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seems like the game is improving with each new patch...lots of graphical improvements with the latest one...might be worth playing in another 6monthsyears
seems like the game is improving with each new patch...lots of graphical improvements with the latest one...might be worth playing in another 6 months
6 months worth of patches = DLSS, FoV slider, and improved lighting. The rest are bugfixes.THe patches dont fix that its boring as hell with nothing that stands out
Despite being one of Bethesda's smoothest launches, it's still a shit show as far as bugs go. Things like shitty menus and other things that the modding community fixes for each Bethesda game shouldn't be issues anymore. If Bethesda gave a damn about putting out a quality product, they'd look at some of what the modding community does and start doing things better rather than continually making the same design mistakes with each game they made over the last decade and a half.6 months worth of patches = DLSS, FoV slider, and improved lighting. The rest are bugfixes.
Game's biggest issues are a ton of QoL type stuff which Bethesda hasn't touched.
In order for that to happen gamers would actually need to develop standards with regard to their purchases and exercise a little critical thinking when the hype machine swings into gear. Gamers are so easily fooled so why should any game company alter their formula (not matter how lazy or mediocre it may be) when it continues to earn them lots of money? Todd is laughing all the way to the bank.Despite being one of Bethesda's smoothest launches, it's still a shit show as far as bugs go. Things like shitty menus and other things that the modding community fixes for each Bethesda game shouldn't be issues anymore. If Bethesda gave a damn about putting out a quality product, they'd look at some of what the modding community does and start doing things better rather than continually making the same design mistakes with each game they made over the last decade and a half.
I think people are starting to catch on to the fact that Bethesda's formula is extremely stale. People are looking at Cyberpunk 2077 and Balder's Gate 3 and even games that came out not too long ago and they are seeing what's possible in an RPG and it shows just how archaic Bethesda's designs and gameplay mechanics are. Starfield made a bunch of money, but if Bethesda doesn't change their thinking I think things are looking pretty bad for Elder Scrolls 6 or whatever the hell number they are on now.In order for that to happen gamers would actually need to develop standards with regard to their purchases and exercise a little critical thinking when the hype machine swings into gear. Gamers are so easily fooled so why should any game company alter their formula (not matter how lazy or mediocre it may be) when it continues to earn them lots of money? Todd is laughing all the way to the bank.
It's been a "hot take" except with the minority of gamers that actually want to play cohesive games: but Bethesda hasn't really produced a good game ever as far as I can tell.I think people are starting to catch on to the fact that Bethesda's formula is extremely stale. People are looking at Cyberpunk 2077 and Balder's Gate 3 and even games that came out not too long ago and they are seeing what's possible in an RPG and it shows just how archaic Bethesda's designs and gameplay mechanics are.
I honestly don't think it matters.Starfield made a bunch of money, but if Bethesda doesn't change their thinking I think things are looking pretty bad for Elder Scrolls 6 or whatever the hell number they are on now.
I don't think its the formula that is stale, its the way the game is presented which makes it stale. Nothing stands out because its just a vast empty places. All the planets are lifeless, nothing is memorable. Even down to there being nothing but human people everywhere. If you look back at Skyrim, FO3/NV/4, etc, you had a very well defined world with different races and place settings that were well crafted. Its like Starfield they just said "ITS IN SPACE!" and left it at that.I think people are starting to catch on to the fact that Bethesda's formula is extremely stale. People are looking at Cyberpunk 2077 and Balder's Gate 3 and even games that came out not too long ago and they are seeing what's possible in an RPG and it shows just how archaic Bethesda's designs and gameplay mechanics are. Starfield made a bunch of money, but if Bethesda doesn't change their thinking I think things are looking pretty bad for Elder Scrolls 6 or whatever the hell number they are on now.
Bug Fixes said:Fixed an issue that could occur on some enemies causing them to stand instead of falling to the ground.
Save Game Corruption said:Fixed rare save game corruptions on PC (MSS and Steam).
Airlock Doors said:Fixed an issue that could cause airlock doors to sometimes appear floating in sky when arriving at locations.
The Pale Lady said:The Pale Lady: Fixed rare case of inaccessible ship crew log data slate making it impossible to complete the encounter.
If there’s any gravity they should fall over, eventually! I’ve sometimes had to cast Sense Star Stuff just to ensure that the enemy standing up over there is really dead instead of someone I missed coming into an area.So they're telling us an enemy in extremely low gravity (0.1 to 5 or so) is going to fall over? Seems out of place to me.
I got around 100 hours out of it even at launch. I stopped playing and I’m waiting for the first DLC. Regardless I feel that it’s worth playing if you like the Bethesda style. Although it’s definitely not a Skyrim.Blurry shit next week.
Anyways, game worth playing some more now with the upgrades? I finished it and never went back even when I said I would lol.
Which none of which make the game good or fun.6 months worth of patches = DLSS, FoV slider, and improved lighting. The rest are bugfixes.
Game's biggest issues are a ton of QoL type stuff which Bethesda hasn't touched.
That's all true, and yet it begs the question: Did people only now realize that they are bad games? I thought everyone was on the same page about Bethesda RPGs, that they are pretty lame with terrible stories, but great for making your own fun in them as the player ignoring how Bethesda intended you to play them. Oblivion, Skyrim, Fallout 3 were all a joke compared to other contemporary games in design, storytelling, physics, mechanics, just about every metric imaginable. So why now? What made people turn on Bethesda?It's been a "hot take" except with the minority of gamers that actually want to play cohesive games: but Bethesda hasn't really produced a good game ever as far as I can tell.
It seems like everyone that really loves their games loves them despite what their games are and not because of them. People that run around in environments doing whatever they want to do and making up "their own story" rather than doing any of the intentional content that Bethesda ever designed.
None of their games have ever had meaningful story, any form of consequences, or good mechanics. Not even when compared to any of their contemporaries.
Probably because there are so many more games that allow you to do that stuff now. It's sorta like the "open world" aspect that used to be exclusive to a small number of titles but is now everywhere.That's all true, and yet it begs the question: Did people only now realize that they are bad games? I thought everyone was on the same page about Bethesda RPGs, that they are pretty lame with terrible stories, but great for making your own fun in them as the player ignoring how Bethesda intended you to play them. Oblivion, Skyrim, Fallout 3 were all a joke compared to other contemporary games in design, storytelling, physics, mechanics, just about every metric imaginable. So why now? What made people turn on Bethesda?
Not nearly enough, there are certainly no open world games set in space that lets you just roam about. Except for star citizen which is still not a game.Probably because there are so many more games that allow you to do that stuff now. It's sorta like the "open world" aspect that used to be exclusive to a small number of titles but is now everywhere.
Starbound is worth checking out.Not nearly enough, there are certainly no open world games set in space that lets you just roam about. Except for star citizen which is still not a game.
Maybe not as many people care enough about that type of setting to overlook the usual "Bethesda-ness".Not nearly enough, there are certainly no open world games set in space that lets you just roam about. Except for star citizen which is still not a game.
Yeah I wasn't limiting it to the space setting since we were talking about Bethesda games in general.Maybe not as many people care enough about that type of setting to overlook the usual "Bethesda-ness".
My hot take is that Bethesda's overhyped marketing finally caught up to them and bit them in the ass.
A lot of people probably thought they were getting an awesome vibrant thrilling space adventure which is why they preordered the game and then they got what they got , which was none of those things. And yes, games like BG3 and cyberpunk In its current polished state have significantly raised people's expectations at the main stream level.
That said , I fully expect tons of gamers to fall for Todd's hype when ES6 comes around.
This. I remember quite a few people expecting Beth to change it up with the shift in setting.I think more people fell for it because Starfield was a new ip and people thought they might try something different
I don't know if that was necessarily well known or not. That's why I said it the way I did, that it's mostly been a hot take for a small player base that have long stated these things about Bethesda games.That's all true, and yet it begs the question: Did people only now realize that they are bad games? I thought everyone was on the same page about Bethesda RPGs, that they are pretty lame with terrible stories, but great for making your own fun in them as the player ignoring how Bethesda intended you to play them.
That's a good question. I don't really have an answer, other than to say that perhaps Starfield doesn't play to any of Bethesda's strengths. Because there isn't a big uninterrupted game world you can play in Starfield, Bethesda's "adventures you have along the way" core game design couldn't really be done. As a result, for most Starfield feels bereft of content. Even content you'd otherwise make for yourself. And without that, Bethesda's back and forth fetch quest design becomes painfully obvious and gated behind multiple load screens. In other words, there is nothing to hide what few mechanics exist behind any other tapestry. (You might forget that you're essentially doing fetch quests in Skyrim when you've done a few caves, explored a minor city, and climbed some mountains on the way back and forth to your destination).Oblivion, Skyrim, Fallout 3 were all a joke compared to other contemporary games in design, storytelling, physics, mechanics, just about every metric imaginable. So why now? What made people turn on Bethesda?
No Man's Sky is the most obvious just wander about game. And it has all the mechanics that a lot of people expected Starfield to have. Such as being able to fly into space or land on planets seamlessly without loading screens or fast travel. It's perhaps not the most interesting as it's basically a survival game, and if that's not your thing it's not your thing. But it basically has all the mechanics Starfield put in in terms of survival but actually holds the player to them.Not nearly enough, there are certainly no open world games set in space that lets you just roam about. Except for star citizen which is still not a game.
That's all true, and yet it begs the question: Did people only now realize that they are bad games? I thought everyone was on the same page about Bethesda RPGs, that they are pretty lame with terrible stories, but great for making your own fun in them as the player ignoring how Bethesda intended you to play them. Oblivion, Skyrim, Fallout 3 were all a joke compared to other contemporary games in design, storytelling, physics, mechanics, just about every metric imaginable. So why now? What made people turn on Bethesda?
That's all true, and yet it begs the question: Did people only now realize that they are bad games? I thought everyone was on the same page about Bethesda RPGs, that they are pretty lame with terrible stories, but great for making your own fun in them as the player ignoring how Bethesda intended you to play them. Oblivion, Skyrim, Fallout 3 were all a joke compared to other contemporary games in design, storytelling, physics, mechanics, just about every metric imaginable. So why now? What made people turn on Bethesda?
I know I said open world game, but I meant AAA open world RPG. I'm especially not into the whole 8-bit imitation game genre.Starbound is worth checking out.
I think it is the opposite, the space setting attracted people who were not familiar with bethesda-ness.Maybe not as many people care enough about that type of setting to overlook the usual "Bethesda-ness".
I have not followed Starfield's marketing that closely, was there anything in it that suggested the game would be that different than their previous ones?My hot take is that Bethesda's overhyped marketing finally caught up to them and bit them in the ass.
A lot of people probably thought they were getting an awesome vibrant thrilling space adventure which is why they preordered the game and then they got what they got , which was none of those things. And yes, games like BG3 and cyberpunk In its current polished state have significantly raised people's expectations at the main stream level.
I expected we all knew what we were getting. I think in Bethesda's case practicing the soft bigotry of low expectations is fully justified, and that goes for ES6 as well.That said , I fully expect tons of gamers to fall for Todd's hype when ES6 comes around.
It is Fallout 4 in space, and I enjoyed it more than Skyrim and Fallout 4 put together.I figured Starfield was probably more like Fallout in space than Skyrim in space but I would still enjoy it. But I didn't.
I'm not sure what freedom exists in skyrim and oblivion but missing from Starfield? What are the alternatives to Starfield? And I mean within the genre, not some indie 2D game.I liked Oblivion and Skyrim because there is a ton of freedom and you can play how you want. There weren't other games that had comparable freedom and size like them at the time. Remember how old these games are. Oblivion came out in 2006 and Skyrim 2011.
In Fallout 3 VATS was a necessity, since the gunplay was unbearably bad without it I didn't hate it, it was different. Fallout 4 improved on the gunplay enough that VATS was no longer a necessity. And Starfield improved on it even more, where I found it enjoyable in its own right. I actually never liked magic, and thus never even used it once in either Oblivion or Skyrim. Which means I don't like the powers in Starfield either.I didn't like their Fallout games nearly as much because the gunplay wasn't fun for me. I don't enjoy purposely inacurate weapons or using VATs. Also there weren't nearly as many NPCs to mess with, which was a lot of the fun I had in the Elder Scrolls games. The magic from the Elder Scrolls games added a lot of variety to the gameplay too which didn't have an equivalent in Fallout.
Those are almost exactly the sources of fun for me in the game, except for resource gathering, that is no fun. But I have not found that fun in any single game, even beyond bethesda games.All the "in space" stuff they added to Starfield ended up being things I don't enjoy. I didn't find the ship building or outpost building fun, I didn't find the space travel or combat fun, I didn't find exploring planets or gathering resources fun.
The simplest thing that improved the game for me greatly is setting resell prices to 0.5 instead of 0.1. That made looting enemies and random locations worth it, while also made the progress of gathering resources less grindy, as you can simply buy most as long as you have the money.I could mostly avoid all the stuff I don't like but the game constantly tries to bait me into doing them. Maybe I'll just hardcore focus on not getting baited and try playing again at some poin if a good mod comes out or some sort of gameplay patch.
Well, I think it depends on if you can have objectivity about your views or not.Calling them bad is a bit of an extreme. Clearly many people enjoyed them.
Speed to eat, to acquire, taste, ability to be eaten while driving they have a long list of objectively superior aspect to them to a long list of food option and the reasons people eat them. Cost is not a strength of McDonald, it is quite expensive (at least in my market). You accep to pay more for McDonald than a list of alternative for its convenience.and have no redeeming value other than their cost and their subjective taste.
But they were bad, what else should I call them? I enjoyed them too, but I can still admit that in many ways they were sub-par, and not just in hindsight but compared to other games of their era. Bethesda games always had the lamest main stories and worst VO. What I always enjoyed in their games is the exploration, the venturing into the unknown, that includes some of the better side quest lines too. Which is the exact same thing I enjoyed in Starfied, the exploration and some side quests, and the ship builder, and being a pirate and hijacking ships.Calling them bad is a bit of an extreme. Clearly many people enjoyed them. I only played FO3, FONV (this was made by Obsidian but clearly designed like FO3) and FO4. The stories in all of them were generally good enough for the type of game they were. What they did have were nice side stories, good exploration. Almost every area has a proper quest of some type and feels like it has a purpose. The exploration is actually fun and interesting. Even today most open world games the exploration is an enemy camp/outpost rearranged slightly. The side stories were often quite good as well. The story quest lines could branch out a little bit as well giving some choice.
I have a suspicion even at the risk of sounding condescending, but I think the average gamer has no standards. They rely on influencers to tell them what's what, and those decided to give the thumbs down to Starfield, not because of any principle, but simply because giving the audience a big juicy L from an AAA publisher generates more clicks than being honest. Am I cynical? Damn right I am.I think the problem is the standard of the average gamer has increased. The bugs that were acceptable maybe 10-15 years ago won't get as much of a pass these days. Non-voice acted protagonists are lame, having characters talk to a mute is immersion breaking. Non-voiced side quests come off as low quality, although that used to be the norm. Clunky controls are not as acceptable these days. If you release a game in 2023, things like this will probably received more negative attention than it did in the past. Our standards have simply gone up.
I am playing Gabriel Knight 1 (the level of things we accepted back in the days was quite different), yes has you experience games that do something better it can create an expectation, things from UI to control are expected to have a modern polish to them by many modern player.I think the problem is the standard of the average gamer has increased.
This is the most pedantic post I’ve seen in a while. And I’m known for them.Speed to eat, to acquire, taste, ability to be eaten while driving they have a long list of objectively superior aspect to them to a long list of food option and the reasons people eat them. Cost is not a strength of McDonald, it is quite expensive (at least in my market). You accep to pay more for McDonald than a list of alternative for its convenience.
McDonald is not empty calories with no nutritional value (that only an impression made by being born in a modern and rich world where lack of protein does not tend to exist), it contains protein (depending of what you pick) the most important and historically not always easy to get of all food. A single double quarter pounder has 47g of protein.
The idea that coca-cola is objectively bad seem a misunderstanding of the word bad or objectively , the goal of a coca-cola (outside high-end athlete, cyclist, nhler player, etc... often use it for rapid sugar-caloriy input) is entertainment, is it good or bad at entertaining its drinker ?
it is extremely common and well known, I once went to high cyclist competition and one of them dropped its water bottle, it was half and half coke and water (it is obviously not bad for an athlete or anyone doing a lot of activity to consume a lot of calorie and sugar, liquid calorie like coke being an easy way and good way to do that):. I assume you also don’t hang out with people they also actually play sports. Because I do due to the nature of what I shoot. You will never see any of them drink a soda. Ever
This is a bit misunderstanding science as well as objectivity, I think, science is not about something being good or bad. If you say McDonaild is objectively worst for your health than X other option, yes, that quite different than saying it is objectively bad without stating at what. Does the ability to be eating fast and tasting better has more value.Everything I stated could be shown scientifically
You’re deliberately trying to mix subjective “good” with objective good
They could be consuming any sports drink instead which doesn’t have all of those chemicals in it. I would say you’re just watching people that are compromising.it is extremely common and well known, I once went to high cyclist competition and one of them dropped its water bottle, it was half and half coke and water (it is obviously not bad for an athlete or anyone doing a lot of activity to consume a lot of calorie and sugar, liquid calorie like coke being an easy way and good way to do that):
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I see this as trying to manipulate the data into edge cases.This is a bit misunderstanding science as well as objectivity, I think, science is not about something being good or bad. If you say McDonaild is objectively worst for your health than X other option, yes, that quite different than saying it is objectively bad without stating at what.
To health? No.Does the ability to be eating fast and tasting better has more value.
I agree there are boundaries that can be argued. But I would say that the ones you're arguing for in the case of these food are terrible at best examples. Which is specifically why I selected them in the first place.Yes this was the whole argument, a disagreement of where the line between subjectivity and objectivity start, a round wheel is objectively better if you want a car to go fast, the goal will often need to be stated when you go into a multi-faceted with competing good and bad point among them, it become a how you weight each of those and quickly start to get subjective.
But they were bad, what else should I call them? I enjoyed them too, but I can still admit that in many ways they were sub-par, and not just in hindsight but compared to other games of their era.
I have a suspicion even at the risk of sounding condescending, but I think the average gamer has no standards. They rely on influencers to tell them what's what, and those decided to give the thumbs down to Starfield, not because of any principle, but simply because giving the audience a big juicy L from an AAA publisher generates more clicks than being honest. Am I cynical? Damn right I am.
Just the other day I saw a video on YT praising BG3, where everyone was sealclapping in the comments how great it is. But then I noticed something, in the video the models kept clipping into walls, NPCs, objects, all kinds of crap. If the wind was blowing in the other direction then the exact same clip could be used to bash the game.
BG3 is a fun enough game in general to overlook any jank.Just the other day I saw a video on YT praising BG3, where everyone was sealclapping in the comments how great it is. But then I noticed something, in the video the models kept clipping into walls, NPCs, objects, all kinds of crap. If the wind was blowing in the other direction then the exact same clip could be used to bash the game. And if Starfield showed that kind of clipping I bet you anything they would not let that slide. It would be presented as a laughing stock instead.