You get to see my vid of how to kill the turrets?
Yep, but only after I did it my way lol.. felt dumb after I saw how easy it would have been to kill them... I was thinking all the walls were metal/whatever material you can't use the gun on.
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You get to see my vid of how to kill the turrets?
The cake is a lie
The cake is a lie
The cake is a lie
The cake is a lie
How the heck do you dismount one of the cameras?
The latest steam news update:
For the Achievement Camera Shy: Detach security cameras from the walls...
How do I do that?
Sorry that I didn't read the whole 13 pages of this thread, but how do you get past level 15 where you're in the room you have to jump over and it has the tilted walls? No matter what I tried I couldn't get the energy balls to align with the receptor.
Go back a few pages. There's like 2 videos and a couple writeups on lvl15 already.
I found that video but it only shows how to get into the room with the tilted walls, not how to align the portals for the ball. Oh well, I'll tinker with it some more.
I loved the main game, but the advanced levels are tedious. Not "hard" tedious, just "couldn't you have put some more levels in instead of putting goo on the floor of the old ones?" tedious.
Not sure how many camera's you need to displace, so just displace all that you can
33 for the total achievement. I was able to get the last one on the level where you have the transport that goes directly under a wall while you are on it (so you shoot a portal on the wall behind it and jump around the blocking wall). Not the best describing, but that is the level where I got the last camera and the achievement. I'm pretty sure I got all the possible cameras on every level before that, too.
I have a question, though. On the level with the companion cube (either the regular or bonus), how did you direct the energy ball to it's "socket" in the room where you cannot shoot portals? What I did was just hold the companion cube in front of me and angle it toward the socket...lol. I did that for both the regular and bonus one, and on the bonus one also did the same trick to get the other socket on the slanted wall (where the glass is blocking the spot where the energy ball would have been directed in the regular level).
I'm just curious how you guys did this. Videos would be great if you can. I find it really fun to see the interesting ways other people have solved the puzzles.
33 for the total achievement. I was able to get the last one on the level where you have the transport that goes directly under a wall while you are on it (so you shoot a portal on the wall behind it and jump around the blocking wall). Not the best describing, but that is the level where I got the last camera and the achievement. I'm pretty sure I got all the possible cameras on every level before that, too.
I have a question, though. On the level with the companion cube (either the regular or bonus), how did you direct the energy ball to it's "socket" in the room where you cannot shoot portals? What I did was just hold the companion cube in front of me and angle it toward the socket...lol. I did that for both the regular and bonus one, and on the bonus one also did the same trick to get the other socket on the slanted wall (where the glass is blocking the spot where the energy ball would have been directed in the regular level).
I'm just curious how you guys did this. Videos would be great if you can. I find it really fun to see the interesting ways other people have solved the puzzles.
Weighted Companion Cube is now on FACEBOOK! (my friend did it, I will not take the credit)
http://www.facebook.com/profile.php?id=595707388
digg it!
http://digg.com/pc_games/Weighted_Companion_Cube_s_Facebook_Profile
I extracted and uploaded the entire Portal soundtrack from the GCF files. Included in it is the hit single, "Still Alive!" http://www.megaupload.com/?d=ICVIG610
33 for the total achievement. I was able to get the last one on the level where you have the transport that goes directly under a wall while you are on it (so you shoot a portal on the wall behind it and jump around the blocking wall). Not the best describing, but that is the level where I got the last camera and the achievement. I'm pretty sure I got all the possible cameras on every level before that, too.
I have a question, though. On the level with the companion cube (either the regular or bonus), how did you direct the energy ball to it's "socket" in the room where you cannot shoot portals? What I did was just hold the companion cube in front of me and angle it toward the socket...lol. I did that for both the regular and bonus one, and on the bonus one also did the same trick to get the other socket on the slanted wall (where the glass is blocking the spot where the energy ball would have been directed in the regular level).
I'm just curious how you guys did this. Videos would be great if you can. I find it really fun to see the interesting ways other people have solved the puzzles.
I found that pretty funny. I thought the game was pretty freaking clever. It has a sick sense of humor. The ending was well worth it although the game as a whole wasn't as hard as I thought it would be. I really enjoyed those angled velocity jumps in the 18th level.Pecan Cake Recipie:
and I uploaded a clip of the credits at GameTrailers:
http://www.gametrailers.com/player/usermovies/116006.html
I extracted and uploaded the entire Portal soundtrack from the GCF files. Included in it is the hit single, "Still Alive!" http://www.megaupload.com/?d=ICVIG610
Does it include the sound files for GLaDOS? I need those for some Windows error sounds.