TheGreySpectre
Limp Gawd
- Joined
- May 1, 2005
- Messages
- 439
While still a couple years off a least for the consumer market intel is doing research into cloud based solutions for ray traced gaming. I thought it was quite interesting also the fact that they are able to get realtime working at all even if it is only 20-35fps on a workstation as opposed to a server is quite impressive. I am hoping that within the next 10 years we will have moved to real time ray tracing instead of rasturization for graphics processing. It's a pretty solid article as they have also looked at the latency issues that come with cloud based gaming.
I thought you would find this article rather interesting on the progress they have made. the latest demo was done with a ray traced version of wolfenstein.
Intel Experiment with Cloud Based Ray Tracing
Ray Traced Quake Wars
*for those of you not familiar with it ray tracing is a form of rending using bouncing light rays it is more processor intensive but produces much better images, being used for CG movies and realistic modeling of cars.
I thought you would find this article rather interesting on the progress they have made. the latest demo was done with a ray traced version of wolfenstein.
Intel Experiment with Cloud Based Ray Tracing
Ray Traced Quake Wars
*for those of you not familiar with it ray tracing is a form of rending using bouncing light rays it is more processor intensive but produces much better images, being used for CG movies and realistic modeling of cars.