ShuttleLuv
Supreme [H]ardness
- Joined
- Apr 12, 2003
- Messages
- 7,295
how do we benchmark this? does it have a builtin benchmark tool?
Just use fraps.
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how do we benchmark this? does it have a builtin benchmark tool?
#2.. um yeah well back during TFE coding and technology wasn't really as complex as it is now. back then the code was simple... press a button and shit happens.. having to click a mouse 5-10 times to fire a pistol i mean seriously you are complaining about this?
run "fraps" benchmark. you can set it to run for a specific amount of time when you hit the trigger or set it to 0 and it will run from the point you hit the hotkey til you hit it again to end the benchmark. it will record your frame rate and put it in a text file. thats how we benchmark games.
crossfire working for me. running 11.11 with cap 1. rig in sig.
What kind of frame rates do you get? On ultra/ultra/ultra, this game is owning my 6970... FPS bounces between 30 and 70, spending most of that time around 40. Playing at 1920x1080.
I wasn't successful in finding a single setting responsible for the slowdown. It seems like a combination.
Out of VRAM, most likely. I had the same problem in SS:HD on my old 4850 - pegged at 60fps standing still, but stuttered like mad as soon as I moved the camera. Dropped a couple of texture settings down a notch and it was smooth as butter.my framerates are great at ultra with my 560ti, but i get terrible stuttering/skipping/lagging
I'm a huge fan of Serious Sam in general and was very excited to buy this game. So far, I am not enjoying it as much as the first or second encounter. I'm not sure what it is. I'm only on the third level so far so maybe it will pick up soon.
Likewise. I think the 1st/2nd Encounters are much better at this point. I'm on level 4 right now, and thus far, I'm not liking the level designs of these levels. I'll continue to play on and see if my opinion changes.
i think it is because they tried to make the game more 'serious' it doesn't have the goofy-ness anymore. Like they tried to make it more real looking and the whole army/mission-y thing i don't really like.
they should have just kept it sorta goofy but not like SS2 goofy (SS2 sucked balls)
that was also my first impressions so far is that it seems more like a regular shooter than the ball busting enemy massacre shooter.
Be patient. You'll get exactly what you're waiting for.
Likewise. I think the 1st/2nd Encounters are much better at this point. I'm on level 4 right now, and thus far, I'm not liking the level designs of these levels. I'll continue to play on and see if my opinion changes.
I am so glad they did it right, it starts off slow but gets better and better as you go on.
This game truly doesn't start before you get the minigun!
SECRETS SECRETS SECRETS.
)
I've been trying to find stuff but I totally suck at it. I spent time using the hammer on stuff only to find nothing.
I did find an odd vent grate for which I could do nothing with it. It seemed very out of place.
I hope they have silly stuff like the secret santa and what not.
I did find an odd vent grate for which I could do nothing with it. It seemed very out of place.
Probably for ventilation.I know exactly what you're talking about, I couldn't tell that it did anything either, but I have no idea why it was there.
Why would they remake them again? That wouldn't make any sense.i wonder if they are gonna redo the first and second encounters with this engine next?
i wonder if they are gonna redo the first and second encounters with this engine next?