Thanks for understanding what I meant. I guess that what I want to say is, eventhough a developer doesn't think that hardware physics is important for them, it doesn't mean that they can't create a great game without it and eventhough a developer thinks that hardware physics is important to be used in their game, it doesn't mean that they will create a good game with it.
You're forgetting something though:
The developer that thinks hardware physics are important has some extra options at his disposal. If he manages to create a good game with good use of those options, it would be a better game than when it has not used these options.