Unknown-One
[H]F Junkie
- Joined
- Mar 5, 2005
- Messages
- 8,909
Anybody who's spent any time tweaking Oblivion knows that grass can have a major impact on performance. It turns out that Bethesda made each tuft of grass 20 polygons, thats kinda a lot when you consider how many of those tufts of grass your video card has to draw at any one time.
The solution to the major framerate hit that some experience? Simple, lower poly grass.
http://www.tessource.net/files/cache/5434.html
This grass uses only 8 polygons per tuft (thats about 1/3 the Bethesda grass), so expect a major framerate jump.
I can also confirm that this does not have a drastic effect on how the grass looks, set the density to 80 in your INI and I can guarantee you won't notice much of a difference between this and the default grass model (I've found most people actualy like the look of the lower poly grass beter, strangely enough).
The solution to the major framerate hit that some experience? Simple, lower poly grass.
http://www.tessource.net/files/cache/5434.html
This grass uses only 8 polygons per tuft (thats about 1/3 the Bethesda grass), so expect a major framerate jump.
I can also confirm that this does not have a drastic effect on how the grass looks, set the density to 80 in your INI and I can guarantee you won't notice much of a difference between this and the default grass model (I've found most people actualy like the look of the lower poly grass beter, strangely enough).