once again I see a [H] news person display a shocking lack of knowledge about a subject.
Wether or not you like it, Nintendo has the creds to speak about online functions and play that neither Sony Nor Microsoft have. Nintendo was one of the first gamer organizations to go online. Their so called "RandNet" if memory serves was actually an ISP service for the N64. Nintendo's Gameboy systems also have seen extensive online use in Japan. The catch is that Japan's cellphone structure is much more... unified... compared to the US and Europe Markets. The complicated (and at least in the US, disorganized) cell systems have been what have prevented US and Europe gamers from seeing the online benifits of the GameBoy systems.
The hard-drive is also old hat. The N64-DD was a hard-drive, like it or not, and was concieved long before the X-box. If you want to get technicial, Microsoft ripped the idea from Nintendo and put it into production in other markets outside of Japan. So Steve, you're also wrong that Nintendo consoles don't have a hard drive. Now, I now what you're going to say. The N64-DD was a flop. It never saw a US release. yeah, because it was only designed to hold like 64megs of data. However, by the time it's introduction came along ROM prices had crashed. The DD carts and units were more costly than higher density roms. Also, with the dev's coming up with more inventive ways to use the memory interface, the write/re-write capabilities were muted. The DD was a victim of advancing technology.
Steve, I know I've written you before to complain about your lack of willing to look outside your sandbox, but this is becoming rather disconcerting. This is /BASIC DATA/. This isn't trivia. And your missing it. Why?
Get used to it. The gaming world is larger than the US.
(now, I'm pretty sure other people on this forum have already corrected Steve. But I couldn't find any such post. Either I'm blind (well, considering I missed which cable was plugged into a CD-Rom yesterday, that may be the case) or I just am bad at parsing search queries.)
Wether or not you like it, Nintendo has the creds to speak about online functions and play that neither Sony Nor Microsoft have. Nintendo was one of the first gamer organizations to go online. Their so called "RandNet" if memory serves was actually an ISP service for the N64. Nintendo's Gameboy systems also have seen extensive online use in Japan. The catch is that Japan's cellphone structure is much more... unified... compared to the US and Europe Markets. The complicated (and at least in the US, disorganized) cell systems have been what have prevented US and Europe gamers from seeing the online benifits of the GameBoy systems.
The hard-drive is also old hat. The N64-DD was a hard-drive, like it or not, and was concieved long before the X-box. If you want to get technicial, Microsoft ripped the idea from Nintendo and put it into production in other markets outside of Japan. So Steve, you're also wrong that Nintendo consoles don't have a hard drive. Now, I now what you're going to say. The N64-DD was a flop. It never saw a US release. yeah, because it was only designed to hold like 64megs of data. However, by the time it's introduction came along ROM prices had crashed. The DD carts and units were more costly than higher density roms. Also, with the dev's coming up with more inventive ways to use the memory interface, the write/re-write capabilities were muted. The DD was a victim of advancing technology.
Steve, I know I've written you before to complain about your lack of willing to look outside your sandbox, but this is becoming rather disconcerting. This is /BASIC DATA/. This isn't trivia. And your missing it. Why?
Get used to it. The gaming world is larger than the US.
(now, I'm pretty sure other people on this forum have already corrected Steve. But I couldn't find any such post. Either I'm blind (well, considering I missed which cable was plugged into a CD-Rom yesterday, that may be the case) or I just am bad at parsing search queries.)