Work and graduate school applications have calmed down recently, giving me some time to play around in 3ds Max. I'd like to add some rust or dirt to the geometry in both of the following scenes (the current materials are just placeholders ).
Here are my thoughts:
The rust/dirt should be heaviest on the top of the bolts/pipe, because the top bits will have been exposed to the most weather.
Maybe adding a planar UVW modifier above each bolt would work? I'd be able to project a texture straight down onto the bolt. I . . . actually have no idea what to do. Any suggestions? Don't have much experience in this department.
Edit: Darn PNG transparency.
Here are my thoughts:
The rust/dirt should be heaviest on the top of the bolts/pipe, because the top bits will have been exposed to the most weather.
Maybe adding a planar UVW modifier above each bolt would work? I'd be able to project a texture straight down onto the bolt. I . . . actually have no idea what to do. Any suggestions? Don't have much experience in this department.
Edit: Darn PNG transparency.