GoodBoy
2[H]4U
- Joined
- Nov 29, 2004
- Messages
- 2,810
https://wccftech.com/star-wars-jedi-survivor-mod-shows-dlss-superiority-over-fsr-2/
"After the DLSS 3 (Frame Generation) Star Wars Jedi: Survivor mod that greatly boosts frame rate when using GeForce RTX 40 Series graphics card, modder PureDark is now working on implementing DLSS 2 (Super Resolution) in the game.
Since Jedi Survivor is an AMD-partnered title, it only features native support for AMD's FidelityFX Super Resolution 2 upscaling technique. However, the game's implementation of FSR 2 is quite bad and leads to blurry textures and degraded image quality. While a new mod helps a bit with that, GeForce RTX owners have been waiting for PureDark to deliver a proper NVIDIA DLSS 2 implementation.
PureDark recently posted an image comparison of DLSS 2 and FSR 2 in his work-in-progress Star Wars Jedi: Survivor mod, showing that the modded DLSS 2 version has fewer artifacts and is better aliased than the native FSR 2 implementation. However, he also noted that there wouldn't be any performance improvements moving from FSR 2 to DLSS 2.
PureDark hasn't released this DLSS Star Wars Jedi: Survivor mod yet..."
Set the Youtube to stream at max resolution and maximize it get the best impression of the improvements.
If a modder can put this in, there's no excuse that the developer "couldn't" or "couldn't afford to". They were paid not to.
This one is worth a read as well: https://wccftech.com/star-wars-jedi-survivor-mod-disables-resolution-scaling/
"The new mod, which can be downloaded right now from Nexus Mods, fixes the blurriness which has been discovered to be caused by TAA without disabling it while also disabling broken hidden resolution scaling. According to the modder, hidden resolution scaling in the game is tied to the graphics preset, and only the Epic preset doesn't feature any scaling. Also, there's a bug that causes 50% resolution scaling if FSR 2.0 is disabled, forcing every user to play it on to prevent the Star Wars Jedi: Survivor's visuals from looking even worse."
That mod is here: https://www.nexusmods.com/starwarsjedisurvivor/mods/74?tab=description
From the sounds of this one, it fixes the default 50% resolution scaling that is a hidden setting (why?).
This one should benefit both Nvidia and AMD users, so check it out if you own Jedi Survivor.
EDIT: I've taken the above Resolution scaling mod, and combined it with the Raytracing fixes mod, and created a single mod for Jedi Survivor. Place the attached file in C:\Program Files\EA Games\Jedi Survivor\SwGame\Content\Paks or wherever you installed the game to.
These are the changes:
[SystemSettings]
r.DefaultFeature.AntiAliasing=2
r.PostProcessAAQuality=4
r.TemporalAA.Upsampling=1
r.TemporalAA.Algorithm=0
r.ScreenPercentage=100.000000
r.TemporalAACurrentFrameWeight=0.2
r.TemporalAASamples=4
r.Tonemapper.Sharpen=1.0
[/Script/Engine.RendererSettings]
r.RayTracing.Geometry.Landscape=0
r.DefaultFeature.AntiAliasing=2
r.PostProcessAAQuality=4
r.TemporalAA.Upsampling=1
r.TemporalAA.Algorithm=0
r.ScreenPercentage=100.000000
r.TemporalAACurrentFrameWeight=0.2
r.TemporalAASamples=4
r.Tonemapper.Sharpen=1.0
A few of the settings I couldn't find a clear answer as to the section they belong under, so placed them in both. It's working well, I disabled FSR, enabled Raytracing, and played thru the final battle, then thru the cutscene up to the credits. Previously with Raytracing on and FSR off, I would always crash during this cutscene while Merrin is talking to Catia, or just very shortly after when Cal is leaning over Bode. Couldn't finish the game...
It's clear that the visual quality is improved. I didn't turn on the fps counter but it was playing smoothly. Going to do that after work.
Here is a screenshot from playing with this mod installed:
This was taken as an Alt+F1 screenshot with GeForce Experience, it was not from Photo Mode.
Edit2: Can't figure out how to attach a file, trying again. Ok that worked. Download the file, rename it back to .pak, take off the .txt.
Edit3: So this 'Raytracing fix' did help with my crashes during cutscenes. Previously I could never get thru the cutscene after the Bode fight, and it would crash 100% of the time while Merrin was talking to Catia. With the mod I was able to finish my Journey+ (second playthrough) without any issues, and make it thru the Endgame cutscenes. The game is definitely faster, and better looking too. But after that, I had a crash on Jedha, and that one is somehow Raytracing related. There was one setting in the file that references Jedha, might need to try toggling that.
This section:
[LandscapeRayTracing]
AllowedLODScalingPaths=/Jedha/
The line probably needs deleted. I will try to get to that tomorrow.
I tried removing the above line. It made no difference.
But, using PureDark's mod, plus this RT crashing fix: https://www.nexusmods.com/starwarsjedisurvivor/mods/182?tab=files
and the game finally looks as good as it can, I get 45 to 70 FPS, stable, no crashes. I played for probably 3 hours running around Jedha the whole time. No issues.
The attached fix also contains the above fix.
I bet the PureDark mod would be beneficial even for AMD users.
"After the DLSS 3 (Frame Generation) Star Wars Jedi: Survivor mod that greatly boosts frame rate when using GeForce RTX 40 Series graphics card, modder PureDark is now working on implementing DLSS 2 (Super Resolution) in the game.
Since Jedi Survivor is an AMD-partnered title, it only features native support for AMD's FidelityFX Super Resolution 2 upscaling technique. However, the game's implementation of FSR 2 is quite bad and leads to blurry textures and degraded image quality. While a new mod helps a bit with that, GeForce RTX owners have been waiting for PureDark to deliver a proper NVIDIA DLSS 2 implementation.
PureDark recently posted an image comparison of DLSS 2 and FSR 2 in his work-in-progress Star Wars Jedi: Survivor mod, showing that the modded DLSS 2 version has fewer artifacts and is better aliased than the native FSR 2 implementation. However, he also noted that there wouldn't be any performance improvements moving from FSR 2 to DLSS 2.
PureDark hasn't released this DLSS Star Wars Jedi: Survivor mod yet..."
Set the Youtube to stream at max resolution and maximize it get the best impression of the improvements.
If a modder can put this in, there's no excuse that the developer "couldn't" or "couldn't afford to". They were paid not to.
This one is worth a read as well: https://wccftech.com/star-wars-jedi-survivor-mod-disables-resolution-scaling/
"The new mod, which can be downloaded right now from Nexus Mods, fixes the blurriness which has been discovered to be caused by TAA without disabling it while also disabling broken hidden resolution scaling. According to the modder, hidden resolution scaling in the game is tied to the graphics preset, and only the Epic preset doesn't feature any scaling. Also, there's a bug that causes 50% resolution scaling if FSR 2.0 is disabled, forcing every user to play it on to prevent the Star Wars Jedi: Survivor's visuals from looking even worse."
That mod is here: https://www.nexusmods.com/starwarsjedisurvivor/mods/74?tab=description
From the sounds of this one, it fixes the default 50% resolution scaling that is a hidden setting (why?).
This one should benefit both Nvidia and AMD users, so check it out if you own Jedi Survivor.
EDIT: I've taken the above Resolution scaling mod, and combined it with the Raytracing fixes mod, and created a single mod for Jedi Survivor. Place the attached file in C:\Program Files\EA Games\Jedi Survivor\SwGame\Content\Paks or wherever you installed the game to.
These are the changes:
[SystemSettings]
r.DefaultFeature.AntiAliasing=2
r.PostProcessAAQuality=4
r.TemporalAA.Upsampling=1
r.TemporalAA.Algorithm=0
r.ScreenPercentage=100.000000
r.TemporalAACurrentFrameWeight=0.2
r.TemporalAASamples=4
r.Tonemapper.Sharpen=1.0
[/Script/Engine.RendererSettings]
r.RayTracing.Geometry.Landscape=0
r.DefaultFeature.AntiAliasing=2
r.PostProcessAAQuality=4
r.TemporalAA.Upsampling=1
r.TemporalAA.Algorithm=0
r.ScreenPercentage=100.000000
r.TemporalAACurrentFrameWeight=0.2
r.TemporalAASamples=4
r.Tonemapper.Sharpen=1.0
A few of the settings I couldn't find a clear answer as to the section they belong under, so placed them in both. It's working well, I disabled FSR, enabled Raytracing, and played thru the final battle, then thru the cutscene up to the credits. Previously with Raytracing on and FSR off, I would always crash during this cutscene while Merrin is talking to Catia, or just very shortly after when Cal is leaning over Bode. Couldn't finish the game...
It's clear that the visual quality is improved. I didn't turn on the fps counter but it was playing smoothly. Going to do that after work.
Here is a screenshot from playing with this mod installed:
This was taken as an Alt+F1 screenshot with GeForce Experience, it was not from Photo Mode.
Edit2: Can't figure out how to attach a file, trying again. Ok that worked. Download the file, rename it back to .pak, take off the .txt.
Edit3: So this 'Raytracing fix' did help with my crashes during cutscenes. Previously I could never get thru the cutscene after the Bode fight, and it would crash 100% of the time while Merrin was talking to Catia. With the mod I was able to finish my Journey+ (second playthrough) without any issues, and make it thru the Endgame cutscenes. The game is definitely faster, and better looking too. But after that, I had a crash on Jedha, and that one is somehow Raytracing related. There was one setting in the file that references Jedha, might need to try toggling that.
This section:
[LandscapeRayTracing]
AllowedLODScalingPaths=/Jedha/
The line probably needs deleted. I will try to get to that tomorrow.
I tried removing the above line. It made no difference.
But, using PureDark's mod, plus this RT crashing fix: https://www.nexusmods.com/starwarsjedisurvivor/mods/182?tab=files
and the game finally looks as good as it can, I get 45 to 70 FPS, stable, no crashes. I played for probably 3 hours running around Jedha the whole time. No issues.
The attached fix also contains the above fix.
I bet the PureDark mod would be beneficial even for AMD users.
Attachments
Last edited: