As above.
So far I've created 3 characters in Skyrim, and got them up to level 4...roughly a short point after killing the first dragon...
...and I can't tell you how boring it was to do as a melee character vs magic characters. Of course, the magic characters feel ALMOST unbalanced. Even a khajiit running with a magic set...that dual-wielding fire is insane. Blast a group of enemies, set them on fire (so they burn down some) while back-pedaling down a hallway (or down a mountain), as they start closing you blast them again...rinse, repeat.
I've had no problems killing anything I've run into between the fire and/or sparks spray spell...using the occasional 'restore health' or 'restore magic' potions if it's a particular tough opponent or large group.
In any case, while vaguely overpowered feeling, I'm sure that will change as I run into tougher foes. But...it's at least INTERESTING. Combat has a lot to manage. When to switch a hand to healing, when to switch both to fire or sparks, keeping an eye out for when to pull back so magic can start recharging some, etc.
With the melee character...buy the best armor you can, but the weapon weapon you can...charge at the enemy and...click. Click. Click. Click. Is he dead yet? Am I? Click. Click...oh, okay, there, he's dead.
Do the melee weapons get more interesting? I've found an enchanted weapon, which seemed like it might be real fun to play with the different effects on it (and open up the possibility of wanting to swap weapons around in battle...which could be very cool), but...one or two hits on an enemy, then it's "empty". And doesn't seem to recharge. And filled soul gems don't exactly abound.
So far I've created 3 characters in Skyrim, and got them up to level 4...roughly a short point after killing the first dragon...
...outside Whiterun, where you 'learn' you are dragonborn
...and I can't tell you how boring it was to do as a melee character vs magic characters. Of course, the magic characters feel ALMOST unbalanced. Even a khajiit running with a magic set...that dual-wielding fire is insane. Blast a group of enemies, set them on fire (so they burn down some) while back-pedaling down a hallway (or down a mountain), as they start closing you blast them again...rinse, repeat.
I've had no problems killing anything I've run into between the fire and/or sparks spray spell...using the occasional 'restore health' or 'restore magic' potions if it's a particular tough opponent or large group.
In any case, while vaguely overpowered feeling, I'm sure that will change as I run into tougher foes. But...it's at least INTERESTING. Combat has a lot to manage. When to switch a hand to healing, when to switch both to fire or sparks, keeping an eye out for when to pull back so magic can start recharging some, etc.
With the melee character...buy the best armor you can, but the weapon weapon you can...charge at the enemy and...click. Click. Click. Click. Is he dead yet? Am I? Click. Click...oh, okay, there, he's dead.
Do the melee weapons get more interesting? I've found an enchanted weapon, which seemed like it might be real fun to play with the different effects on it (and open up the possibility of wanting to swap weapons around in battle...which could be very cool), but...one or two hits on an enemy, then it's "empty". And doesn't seem to recharge. And filled soul gems don't exactly abound.