SIGGRAPH 2009 information

Silus

Supreme [H]ardness
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Aug 21, 2006
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Very interesting stuff about GPU architectures:

http://s09.idav.ucdavis.edu/talks/02_kayvonf_gpuArchTalk09.pdf

About id Tech 5 and the engine's flexibility, including the future use of CUDA, OpenCL and eventually what Larrabee will offer:

http://s09.idav.ucdavis.edu/talks/05-JP_id_Tech_5_Challenges.pdf

And also Parallel Programming Models, to use in game development (for example):

http://s09.idav.ucdavis.edu/talks/03_tfoley_ProgrammingModels.pdf

There's also something about GPU Primitives, applied to Hair Rendering:

http://s09.idav.ucdavis.edu/talks/07-Ulf-GPU-Prims-and-Hair-course-slides.pdf

More here:

http://s09.idav.ucdavis.edu/
 
The first presentation about GPU programming is very informative. I'll probably read the rest over the weekend, thanks for the links.
 
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