you love and having the one you hate or like the least pay the bill so you can get free DLC...
Totally off the mark in my opinion if you assume one thing to be true: Valve offered to handle the bandwidth on their own servers or by paying for it. We do not know what type of negotiations went on between the two companies.
As I said in my post at Shacknews, Valve should have done everything to the point of submitting the content to Microsoft for certification. Then when Microsoft told them "Hey, you ARE charging this time and that is that!" Valve should have released a statement saying we have this done and already available for PC gamers, ready to go for XBL but Microsoft wants us to charge for it. Tell them how you feel about that.
That would have been awesome.
As I said in a previous post, if this concerns Valve (as it should since it goes against their business model), they should take a stance and not release any future games on the 360 or at least no DLC and make it known for the reasons above.
I think Microsoft is trying to protect the mentality that consumers have about paying for DLC. Since their business model seems to rely on DLC for sustainability, while Valve's does not.