Megalith
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- Aug 20, 2006
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Fallout: New Vegas and Knights of the Old Republic II developer Obsidian Entertainment spoke at Reboot Develop this week and mentioned that they want to evolve the RPG genre radically, but it is difficult to do so because its audience is too traditional and demand elements such as hit points and stat tweaking. But Obsidian believes that RPGs are defined by how actions affect a story, not numbers.
“Fans tend to skew towards the more hardcore cases and they tend to be fairly resistant to change. I don’t want to paint too broad of a stroke there, but RPGs can be a lot more than we have done with them so far. There’s much more than we can do, and it’s much more radical.” He pointed to Bethesda’s success with Fallout and The Elder Scrolls games as examples of a developer taking role-playing games in a different direction.
“Fans tend to skew towards the more hardcore cases and they tend to be fairly resistant to change. I don’t want to paint too broad of a stroke there, but RPGs can be a lot more than we have done with them so far. There’s much more than we can do, and it’s much more radical.” He pointed to Bethesda’s success with Fallout and The Elder Scrolls games as examples of a developer taking role-playing games in a different direction.