TeamStrykerCore
[H]ard|Gawd
- Joined
- Sep 21, 2005
- Messages
- 1,439
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hows it going with that modded bios thing, btw? and why are you so sure that i am a he?
I don't know about the 8900, but they did find something in the new BETA drivers about an 8800 Ultra.
there is no 8900. it was just a rumor.
or early q4, which would be the 9xxx series.
I was planning on holding off on upgrading my 6600 until the G81 or refresh but I just don't know now. Is there a point buying a DX10 Video card when there are no DX10 games?
It's going pretty good. You should quit hating on everyone.
Unless that's your "gig"
It's going pretty good.
I love you too
How do you think the performance of the 8600GTS would compare with a 7800GTX 256MB?
Hmm, how official is this news?
I'm waiting to see the official press report. Until then I've sold my 7x00 series card, don't have time for gaming right now anyway. Then whenever these new cards are finally released I'll be dominating my classes and ready to get a nice upgrade and get serious gaming done. Either way the pricepoint is good, and I'll be able to go use the money I got on my 7x card to jump directly to some 8x series for less then $20. Though I am sacrificing by not having a gaming vid. card for almost a month.
I am dissapointed that there is no 512MB variant of the 8600 series announced yet. Hopefully there will be, I would be very surprised if there isn't, given that you have even 7600s in 512MB versions.
These cards bring DX10 and top image quality to the midrange, along with performance that outdoes the former low-mid perfomance-range cards. Once they hit the market, why would any sane person buy either a 7 series or X1 series card? I bet if you can get decent overclocks on the 512MB GTS, it'll even put the hurt on the X1900-1950 high-end cards. ATi has got to be soiling their shorts right about now.
Edit: I think a comparison between the 512MB 8600GTS and the 320 MB 8800GTS would be very interesting as far as the effects of various specs on overall performance.
It's my best guess the 8600 GTS would lose.
Stream Processors are probably the most important aspect of G80 and the 8800 GTS 320, features 96 of them, which is 50% more than the rumored 64 of the 8600 GTS. The GTS 320 has the muscle to push the in-game settings to the max, provided that you don't go too high in resolution, so that you do not reach the memory frame buffer limit that 320 MB of VRAM imposes.
The 8600 GTS will most likely fail a little bit in that regard. The framerate might be similar on both cards at the same resolution, but the 8600 GTS 512 will need to compromise some of the eye candy to get there. My best guess anyway, based on the specs.
But no doubt, that these are excellent news for us consumers: Mid-range DX10 offerings with great potential.
Anyone know if the 8600 will be offered in a single slot cooler config? I want something to replace my 7900GT.
I wonder if they will come out with the AGP version of these? ha yeah im still stuck on agp and whatnot.
Where will these cards rank vs the x1950? I found a " turbo " version of the x1950,
http://www.newegg.com/Product/Product.asp?Item=N82E16814161069
some specs on it.
Powered by ATI Radeon X1950Pro - 620MHz (Turbo)
512/256MB-256bit 8 channel GDDR3 memory - 1.48GHz (Turbo)
36 Pixel shader processor
8 Vertex shader processor
8 Geometry Pipelines
Ultra-threaded SM 3.0 Engine
512-bit Ring-bus
ATI Avivo
High Precision Architecture
AGP support via RIALTO
so, wait till the new Nvidia cards or go ahead and lay down some money on this bad boy?
Alphaone: All the pictures linked on preview articles show that both 8600 cards have single-slot coolers. Man, think of the SLI--no blocked slots, low power draw, adequate memory at 512MB and the combined shader power of a GTX!
And it probably won't be. Rule of thumb: Generation n's mid-range is approximately equal to Generation (n-1)'s high-end. If you want to upgrade from a last-gen high-end, upgrade to a current-gen high-end (8800 GTS/GTX), otherwise you will be wasting your $$.
You forgot to mention how dead silent those tiny whiny coolers are. Just installed couple X1650pro cards on a friends machine and the sound was ear tearing for me. Then again my friend said "hey thats quite silent system" so go figure
These cards bring DX10 and top image quality to the midrange, along with performance that outdoes the former low-mid perfomance-range cards. Once they hit the market, why would any sane person buy either a 7 series or X1 series card? I bet if you can get decent overclocks on the 512MB GTS, it'll even put the hurt on the X1900-1950 high-end cards. ATi has got to be soiling their shorts right about now.
Edit: I think a comparison between the 512MB 8600GTS and the 320 MB 8800GTS would be very interesting as far as the effects of various specs on overall performance.
According to this:
http://www.ocworkbench.com/2007/nvidia/8600gts/g1.htm
The 8600 GTS will have two models: One with 256 MB and another with 512 MB
And according to this:
http://www.ocworkbench.com/2007/nvidia/8600gt/g1.htm
The 8600 GT will also have two models: One with 128 MB and another with 256 MB.
Grumble grumble, still more then a month to go! Getting a 8600GTS 512MB version as soon as they ship!
If they have drivers that performs with Vista that is.
I think people would be looking at vista drivers to compare for future purchases that include dx10.
In DirectX 9 and 10, requesting AA on a surface involves determining the level (number of subsamples) of AA and the quality of AA. Most games just set quality to 0, as previous hardware didn't really do anything with this field. The method developers can use to set CSAA in-game is to set the level of AA to either 4 or 8 and then set the quality to 8 or 16 (2 or 4 in DX9, as quality levels are limited to 7 or less). This functionality is exposed in NVIDIA's 100 series driver.
This has had some unwanted side effects though. In the past it hasn't mattered, but some developers would detect the highest quality setting available and select it when enabling AA in-game. These games when paired with NVIDIA's 100 series driver will inadvertently enable 16x CSAA when 4x AA is selected. Currently the games that exhibit this behavior are:
- Battlefield 2
- Battlefield 2142
- Sin Episodes
- Half-Life 2
- Half-Life 2: Lost Coast
- Dark Messiah of Might and Magic