WickedAngel
2[H]4U
- Joined
- Sep 4, 2003
- Messages
- 2,644
ryanrule said:uh nope.
The intelligent rebuttal of a blind fanbot. Congratulations on making a fool of yourself in three words or less.
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ryanrule said:uh nope.
Add 'em said:http://www.somethingawful.com/firemancomics/consolewar2.htm
This pretty much sums it up. No more arguing needed.
Thank you for wasting 2 minutes of my life.Add 'em said:http://www.somethingawful.com/firemancomics/consolewar2.htm
This pretty much sums it up. No more arguing needed.
Add 'em said:http://www.somethingawful.com/firemancomics/consolewar2.htm
This pretty much sums it up. No more arguing needed.
yes. gameplay > graphics for MANY PEOPLE. at college, in the dorms, the most common video game played was SSB for the n64. and many people i know still LOVE to play goldeneye. or even SNES games. fun is fun, even if its old. teens DO go out and buy a gc, i have and my friends have.krizzle said:Nintendo was fun for all of us back in the day.... when we were far younger. It did not take a lot to impress us when we were 5-12 years old. That's why we still think nintendo kicked ass.
Do yourself a favor: whip out your old N64 and put in goldeneye. Time how long it takes before you get bored. Laser watches and such don't impress us anymore.
And that's where nintendo lacks. Play a PSP and you feel impressed. Play a DS and you feel like a 12 year old again.
There is no question if nintendo is innovative... I mean, one DS game requires you to hum the correct note into the mic to do something. That's clever, original, interesting.
Nintendo's innate problem is that they are not appeasing to anything but the prepubescent gamer. "Teens" or adolescents don't go out and buy a gameboy, unless its for their child.
For the target audience, your wee Junior, Nintendo will always be there, getting their profits. It doesn't take much to impress an 8 year old (e.g. Pokemon!). They have a formula for that. But for the growing masses of older gamers, Nintendo is at a lack of products.
Care to differ?
CHollman82 said:Whoever said nintendo doesn't innovate is an idiot, do you enjoy using your anolog stick PS2 controller? Nintendo did it first. Do you like force feedback? Nintendo did it first. How about handheld games? Nintendo did it first. Nintendo has brought so much to this industry EVERY game player owes it to them to be respectful and thankful for what they have done.
The controller, above all else, is a constant reminder that what you are doing is not real. With the power of these new systems we will be closer than ever to blurring that line between whats real and what we see on the screen. Unfortunately, no matter how good the graphics are, how realistic the sound effects and gameplay are, it is impossible to be submersed in a game while sitting on your couch holding a plastic box in your hand and pushing buttons.
I don't know what type of input nintendo will be using for the revolution, all I know is that it is a step in the right direction.
If it wasn't for nintendo's inovative (and very risky) business practices we would be stuck mashing buttons long into the future. God knows that Sony or Microsoft don't have the balls to do something like this.
mr tanooki said:just one question, where are the buttons? i need buttons
Terpfen said:Nintendo did none of these first. Arcades and early consoles already had analog-style control design (though lacking true analog input, primarily because games like Pitfall didn't exactly need 360-degree control.)
Terpfen said:Force feedback was done first and better on PC peripherals
Terpfen said:Handheld games had been done before the Game Boy: ever heard of Tiger Electronics?
Terpfen said:Your television is a far greater reminder that what you are doing isn't real than any joypad. You can buy a steering wheel peripheral for racing games: that doesn't mean you're actually in the car.
Terpfen said:How can you not know what a company is doing, yet automatically know it's good? Oh, wait... blind loyalty, yeah.
Terpfen said:Innovation occurs in software, not hardware.
retardedchicken said:Lack of developer support? If devs don't want to develop for the console that is THE EASIEST to develop for, they can enjoy creating half assed games for other consoles or games that take forever to release.
The only thing Microsoft and Sony are doing with their hardware is making it harder to develop games for them.
actually, if you had read in that thread about the difficulty of creating multi-threaded games, you woulkd know the ps3 and xbox 360 are ALOT harder to develop for.bonkrowave said:Excuse me ? XNA tools ? If by harder, you mean much easier, to simultaneously develop for XBOX360 and PC, then you are correct.
Lets see, make a game for one platform, relatively easy, or make one game for multiple platforms, which may be a little harder, although the article which stated this has since been pulled. I know which route I would take... but if you dont believe me just look at the formerly exclusive developers that Nintendo has lost.
ryanrule said:actually, if you had read in that thread about the difficulty of creating multi-threaded games, you woulkd know the ps3 and xbox 360 are ALOT harder to develop for.
RTW said:"We're delighted to be working with Microsoft," said David Jones, Creative Director, Real Time Worlds. "In the short time we've had to get to know Xbox 360, we've been blown away by the potential this platform offers and what it means for gamers the exciting hardware means we can harness even more power to create amazing worlds that utilise innovative online components thanks to Xbox Live. The combination of powerful hardware, great software and innovative services has freed us up to concentrate on creating incredibly immersive game worlds and experiences that will define what this next generation means for gamers."
Gameboy's release in Japan: 1989CHollman82 said:Thats not the same thing. Those games used static displays and lights to illuminate parts of the image you were supposed to see, far FAR from a real LCD display. Other than the display those games had no where near the depth of gameplay (or the market penetration for that matter) as the Gameboy and later revisions of... If Nintendo didn't do this first then they at least perfected it and made in mainstream.
No, they just did it cheaper. The Lynx was pretty mainstream right before GB's release, or at least a good number of people I knew had one. But the point was you were implying the GB was the first of it's kind.CHollman82 said:And how many people owned that atari lynx? As I said if they weren't the first to do it they were the first to do it well and bring it to the mainstream...
Hate_Bot said:The intelligence fairy forgot someone...
CHollman82 said:And how many people owned that atari lynx? As I said if they weren't the first to do it they were the first to do it well and bring it to the mainstream...
It was the first of its kind, in the sense that someone wanted to buy it.redhalo said:No, they just did it cheaper. The Lynx was pretty mainstream right before GB's release, or at least a good number of people I knew had one. But the point was you were implying the GB was the first of it's kind.
Certainly. They'd go out of business.If Microsoft was losing money overall, yet still retained their share of the OS market, would you call them a failure?
Apparently, their business decisions were more brilliant than those of their competitors if they're still in the market.Anyway, Nintendo makes money thanks to their 16 year control of the portable market, which is more due to inept initial competition and lack of interest from primary competitors than it is to their brilliant business decisions.
People joke about the PSP not having any decent battery life: they're about 14 years after their time. Sega's portables were horrendous, getting maybe 2 hours before you had to replace your non-recharging AA batteries. After Sega, what has Nintendo competed with in the portable arena? Bandai? SNK? They were about as fearsome as the Republican Guard, without the reputation.
I bought a Gameboy.krizzle said:Do yourself a favor: whip out your old N64 and put in goldeneye. Time how long it takes before you get bored. Laser watches and such don't impress us anymore.
And that's where nintendo lacks. Play a PSP and you feel impressed. Play a DS and you feel like a 12 year old again.
There is no question if nintendo is innovative... I mean, one DS game requires you to hum the correct note into the mic to do something. That's clever, original, interesting.
Nintendo's innate problem is that they are not appeasing to anything but the prepubescent gamer. "Teens" or adolescents don't go out and buy a gameboy, unless its for their child.
I like Pokemon. I saw a guy in one of my university programming courses playing Pokemon on GBA.For the target audience, your wee Junior, Nintendo will always be there, getting their profits. It doesn't take much to impress an 8 year old (e.g. Pokemon!). They have a formula for that. But for the growing masses of older gamers, Nintendo is at a lack of products.
Care to differ?
Then it wasn't analog input and you're wrong.Arcades and early consoles already had analog-style control design (though lacking true analog input, primarily because games like Pitfall didn't exactly need 360-degree control.)
A rumble pack is no more scripted than force feedback. You can't really force anything on a standard game controller and these expensive, specialized input devices will only appeal to 1% of gamers.Force feedback was done first and better on PC peripherals: the Rumble Pak gave a generic vibration at a preset scripted time, rather than true feedback in conjunction with a real-time event.
And in actuality, Microsoft seems poised to deliver true force feedback, something that Nintendo has yet to do, if this story is to be believed.
Tiger did not have a cartridge system. That's like comparing an arcade machine to a NES.Handheld games had been done before the Game Boy: ever heard of Tiger Electronics?
That's just stupid. If so, we'd all be playing pinball and the console would have died years ago.Innovation occurs in software, not hardware.
Whoa, I think this is a first.pr0pensity said:I never liked Goldeneye, but I still like Super Mario Bros.
krizzle said:Nintendo was fun for all of us back in the day.... when we were far younger. It did not take a lot to impress us when we were 5-12 years old. That's why we still think nintendo kicked ass.
Do yourself a favor: whip out your old N64 and put in goldeneye. Time how long it takes before you get bored. Laser watches and such don't impress us anymore.
And that's where nintendo lacks. Play a PSP and you feel impressed. Play a DS and you feel like a 12 year old again.
There is no question if nintendo is innovative... I mean, one DS game requires you to hum the correct note into the mic to do something. That's clever, original, interesting.
Nintendo's innate problem is that they are not appeasing to anything but the prepubescent gamer. "Teens" or adolescents don't go out and buy a gameboy, unless its for their child.
For the target audience, your wee Junior, Nintendo will always be there, getting their profits. It doesn't take much to impress an 8 year old (e.g. Pokemon!). They have a formula for that. But for the growing masses of older gamers, Nintendo is at a lack of products.
Care to differ?
pr0pensity said:It was the first of its kind, in the sense that someone wanted to buy it.
pr0pensity said:Certainly. They'd go out of business.
pr0pensity said:Apparently, their business decisions were more brilliant than those of their competitors if they're still in the market.
pr0pensity said:Which is why the GameBoy outsold the Game Gear.
pr0pensity said:Aye, if you believe an E rating is automatic grounds for rejection, then do as you wish. I suppose it depends on if you want an interactive movie or just a video game.
pr0pensity said:Graphics are very important, as is selection. But overall experience is where Nintendo excels.
Thrustmaster had a Force Feedback joystick for PC on the market LOOOONG before Nintendo ever thought of strapping a woman's pleasure device to a controller. Seriously, anyone who thinks Nintendo's fucking rumble pack was Force Feedback is on some kinda drug induced high...or they haven't experienced REAL force Feedback.CHollman82 said:I don't recal any FF PC peripherals before the N64 controller came out, but I may be wrong... I wasn't as much of a PC gamer back then....
They certainly did something original to succeed where others had failed.WickedAngel said:Popularity doesn't make something original.
One generation won't kill them. The X-Box had more powerful graphical hardware, yet the Gamecube sold just as well. Hardly a failure.Wrong. Taking losses is part of business. Survival of the fittest isn't always translated to who is making the most money..sometimes it is viewed as who can survive losses the longest while gaining marketshare.
The fact that Nintendo posted minimal gains with the Gamecube. They're losing marketshare and that is what will count in the end.
And what does this have to do with the GameBoy, what we were discussing?Sorry, but being outsold by a fledgling competitor with a first-attempt console in an industry that you have been in for 20+ years isn't brilliance. It's downright pathetic.
Congratulations on completely neglecting the pertinent comment below that one.Welcome to the new millenium. The industry is completely different than it was.
Splinter Cell titles are available for Nintendo.Games like Ninja Gaiden and Splinter Cell are far more than interactive movies.
What practices caused them to lose third party support?Then why are they repeating the same ignorant/stubborn practices that lost them their third-parties in the first place?
pr0pensity said:They certainly did something original to succeed where others had failed.
pr0pensity said:One generation won't kill them. The X-Box had more powerful graphical hardware, yet the Gamecube sold just as well. Hardly a failure.
pr0pensity said:And what does this have to do with the GameBoy, what we were discussing?
pr0pensity said:Congratulations on completely neglecting the pertinent comment below that one.Splinter Cell titles are available for Nintendo.
pr0pensity said:What practices caused them to lose third party support?
I'm sure many of us here don't agree that that is a good reason to ignore a system, but that is the general opinion of the masses. As for one product cycle killing a company...<cough>SEGA<cough>Michael.R said:Yep you are right. I talked to a lot of people who said that they will get the xbox 360 then the PS3 but the wont get the Revolution. I ask them if they even know a single thing about the Revolution and they respond with no. They wont buy the Revolution because Nintendo isnt cool in their opinion.
CHollman82 said:Arcades did not have anolog sticks, they had d-pads with a joystick on top giving them at most 8 directions (up, down, left, right, and diagonals) and I don't care what you say that is not even close to the same thing.
I don't recal any FF PC peripherals before the N64 controller came out, but I may be wrong... I wasn't as much of a PC gamer back then....
Thats not the same thing. Those games used static displays and lights to illuminate parts of the image you were supposed to see, far FAR from a real LCD display. Other than the display those games had no where near the depth of gameplay (or the market penetration for that matter) as the Gameboy and later revisions of... If Nintendo didn't do this first then they at least perfected it and made in mainstream.
I disagree. While I am playing games I can tune out whats going on around me and forget completely that I am looking at a monitor or TV, especially with a big display (65" DLP big enough lol). Add in 1000 watts of 7.1 surround sound and I could lose myself in the experience if it wasn't for the controller.
I know that they are not sticking with traditional controllers, which, as I said, is a step in the right direction....
Thats the most ignorant thing I have heard in this thread. There is nothing innovative in software.
Nothing is entirely original, only an innovation of existing inventions.WickedAngel said:...that doesn't make the GameBoy original.
Though you know nothing of it, you say it will fail?You must have missed the whole N64/Virtual Boy era. The Revolution will be their third generation of underachievement by the way things look now.
There are many exclusive titles available for all of the systems. The rating does not interest me.Should I go on to list all the Mature content that isn't available/exclusive to Nintendo or would you rather I just said your point is moot?