Amazingly, I was surprised to hear from my former coworkers at Gamestop that our BB actually had gotten in their PS3 demo kiosk. So I rushed to the other side of town to see the hypestation 3.
I probably spent nearly a good 2 hours playing Motostorm as the only other demo was NBA live, and I hate sports games. Here's what i've noticed so far.
1. The loud Kiosk fan preveted me from hearing how quiet the system is.
2. System sure is beautiful and shiny thing, big too.
3. Games either lack AA completely or doing a piss poor job of it it. NBA was horribly jaggy and the character textures were shiny doll like. WTF Sony?
4. Motostorm had some framerate issues. The game runs around 30ish in wide open areas but when a couple vehicles come into the view kicking up dust and or exploding, the framerate easily drops down into the teens. Maybe its just the demo but I hope this big of a framerate drop is not going to be continual
5. Motion control was interesting. The controller without the rumble features feels very light, and honestly, very cheap. I miss the nice weight and feeling that the Dual Shock 2 had. When I engaged motion sension on Motostorm, it was definently a whole new level of playing the game and was very sensative and took awhile to get used to. Alot of people hated it and wanted to go back to the analog stick as they played it.
6. Again, Motostorms textures leave some to be desired. The landscape was all low res with some bumpmapping and shadow texturing hear and their to liven it up. The system seems to have a problem handling tons of particles effect, namely dust and smoke when the screen got crowded and when using the motion sensing function, it makes it real tough to control.
Its to bad they didn't have Fall of Man or some other demos' to give me a better taste, cause im personally not feeling the need to plunk $600 for Sony's third try.
Amazingly, while I was playing, the BB employees were setting up the Wii kiosk next to me. Damn, that system is so small and cute, I can't wait to get my hands on it. Saldy, it wasn't playable but none the the less, Zelda looks pretty damn awesome.
I probably spent nearly a good 2 hours playing Motostorm as the only other demo was NBA live, and I hate sports games. Here's what i've noticed so far.
1. The loud Kiosk fan preveted me from hearing how quiet the system is.
2. System sure is beautiful and shiny thing, big too.
3. Games either lack AA completely or doing a piss poor job of it it. NBA was horribly jaggy and the character textures were shiny doll like. WTF Sony?
4. Motostorm had some framerate issues. The game runs around 30ish in wide open areas but when a couple vehicles come into the view kicking up dust and or exploding, the framerate easily drops down into the teens. Maybe its just the demo but I hope this big of a framerate drop is not going to be continual
5. Motion control was interesting. The controller without the rumble features feels very light, and honestly, very cheap. I miss the nice weight and feeling that the Dual Shock 2 had. When I engaged motion sension on Motostorm, it was definently a whole new level of playing the game and was very sensative and took awhile to get used to. Alot of people hated it and wanted to go back to the analog stick as they played it.
6. Again, Motostorms textures leave some to be desired. The landscape was all low res with some bumpmapping and shadow texturing hear and their to liven it up. The system seems to have a problem handling tons of particles effect, namely dust and smoke when the screen got crowded and when using the motion sensing function, it makes it real tough to control.
Its to bad they didn't have Fall of Man or some other demos' to give me a better taste, cause im personally not feeling the need to plunk $600 for Sony's third try.
Amazingly, while I was playing, the BB employees were setting up the Wii kiosk next to me. Damn, that system is so small and cute, I can't wait to get my hands on it. Saldy, it wasn't playable but none the the less, Zelda looks pretty damn awesome.