InToGraphics
Weaksauce
- Joined
- Jul 1, 2008
- Messages
- 126
InToGraphics,
Care to elaborate on these screenshots? What software are we looking at, and what does it do?
Man sorry about this. Better late then never. I was convinced that I added the names in my initial reply. So I thought, he'll see it when he re-reads. But I was wrong.
Those are 2 programs from http://www.babelcolor.com/ "PatchTool" and "Color Translator and Analyzer" (CT&A).
There is a review of PatchTool here : http://www.wyofoto.com/Patch_tool_review.htm
One of the things you can do with PatchTool and the right hardware (DTP94, Eye-One Display2, Eye-One Pro, Spyder2, Spyder3) is very precisely check your calibration.
With CT&A you can create any custom RGB space. Only it eludes me if the custom space is useable within the program only or system wide.
You will have to contact the author Danny Pascale. Somewhere in July I already did, and explained about the NEC color space issues. But I couldn't get a clear answer whether the programs would be of any help. But it looks like they could.
Sorry. You don't get it. You are not supposed to load the ICC profile into your graphics card's LUTs.Nope - all this would do is load the default graphics card LUT settings, which will achieve nothing in terms of changing the gamut from wide to sRGB. This ICC profile doesn't perform any color mappings, and it will not cause i1 Match 3 to calibrate to a new color space - you will still get a wide gamut after calibration.
Like I said, you load it as the target. As in the target for your calibration. So after loading it as the target into your calibration program, you still have to do a calibration. It's this new profile which will have to be loaded into the LUTs of the graphics card. This new profile will transform your graphics card's sRGB coordinates into your monitor's Adobe RGB color space coordinates. This will be an extreme transform. That's why the guy at Adobe forums wrote "The aRGB mode should cause small deviations from
the straight lines, the sRGB mode larger.".
With his method, your supposed to always keep your monitor in Adobe RGB color space.
Your graphics card's LUTs will transform the sRGB XYZ coordinates into the correct Adobe RGB XYZ coordinates. But because the sRGB coordinates will be further apart in the Adobe RGB color space, the curve will look awfully bent when the newly created sRGB profile is loaded into the graphics card's LUTs.
Also another thing. When you self-calibrate the NEC with the i1D2, you are only calibrating the monitor. You are not profiling it. You're only doing the first step of a full calibration/profiling. You in fact end up with a calibrated monitor without a profile (its color space is setup correctly to either Adobe RGB or simulated sRGB, or whatever you've chosen). But its exact coordinates are unknown.
Normally when you fully hardware calibrate a monitor, you calibrate the hardware (load the LUTs) and create a profile (mostly transformation rules). This profile can be another set of monitor LUTs or the transform can be done by calculation by the monitor. Or a combination of the two.
That's why with this method your graphics card's LUTs remain unchanged. The transformation rules can be determined because your graphics card is hooked up to the monitor.
So after self-calibrating the monitor you hook up your PC, and your graphics card is sending XYZ coordinates to your monitor. Alas there is no profile, so no transformation is done. Assume that your NEC is self-calibrated to simulated sRGB color space. Even when your application or OS tells your graphics card to send sRGB XYZ coordinates to your monitor, the coordinates will probably still be off. Because the card and monitor were never matched.
Your NEC in self-calibrated simulated sRGB mode and without a profile, is like any other sRGB monitor, because it's not calibrated to your particular graphics card.
Your NEC in self-calibrated Adobe RGB mode and without profile, is like any other Adobe RGB monitor, because it's not calibrated to your particular graphics card.
You will also have to create a profile to transform between your graphics card's and your monitor's coordinates after the self-calibration.