tranCendenZ
2[H]4U
- Joined
- Jun 6, 2004
- Messages
- 3,844
I just bought Quake4 on XBOX 360 (must own all versions of id's games!) and the framerate is downright terrible. The XBOX360 version wavers all over the place in framerate, and is especially choppy outdoors. My P4 3.2ghz + 6800GT can run Quake4 smoothly at similar detail/resolution.
The fact that COD2 with a similar level of visuals runs locked at 60fps on the same console with the same publisher really speaks volumes; Raven, WTF happened??? It's not Morrowind Raven, its Quake! It needs to have a smooth framerate even if its 30fps locked! Hell, the Dreamcast version of Quake3 even had that!
I also noticed the game is not true 16:9 - while the cutscenes are in 16:9, the 3D-rendered part of the actual game is a 4:3 image stretched horizontally in a "natural wide" type of mode (if you have an HDTV you know what I mean) - basically the middle of the image appears accurate but the closer you get to the edges the more horizontally stretched the image becomes. I'm not sure if this was done to keep a fair FOV for all players or because of laziness. I am leaning towards the former as the 2D overlays were redone for 16:9.
Keeping the game anyway because playing Quake4 1080i on a 57" HDTV is awesome, but I hope they patch it - and also because the multiplayer portion isnt too bad framerate wise.
The fact that COD2 with a similar level of visuals runs locked at 60fps on the same console with the same publisher really speaks volumes; Raven, WTF happened??? It's not Morrowind Raven, its Quake! It needs to have a smooth framerate even if its 30fps locked! Hell, the Dreamcast version of Quake3 even had that!
I also noticed the game is not true 16:9 - while the cutscenes are in 16:9, the 3D-rendered part of the actual game is a 4:3 image stretched horizontally in a "natural wide" type of mode (if you have an HDTV you know what I mean) - basically the middle of the image appears accurate but the closer you get to the edges the more horizontally stretched the image becomes. I'm not sure if this was done to keep a fair FOV for all players or because of laziness. I am leaning towards the former as the 2D overlays were redone for 16:9.
Keeping the game anyway because playing Quake4 1080i on a 57" HDTV is awesome, but I hope they patch it - and also because the multiplayer portion isnt too bad framerate wise.