Blackstone
2[H]4U
- Joined
- Mar 8, 2007
- Messages
- 3,592
Warning: opinions below.
I realized something last night and I just had to post on it.
It seems to me that Oblivion has some serious shortcomings that have kept me from enjoying both the original and the Shivering Isles expansion pack. My thesis is that this was almost a great game but it is borked in few ways. I am talking about the PC version of the game but this probably pertains to consoles as well.
What I would like to know is why this game is so highly regarded.
It seems to me that Oblivion is a game that is all dressed up with noplace to go. The world is enormous, yet each town and city looks pretty much the same. The voice acting is great, yet the same voices appear over and over again. I can't name a single character from Shivering isles--they are simply unmemorable.
The gameplay is open ended, perhaps to a fault. Last night I realized something. Everytime I get a new quest, I pretty much have no idea what I am supposed to do or where I am supposed to go next to complete it. In one quest for example I am supposed to interrogate townspeople to learn about a conspiracy. But after I find the person I am supposed to find, it is not clear what the next step is. I have to go into the quest screen to figure out what to do next (it tells me), or use the directional finder on the compas to lead me to the next objective. But there is really no way to proceed without the use of these two aids, despite the fact that the world is populated with people with actual voices and dialogue. But it seems like almost everything people have to say to me is some kind of useless red herring. Even the people who are supposed to be actually involved in a certain chain of events simply do not divulge enough information to be helpful. Am I playing the game wrong or something, or am I really supposed to just follow my map from one place to the next?
To figure out where to go next I have to go to the quest screen and it will say something like "So and so mentioned that person X knows something. I should speak to person X." Then person X appears on my map and my directional finder. But I could never figure out where to go just by talking to people. Everything people say is some sort of mumbo jumbo that leads me off on some kind of side quest or tangent. In other words, even the people that are supposed to have first hand knowledge that will help me are usually utterly unhelpful--except for the fact that after talking to them my map is updated. This really irks me.
Zelda on the other hand, does a great job of making the game feel open ended while at the same time sort of channeling you to the next objective, so you are constantly engaged in something. You aren't wandering around aimlessly looking for the next dungeon because you know the general direction and usually that is enough.
In Zelda, the first time I played it, one character said, more or less "it is north of the bridge of eden" and I knew exactly what she was talking about because the bridge is such a notable location. It is a giant stone bridge you can't miss it and you can't forget it. In Oblivion, if they said "it is north of the statue outside city x" I would have no frickin' idea where to go I'd have to use the map. The locations are simply not memorable and that makes the game harder. See what I am getting at? In Zelda every location is memorable--the desert, the forest, the lake, the bridge, the castle, the town, snowpeak, ect. In Oblivion you have a dozen cities, they are all the same, but they have different names.
Is Zelda a "dumbed down" RPG compared to Oblivion, or is Oblivion just more frusterating? I simply do not see the appeal of Oblivion. Is this game not maddeningly open ended and frusterating? Further, does anyone else think the characters and places in the game are simply unmemorable? Anyone want to defend Oblivion because I think it might be one of the most overrated videogames in history.
I realized something last night and I just had to post on it.
It seems to me that Oblivion has some serious shortcomings that have kept me from enjoying both the original and the Shivering Isles expansion pack. My thesis is that this was almost a great game but it is borked in few ways. I am talking about the PC version of the game but this probably pertains to consoles as well.
What I would like to know is why this game is so highly regarded.
It seems to me that Oblivion is a game that is all dressed up with noplace to go. The world is enormous, yet each town and city looks pretty much the same. The voice acting is great, yet the same voices appear over and over again. I can't name a single character from Shivering isles--they are simply unmemorable.
The gameplay is open ended, perhaps to a fault. Last night I realized something. Everytime I get a new quest, I pretty much have no idea what I am supposed to do or where I am supposed to go next to complete it. In one quest for example I am supposed to interrogate townspeople to learn about a conspiracy. But after I find the person I am supposed to find, it is not clear what the next step is. I have to go into the quest screen to figure out what to do next (it tells me), or use the directional finder on the compas to lead me to the next objective. But there is really no way to proceed without the use of these two aids, despite the fact that the world is populated with people with actual voices and dialogue. But it seems like almost everything people have to say to me is some kind of useless red herring. Even the people who are supposed to be actually involved in a certain chain of events simply do not divulge enough information to be helpful. Am I playing the game wrong or something, or am I really supposed to just follow my map from one place to the next?
To figure out where to go next I have to go to the quest screen and it will say something like "So and so mentioned that person X knows something. I should speak to person X." Then person X appears on my map and my directional finder. But I could never figure out where to go just by talking to people. Everything people say is some sort of mumbo jumbo that leads me off on some kind of side quest or tangent. In other words, even the people that are supposed to have first hand knowledge that will help me are usually utterly unhelpful--except for the fact that after talking to them my map is updated. This really irks me.
Zelda on the other hand, does a great job of making the game feel open ended while at the same time sort of channeling you to the next objective, so you are constantly engaged in something. You aren't wandering around aimlessly looking for the next dungeon because you know the general direction and usually that is enough.
In Zelda, the first time I played it, one character said, more or less "it is north of the bridge of eden" and I knew exactly what she was talking about because the bridge is such a notable location. It is a giant stone bridge you can't miss it and you can't forget it. In Oblivion, if they said "it is north of the statue outside city x" I would have no frickin' idea where to go I'd have to use the map. The locations are simply not memorable and that makes the game harder. See what I am getting at? In Zelda every location is memorable--the desert, the forest, the lake, the bridge, the castle, the town, snowpeak, ect. In Oblivion you have a dozen cities, they are all the same, but they have different names.
Is Zelda a "dumbed down" RPG compared to Oblivion, or is Oblivion just more frusterating? I simply do not see the appeal of Oblivion. Is this game not maddeningly open ended and frusterating? Further, does anyone else think the characters and places in the game are simply unmemorable? Anyone want to defend Oblivion because I think it might be one of the most overrated videogames in history.