Greetings all. I have a Shuttle SN45G I imported from Germany some time ago. It's the "Tomb Raider - Angel of Darkness" version they only made 1,000 of. I'm sure many aren't interested, but I liked the case and picked one up when they marked them down to finish selling them all. (And the shipping was EX-PEN-SIVE!)
ANYWAY... I got one of the $159 PNY 6800 128MB video cards for it, and suddenly my Athlon 2600+ Mobile CPU and 2x256MB Kingston HyperX PC3500 memory weren't stable. After having no luck Sunday, I gave up on it and came back to it tonight. It seems to have been the memory timings. The SN45G motherboard doesn't let me adjust the memory voltage, so I'm locked at 2.6v. As a result, I found that I could get the system pretty stable at 2.5-3-3-7, though Prime95 still isn't convinced. Guess I may have to slow the timings down further to get the whole system TRUELY stable.
Well... with the system as is, Doom 3 installed and ran great. I got a couple Timedemo scores of 67+ and then maybe 88 fps. This at 1024x768 medium quality. So then I used Rivatuner to "unlock" the extra vertex shader and pipelines, expecting my fps to increase. But instead, the scores were actually the same or slower. Not exactly what I expected.
Anyone else had any experience with this? Am I doing something wrong?
ANYWAY... I got one of the $159 PNY 6800 128MB video cards for it, and suddenly my Athlon 2600+ Mobile CPU and 2x256MB Kingston HyperX PC3500 memory weren't stable. After having no luck Sunday, I gave up on it and came back to it tonight. It seems to have been the memory timings. The SN45G motherboard doesn't let me adjust the memory voltage, so I'm locked at 2.6v. As a result, I found that I could get the system pretty stable at 2.5-3-3-7, though Prime95 still isn't convinced. Guess I may have to slow the timings down further to get the whole system TRUELY stable.
Well... with the system as is, Doom 3 installed and ran great. I got a couple Timedemo scores of 67+ and then maybe 88 fps. This at 1024x768 medium quality. So then I used Rivatuner to "unlock" the extra vertex shader and pipelines, expecting my fps to increase. But instead, the scores were actually the same or slower. Not exactly what I expected.
Anyone else had any experience with this? Am I doing something wrong?