octoberasian
2[H]4U
- Joined
- Oct 13, 2007
- Messages
- 4,082
That's a lot of collected dust.
Then again, what with the past week's recent unfortunate events and all, you could probably say the same thing for the PS3.
I'm extremely excited to hear that Nintendo's GPU will be much more powerful than the current generations top performer in terms of raw hardware performance (the PS3). This should mean that Microsoft and Sony will up the ante and offer even more powerful hardware, which in turns means games will actually start looking like, well, not shit and stop using DX9 and more DX11.
By the way, the only console that uses the DirectX API is the Xbox 360, specifically 9.0c and Shader Model 3.0. It has not and will not be licensed to Sony or Nintendo for their own game development and console.
I am unsure what Nintendo uses, but I think it's the same as the PS3-- OpenGL (or a variant of it).
So, saying that the new system will use DX9, DX10 or even DX11 will not happen and is incorrect. I would more likely expect DX10 or even DX11 in the next Microsoft console though.
However, neither Microsoft or Sony have announced plans to release a new console. One of the more recent news I've read from a few months ago is that there will not be a new console from either company. Even with one of them stating, I believe Microsoft, that the 360 is more than enough for now especially with DLCs and new programs that will expand the 360's capabilities. For example, Netflix and Hulu on the 360. (I think the original report was on Engadget or Joystiq.com)
But, given this new Nintendo's console's assumed power, I would not be surprised Microsoft and Sony change their mind in the coming months.
I think a correct statement would be that the new Nintendo system will exploit and take advantage of the increased shader units and pixel fillrate of the new GPU. This in turn will give an increased graphics performance over the 360 and PS3, or something on par with current gen systems.
If the Nintendo console uses the R770 (4870), then it would take advantage of the tesselation units that was previously mentioned.