Sports RPG? Fps RPG? Strategy RPG?

techminster

Limp Gawd
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Oct 21, 2008
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So I was playing Ghost Recon Advanced Warfighter 2 which I like (and not much into FPS) and I was thinking to myself if there is any kind of FPS where our squad would get more experience to allow to yield other weapons and etc a la RPG? Syndicate comes to mind, I played it on the Genesis/Mega Drive...

And for that matter would there be any sports or strategy game where you would gain experience with your character and with other of your team members?

You know what I'm talking about right :cool:
 
EA Sports, now with Fireball. You might be onto something. :cool:

Myth:TFL was good about carrying over some of your more experienced party members from level to level. That game seriously needs to be remade.
 
The Total War games are sort of like that in a way... If you think of the 3D battlefield battles as being the 'RTS', then if you consistently win in the 'RTS' element you get better equipment, better units etc. which makes it almost like there's an RPG element (though the RPG element is also grand strategy).
 
Absolutely, I've played Rome Total War extensively and it works out like you're saying it: the units that survive and kill often get more chevrons and they get bonus on attack, shield, etc, but it's still a little bit too basic for me. Nevertheless, it's a good suggestion though I've stopped playing it some time ago (and MTW).

By the way I'm more of a single player guy if anyone has further recommendations taking this into account.. :)
 
EA Sports, now with Fireball. You might be onto something. :cool:

Myth:TFL was good about carrying over some of your more experienced party members from level to level. That game seriously needs to be remade.

The Myth series (not to be confused with Myst) was always my favorite strategy series. Myth III was sort of worse than the first two titles, however.

I do wish they would make another Myth. Grenade chucking dwarves are just too cool.
 
What would be awesome is a Left 4 Dead Co-op semi-RPG.

You play through all 4 campaigns, in random order, with the difficulty increasing as you complete each campaign, easy for the first one, then normal, advanced, and the final campaign on Expert.
Everyone would start out with just a single 6 shot revolver. All players would also start with about 70% of the standard for health, jumping height, and movement speed. Players melee damage and "stun" time would also be about half normal, and knock back distance would be 30% of normal.

Players would get XP for killing normal zombies, Boomers, Hunters, and Smokers. They would also split XP on Tank and Witch kills based on how much damage each player did. Death would result in a loss of half of all XP earned up to that point on the current level. Earned XP could be spent in a safe house to increase either attributes or weapon skills. There would just be levels on the attributes, but weapon skills would have skill trees as well as levels in the tree for each weapon. Weapon skill levels would improve damage, rate of fire, reload times, and accuracy. Unlocked weapons would always be available in each safe room, but the player could still only carry a max of two pistols/revolvers and one other weapon (or two Uzi's with the Dual Wield Uzi's skill since that counts as one other weapon).

Attributes (10 levels available per attribute):

Strength (melee damage, stun length, and knock back distance) - 7% increase per level for a max of 120% of normal for damage and stun, and 100% for knock back distance.
Endurance (Health Cap and slower health drain) - 8% increase per level for a max of 150% of normal.
Speed (run speed) - 6% increase per level for cap of 130% normal.
Agility (jump height and distance) - 10% increase per level for a max of 170% of normal.
Stealth (starts at "normal" and then reduces the range at which you are noticed by zombies and witches. Also reduces aggro gain on Tanks relative to other players. Flashlights would increase range though, so it would be a decision when to use when and when not to.) - 6% to range per level, resulting in a cap of 40% of normal aggro range.

Weapon trees. All start with Revolver and Pistol:

Dual Wield Pistols - Uzi - Dual Wield Uzi
Scoped Magnum - Hunting Rifle (5shot) - Semi-Auto Sniper Rifle
MP5 - M16 - SAW (Machine Gun)
Double Barrel Shotgun - Shotgun - Automatic Shotgun

All weapons have 5 levels, each of which would improve the weapon by differing amounts per level in each of the 4 areas previously mentioned. Level 3 would be roughly the equivalent of the default in the current game so players would want to reach at least that level with any weapon they were planning to use regularly.

Attribute increases would start out cheap, but the top three levels would be costly enough to be a serious decision whether to go for or not.
Weapon levels would start slightly higher, and would ramp up with the level of the weapon (Revolver, Pistol, Tier 1, Tier 2, Tier 3) such that even level 1 in a Tier 3 weapon would cost the same as level 6 for a regular attribute.
Levels for higher tier weapon would also require that the previous Tier weapon was at that level already. So, for instance, you will always have to be as skilled in the M16 as you are in the SAW. Overall the cost for a Tier 3 to reach level 5 would be a tad more than twice that of a Tier 2 reaching level 5, and almost twice that of any Attribute reaching level 10.

Thus there would be a serious commitment needed to take any Tier 3 weapon to level 5, sacrificing attributes and possibly secondary weapons. However, taking the same weapon to level 3, or even 4, would be much more reasonable.

Obviously there would be some inherent benefits to focusing on making certain weapon choices. Since most people will want to Dual Wield Pistols it will be cheaper to get Dual Wield Uzi's for people who go that route rather than down the other main weapon paths. Some people may even want to max the Scoped Magnum and use that with regular pistols, allowing them to raise all the other attributes to unusually high levels. The trade off of such choices is of course inferior killing power, even with the dual Uzi's, which would not quite stand compare to the other Tier 3 weapons.
 
just a quick response to this:
Combat Arms is an online FPS with full experiance points to gather rank.
Each rank allows you to purchase a new wep (You can get the points to use like money just by playing matches and rounds and stuff, so you never purchase anything persay).

Fun stuff, try it out.
 
Myth was absolutely famous... elite archers combined with elite dwarf molotov throwers could massacre any army of monsters :)

I'd recommend Stalker for FPS, possibly Bioshock too. There are also pearls like Deus Ex and System Shock 2.

And for strategy game where your team get experience there are two games I heartily recommend to anyone "UFO:Enemy Unknown" and Jagged Alliance 2 :)

If you want something bit more modern then Fallout: Tactics - very fun piece was adding own music to game, and storming supermutant trenches combined with Red Army battle songs were... fun :D
 
Absolutely, I've played Rome Total War extensively and it works out like you're saying it: the units that survive and kill often get more chevrons and they get bonus on attack, shield, etc, but it's still a little bit too basic for me. Nevertheless, it's a good suggestion though I've stopped playing it some time ago (and MTW).

By the way I'm more of a single player guy if anyone has further recommendations taking this into account.. :)

And don't forget that Empire Total War comes out in February :)

Another one which I haven't tried myself (not yet available in Europe) is 'King's Bounty: The Legend' which is a single player game. It's been getting lots of good reviews (http://www.eurogamer.net/article.php?article_id=319560). It seems to mingle strategy and RPG into one game to some extent, and I think you could possibly draw certain parallels with Syndicate, although its main inspiration is Heroes of Might and Magic.
 
Absolutely, I've played Rome Total War extensively and it works out like you're saying it: the units that survive and kill often get more chevrons and they get bonus on attack, shield, etc, but it's still a little bit too basic for me. Nevertheless, it's a good suggestion though I've stopped playing it some time ago (and MTW).

By the way I'm more of a single player guy if anyone has further recommendations taking this into account.. :)

Give Mount and Blade a try. It kind of reminded me of a Total War game combined with a CRPG. It's definitely a fun single player experience. There's a free trial too. They let you download the full version of the game, but your character's level is limited to 7 until you decide to buy it.
 
I guess the likes of Oblivion and Fallout 3 are more like RPG FPS in that they're RPGs first.

Total War has a few RPG elements, but I don't think it's enough to break it from the turn-based strategy genre. Basically you can "role play" your generals, agents, and kings in the game. I often grew attached to my generals if they were young but had exceptional retinue. Some of the ancillaries are transferable between other characters such as holy relics/armor/weapons which improve a variety of stats. It's just a shame that it's not all that measurable or involving.
 
Ghost Recon 1. Each successful mission gives an additional skill point to different stats like Leadership, endurance, stealth etc. Completion of secondary objectives unlocks "specialists" with different kits.
 
NHL 09's EASHL mode does this, but I think it's console only. You create a guy, join a team with other players and as you play games online and improve your rating you get more attribute points to spend. There are player classes with different base attributes that you can switch around as well.

It's the first year that they have had this feature and it is a lot of fun, hopefully they improve and add to it for next year's installment.
 
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