Very interesting stuff about GPU architectures:
http://s09.idav.ucdavis.edu/talks/02_kayvonf_gpuArchTalk09.pdf
About id Tech 5 and the engine's flexibility, including the future use of CUDA, OpenCL and eventually what Larrabee will offer:
http://s09.idav.ucdavis.edu/talks/05-JP_id_Tech_5_Challenges.pdf
And also Parallel Programming Models, to use in game development (for example):
http://s09.idav.ucdavis.edu/talks/03_tfoley_ProgrammingModels.pdf
There's also something about GPU Primitives, applied to Hair Rendering:
http://s09.idav.ucdavis.edu/talks/07-Ulf-GPU-Prims-and-Hair-course-slides.pdf
More here:
http://s09.idav.ucdavis.edu/
http://s09.idav.ucdavis.edu/talks/02_kayvonf_gpuArchTalk09.pdf
About id Tech 5 and the engine's flexibility, including the future use of CUDA, OpenCL and eventually what Larrabee will offer:
http://s09.idav.ucdavis.edu/talks/05-JP_id_Tech_5_Challenges.pdf
And also Parallel Programming Models, to use in game development (for example):
http://s09.idav.ucdavis.edu/talks/03_tfoley_ProgrammingModels.pdf
There's also something about GPU Primitives, applied to Hair Rendering:
http://s09.idav.ucdavis.edu/talks/07-Ulf-GPU-Prims-and-Hair-course-slides.pdf
More here:
http://s09.idav.ucdavis.edu/