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Do any of you guys have the problem where the columns in the server browser, when you first start the game, are all scrunched together you have to manually separate each one so you can see the server names, pings, ect? This happens in all my steam online games.
Happens to me with all source games
I'm amazed something so obviously lame has been left unfixd for so long, doesn't put faith in me when it comes to steam, especially considering things like friends was offline for years...
Or maybe...you could just look for the answer they have for it and use that? It worked for me.
http://support.steampowered.com/cgi...nNlYXJjaF9ubCZwX3BhZ2U9MQ**&p_li=&p_topview=1
I've read through this thread, must have missed it but I'm surprised no one has mentioned the HORRIBLE DEFAULT RESPAWN TIMES. I understand it is a server-side variable and might be fixed later by individual servers but oh man, I feel like I am playing CS some times with the respawn times. I can understand it would be frustrating to kill someone only to have to deal with them a few seconds later but thirty seconds is friggin ridiculous...anything over 15 seconds is imho.
TFC had a nearly instant spawn which definately added to the fast pace but it was annoying to have to worry about dealing with the same person over and over again. Then again, if they showed up the third time and killed you, you could spawn just as fast...
as you want to make more of your life.
You did miss the discussion about respawn times. Most hated it, some liked it because it's actually a dynamic respawn time. The team that has more momentum is given faster respawn time and therefore more of an advantage/incentive to perform better and therefore create less stalemates. It also makes players play smarter as you want to make more of your life.
i want to make more of my life, but i feel dead inside
You did miss the discussion about respawn times. Most hated it, some liked it because it's actually a dynamic respawn time. The team that has more momentum is given faster respawn time and therefore more of an advantage/incentive to perform better and therefore create less stalemates. It also makes players play smarter as you want to make more of your life.
The team that has more momentum is given faster respawn time and therefore more of an advantage/incentive to perform better and therefore create less stalemates.
What is everybody's take on critical hits? Anybody else feel that it's a stupid mechanic that is way too random most of the time? It's really stupid to take a random critical grenade in the face and get instagibbed by a spamming demoman, or the same with a random critical soldier rocket.
I like it. The better you do (points and kill to death ratio) the better ratio you get of critical hits to regular hits.What is everybody's take on critical hits? Anybody else feel that it's a stupid mechanic that is way too random most of the time? It's really stupid to take a random critical grenade in the face and get instagibbed by a spamming demoman, or the same with a random critical soldier rocket.
SAW what package did you buy? because its not even possible to preload EP2 & Portal yet... what 5 games are you talking about?
I think criticals mean you are on a role... EG I finally tried out heavy yesterday, and I killed a few people and then BAM, EVERY hit had "Critical" on it, and it was just spammed all over the screen lol. Took out like 10 people while defending in about a minute... then I hit alt+tab while trying to take a screenshot of my score (Alt+Numpad Enter = SS with Fraps for me... usually hit tab first but hit it after ).
Is there anyway to disable alt+tab / windows key while gaming? Usually it doesn't bother me in games, but since TF2 totally freezes up my computer its been bugging me.
Also, how do you demo record? I'd love to do that vs having to fraps everything and eating up my framerate / hd space.
It means play a complete round with a class.....times 9 (once for every class).
I got that, but what is considered a round? Does that mean play a single respawn, then I die and pick another class? Does it mean play as one class for the entire session until the next map change? Does it mean change classes every time one team completely captures the others control points or flag?
And why does the counter revert back to 4 instead of staying at 8?
Believe me, I've had several lives with 15+ kills as the scout on gravelpit, but there was no upward trend in the critical hits as I continued to rape. It's also really stupid when you get one shotted by an engineers wrench while you sap their shit as a spy. What does an engineer do to deserve critical hits? Let an aimbot turret with split second reaction time and higher DPS than a heavy do all his work for him?
And why does the counter revert back to 4 instead of staying at 8?
Hello,
I was wondering what the specs are of TF2 i am wary of buying it becuase i was trying to play enemy territory and i couldn't play it the best.
I have a macbook pro (running bootcamp)
1 gig ram
x1600
core duo 2ghz