Injection of <3
Gawd
- Joined
- Apr 27, 2008
- Messages
- 610
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If you buy from a company that spiels about piracy then you deserve to get ripped off. Piracy has no true impact on these so called *AAA* games. Only when it comes to Indie games can it have a bad impact of any degree.
It's not like I'm insulting Modern Warfare. Every time I see the MW acronym being used, I personally think Mechwarrior, so I associate it with depressing thoughts of discontent/years of not having a dead game series.
I figured I'd get over it when a release date is announced for that Mechwarrior Crysis mod.Yeah well, every time someone starts a Modern Warfare 2 thread, it gets brought up. Get over it already. It was amusing the first time, but now you're just beating a dead horse.
That's from Thursday. Today's news only confirmed what people thought was the case then.
In a webcast this morning, Robert Bowling revealed the existence of IWNet, a matchmaking service Infinity Ward will operate beginning with Modern Warfare 2. But it ends dedicated servers, and fundamentally changes the culture of the games PC community.
Bowling, the Infinity Ward community manager, said IWNet makes multiplayer more accessible to the PC community on Modern Warfare 2, replacing the need for dedicated servers that are hosted and managed by players. But the hardcore PC crowd to whom he was talking, on BASHandSlash.coms webcast, did not take the news in a completely positive light.
The silence you hear is because weve got a community right now structured such a way that relied on having dedicated servers, one of BASHandSlashs moderators told Bowling.
Youre definitely reshaping the way the community has been set up, another said later.
Definitely, Bowling acknowledged.
Heres the score: by building up its own matchmaking service riding shotgun with Steam, you can get in and play with players your same rank, Bowling said. However, Youre completely reliant on IWNet and there is no dedicated server or server list. You rely on IWNet for matchmaking and your games, but you still have your private matches.
The level of control over those matches allows players to set a wide array of parameters and rules for the game. But community features such as clans, and the high level of customisation available in hosting a modded game or custom map on ones own dedicated server, face an uncertain future, if not their end outright.
Custom content, after the fact, keeps the game alive for us a lot longer, one of Bowlings questioners said.
This is the first time weve ever done something like this, obviously, Bowling said, and I know the team has huge plans for what IWNet develops into, and this is just the beginning. Its hard for me to speak personally toward IWNet, because that is a code heavy project.
Bowling reminded that this method of multiplayer delivery also allows Infinity Ward a lot more control and structure for the PC version. From a development standpoint, its very good on how we can access and update the PC community.
But before this is taken as the definitive end of modding and custom maps, Bowling clearly said I dont have those answers yet, when asked further about how IWNet would affect that aspect of PC Modern Warfare play.
The entire conversation is archived here, and Bowling comes in at the 1:39:00 mark (thats one hour, 39 minutes). If this matters to you I definitely encourage listening to all of what he has to say before reacting.
But the news is not being taken well. The BASHandSlash guys referred to the vehemence in the chatlog running concurrent with the program, and terms such as Black Saturday and a day of infamy are being thrown around. Theyve made Jesus cry, is another reaction, particularly from the competitive PC community whose future also is affected. The server community is whats made us. Its what defined us, says Josh Pickler of planetmedalofhonor.com IW.NET is getting the PC community to turn into consoles. Youre trying to re-write our history.
Bowling was steadfast in telling BASHandSlash that, for the whole of the community, IWNet will be a benefit.
Its definitely going to be a change. Its going to be a very different setup than what were previously used to in the Call of Duty franchise for the PC, In the long term its going to help the community. It changes the way and how were able to update and support the PC version.
It definitely bears watching, and keep in mind the story could change as Infinity Ward releases more information on IWNet.
MW2: Our Game Has Changed Forever [BASHandSlash.com, thanks to all who tipped this]
i didn't have it pre-ordered. this pretty much assures i won't be purchasing it either. what in the fuck are these people thinking?
what are they thinking? they are thinking.. HELL YEAH!!! we just sold a 30 dollar game to millions of idiots that payed 60 dollars for it... and look we arent even going to spend a dime having to host servers for them either.. we will just run the master server off one of the COD4 back up servers.. woot.. profit galore!!!
seriously.. thats what they were thinking..
I wouldnt mind knowing on how many cancellations there was today after this news. I read at another site, RGN or FPSAdmin that a best buy in one place had 87 cancellations for MW2 just today.
http://www.kotaku.com.au/2009/10/new-modern-warfare-matchmaking-service-will-definitely-reshape-pc-community/#comments
Not buying this. Activision complained about piracy with COD4, well there is going to be a metric shit ton of pirating of COD6 by crippling the one aspect which people are prepared to pay money for.
Any bets on whether COD6 beats spore's record as being the most pirated game in history?
Heres the score: by building up its own matchmaking service riding shotgun with Steam, you can get in and play with players your same rank, Bowling said. However, Youre completely reliant on IWNet and there is no dedicated server or server list. You rely on IWNet for matchmaking and your games, but you still have your private matches.
The level of control over those matches allows players to set a wide array of parameters and rules for the game. But community features such as clans, and the high level of customisation available in hosting a modded game or custom map on ones own dedicated server, face an uncertain future, if not their end outright.
Bowling reminded that this method of multiplayer delivery also allows Infinity Ward a lot more control and structure for the PC version. From a development standpoint, its very good on how we can access and update the PC community.
Its definitely going to be a change. Its going to be a very different setup than what were previously used to in the Call of Duty franchise for the PC, In the long term its going to help the community. It changes the way and how were able to update and support the PC version.
im going to reserve judgement till i try it on the PC.
I'm betting this is the exact reason why there was not a beta or demo for the game. They were hoping to let it slip past and make all their money.
I read through 38 pages of the thread on the infinity ward forums. The link was in the OP's post.
As of 4:55 AM CST 10/18/09, Infinity Ward deleted the thread off of their forums. The forum now says "The requested topic does not exist."
They are doing damage control at this point and trying to suppress this news.
I read up on this, just to get an understanding. If I understand, IW "is" providing the servers and the connection lists/methods, it's just that they will no longer allow "others" to set up non-IW dedicated servers, and therefore, mods, clans, etc. will be much harder, or may not exist at all; right? Seems like they might loose alot of serious and competitive type of gamers.
1- NO dedicated servers
2- NO mods
3- NO custom maps
4- NO anti cheat
5- NO competition, ie ladders/leagues
That is FACT backed up by the Community Manager of Infinityward studios. So do not get your hopes up on MW2 having what the PC has had in the past.
Its a P2P system where you the "HOME" Listen server will talk to IWNet for match making. Its just like the Operation Flash Pointragon Rising and its P2P system.
Also if there is any DLC for the PC side it will cost even more money for it.
I hope to God they are just talking about consoles.
Shack: By the way, have you changed the way multiplayer games function on the PC at all?
Robert Bowling: PC will be the same as it always was.
Shack: LAN support as well?
Robert Bowling: LAN support, yes.
Know what shits me even more, just about a month ago Bowling lied through his teeth in a shacknews interview, obviously knowing that letting this piece of news out would create an almighty shit storm. These companies are full of lying bastards who are only concerned with squeezing every last cent out of their customers.
http://www.shacknews.com/featuredarticle.x?id=1200