Brent_Justice
Moderator
- Joined
- Apr 17, 2000
- Messages
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I'm putting this in the video card forum for one important reason:
http://forums.epicgames.com/showthread.php?t=571019
Doesn't sound like good news for the R600 which has concentrated on geometry performance over texture/fillrate performance. The G80 has a fillrate advantage currently.
Hrmm....
Lots of other good info in the interview as well. No AA in DX9 due to using deffered shading But AA in DX10
http://forums.epicgames.com/showthread.php?t=571019
PCGH: How exactly are you utilizing the functions of Direct X 10?
Epic: Unreal Tournament 3 will ship with full DX10 support, with multi-sampling
being the biggest visible benefit of the new graphics interface. Additionally,
with DX10 under Vista we have the possibility to use the video memory more
efficiently, to be able to display textures with a higher grade of detail as it
would be possible with the DX9 path of Vista. Most effects of UT3 are more bound to the fillrate than to basic features like geometry processing. That's why DX10 has a great impact on performance, while we mostly forgo the integration of new features.
Doesn't sound like good news for the R600 which has concentrated on geometry performance over texture/fillrate performance. The G80 has a fillrate advantage currently.
Hrmm....
Lots of other good info in the interview as well. No AA in DX9 due to using deffered shading But AA in DX10