To me it's not so much about realism as a sense of immersion and making it "feel" real (opposed to actual realism).
Even if they add in blindspots, I doubt they'll go to the effort of adding in blind spots for the pillars and such of the canopy, which is again a + or - of a given space ship.
We already are developing things like the Oculus Rift... I'm sure you could argue that future space ships will not even have a canopy, just a bunch of cameras that feed in to a helmet seamlessly. So I don't think "realism" is an argument for forcing cockpit view so much as a sense of immersion is the reason. I think what CR is trying to create is a tangible experience of jetting off across the galaxy, surrounded by status display monitors and controls for your ship, and having a cockpit is more tangible and more immersive than having a chase cam or a "hide cockpit" mode.
Even if they add in blindspots, I doubt they'll go to the effort of adding in blind spots for the pillars and such of the canopy, which is again a + or - of a given space ship.
We already are developing things like the Oculus Rift... I'm sure you could argue that future space ships will not even have a canopy, just a bunch of cameras that feed in to a helmet seamlessly. So I don't think "realism" is an argument for forcing cockpit view so much as a sense of immersion is the reason. I think what CR is trying to create is a tangible experience of jetting off across the galaxy, surrounded by status display monitors and controls for your ship, and having a cockpit is more tangible and more immersive than having a chase cam or a "hide cockpit" mode.