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Now, a word on something else that is rarely mentioned in reviews: microstuttering. It has long been the bane of many multi-GPU users, and has been one of the many barriers for myself. Does microstuttering exist on the X2? Unfortunately, yes. Again, the lack of a unified frame buffer is no doubt the cause for this. However, there is good news. On the X2, it really isn't that bad. It happens typically within the first minute of loading a map or save game, and then it is gone for good. So, while not perfect, it is an improvement.
This German review addresses it:
http://www.computerbase.de/artikel/hardware/grafikkarten/2008/test_ati_radeon_hd_4870_x2/24
Translated:
http://translate.google.com/transla...adeon_hd_4870_x2/24&hl=nl&ie=UTF8&sl=de&tl=en
The bottom line is that it's still there.
Pictures
Ah, I missed that review. Well an improvement is better than no improvement. Would be nice if more high profile sites would address micro stutter in depth.
Another review shows absolutely no MS on the 4870x2, it would be interesting to know how all of these review sites came up with these numbers...
Another review shows absolutely no MS on the 4870x2, it would be interesting to know how all of these review sites came up with these numbers...
With their SLI boards, I'm sure they want you to think multi-chip/card="micro-stuttering"It appears the "micro-stuttering" campaign didn't gain the traction NV marketing was hoping for. lol I'm sure they saw the writing on the wall, and realized ATI's approach was the future. Scrambling, they reached into their bag of tricks and found nothing. Enter marketing... Spin ATI's much more efficient and cost effective strategy as inferior due to this phantom stuttering effect, and poof, the sheep follow. Problem is, NV has sheered the sheep one too many times.
don't fire up your new 4870x2 and sit there waiting to see micro-stutter. fire it up and assume it's gone. if you concentrate too hard on it you'll trick yourself into seeing it....
Microstutter is something that means the displayed framerate is actually higher than what you will see with your own eye, as a frameRATE is taken as an average over a given time. So if you see a dual GPU card getting 30fps and a single GPU card getting 25fps, if the dual GPU card is microstuttering by +-5fps, even though your frameRATE is higher for the dual GPU, they're actually performing much the same as each other. Now when I say microstuttering +-5fps, that doesn't mean min = 25fps, av = 30fps and max = 35fps. You could have min = 28fps, av = 30fps, max = 32fps, but still be getting a +-5fps microstutter which means you're effectively seeing min = 23fps, av = 25fps, max = 27fps. Make sense? Probably not
Either that was a really confusing way of explaining it, or your understanding is not the same as mine. Microstutter, as I understand it, is when the time between consecutive frames varies significantly. So the time between frames looks like this - 5ms - 7ms - 20ms - 6ms - that's exaggerated, but you get the idea. That gives the impression of stuttering even if the average frame rate is high.
This review of the x2 talks about the stuttering issue.
Here's the specific quote:
Quote:Now, a word on something else that is rarely mentioned in reviews: microstuttering. It has long been the bane of many multi-GPU users, and has been one of the many barriers for myself. Does microstuttering exist on the X2? Unfortunately, yes. Again, the lack of a unified frame buffer is no doubt the cause for this. However, there is good news. On the X2, it really isn't that bad. It happens typically within the first minute of loading a map or save game, and then it is gone for good. So, while not perfect, it is an improvement.
With their SLI boards, I'm sure they want you to think multi-chip/card="micro-stuttering"
Considering I took this issue on full force, and now it's gone out of hand, and I see now people complaining of other problems, and calling it microstutter, I wish I could kill the beast I created!
Nope. not if FPS is below monitor refresh....then the problem is something else.
Microstutter is exclusively:
high-framerates drawn, less displayed. You cannot measure Microstutter below monitor refresh..if your eyes are sensitive enough, you'll see issues at anything below monitor refresh, and it won't be due to the hardware design, it will most likely be software limitations.
people don't understand that the Crysis video I posted was with 60+++FPS, and they also seem to have neglected to read that the problem is @ 1280x1024, while 1680x1050 runs butter-smooth. The problem is evident only when framrate is above monitor refresh, and the system is obviously not gpu bottle-necked.
Like DevilMayCry4.... approx 300FPS, still stutter, @ 2560x1600. This is what happens when the crossfire connection is not capable of feeding rendered frames to the primary gpu...and does not show itself until the bandwidth of those rendered frames exceeds the bandwidth of the interconnect.
Anyone talknig about Microstutter @ 60FPS is just on the hypewagon, because it looked fun, but they do not know where teh wagon is headed...
Provides a good chance to see which reviewers are worth thier salt, and which are not, IMHO. I've yet had anyone contact me from online media asking about the issue...so I'm not too sure that they are even aware of what the problem is, nevermind that most don't have the hardware to properly create the issue.
Well Tudz example is a little flawed since 25ms spacing would be 40fps not 25fps.
And yea when you are following a moving object on the screen the difference between 30ms and 20ms spacing is noticeable. And what would be the point of buying one of these cards if you can't tell the difference between 50fps and 33fps?