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Well, I suppose that's logical. A bit unfortunate, but logical. I would've preferred a scenario in which ALL the DRM was removed should Steam as a company go under, no matter who the publisher, but at this point I realize that's probably a pipe dream.Steam's DRM has nothing to do with the third-party's DRM. EA's DRM doesn't care if you were logged into your Steam account or not, but Steam's DRM that launches the game cares whether or not you're logged into Steam.
But that's not really the point. At least, it isn't in my case. I'll be the first to admit that I used to pirate a lot of games and rely on groups like Razor1911 to provide hacked executables and modified DLLs. However, as the games became more and more complex, along with the DRM schemes, the cracks got less and less reliable. For instance, they would SEEM to work initially, but crash the game halfway through. Others would cause bizarre graphical glitches. And some especially crafty game developers inserted crack-aware code that would REALLY alter the game experience.I learned with HL2 way back long ago that Steam's DRM of needing to be logged into Steam to launch your games is very easily cracked/hacked/circumvented. Very easily.
I think the bigger concern for the whole "what if steam goes under" argument isn't so much being able to circumvent drm to play your games (cause we all know there will always be some method), but what happens when your hd crashes or you swap drives and forget to backup the steam folder. Then what will you do?
Still, I'd rather take the chance with it. I don't even use an optical drive anymore (thanks netbook) and it's so much more of a hassle to buy the game, install from the disc, keep the disc somewhere safe, etc. I figure when/if Steam goes down, I probably won't have any interest in the games anymore or they won't really be supported on whatever hardware may come.
Once again, the free product is better than the paid product. When will these companies learn?
Then what will you do? You'll just go download all your Steam games off of filesharing networks. Problem solved.
But that's not really the point. The point of all this is that I don't want to go back to the bad ole' days of having to track down possibly unreliable cracks to continue playing games I've already legally bought. Because of that, I would certainly hope Steam/Valve would issue a "legitimate" way to erase or bypass their DRM should the worst occur.
So the companies should officially release DRM free copies of their games weeks before the release date for free? Because that's what the pirates get, and you're complaining about them getting a better experience right?
More power to em, but what do they (legally) do in the event that steam disappears and they can't download their $300+ worth of games anymore.
I think they should at least run their networks as competently as, say, a Usenet provider.There is simply no good reason why a multi-billion dollar corporation cannot provide me with the same speeds to download the product that I bought from them that I get from a little Usenet provider's serverfarm or an FTP server can.
Edit: Left 4 Dead 2 downloaded for me at 80 KB/sec today from Steam. Absurd. My connection has the capacity to download at over 2 MB/sec.
Yesterday was just atrocious though downloading Left 4 Dead 2.
That was a really glib (not to mention spectacularly unhelpful) response. People in here need to 1) drop the attitude, as it's gotten beyond old and 2) stay focused within the context of the discussion. We're talking about LEGAL recourses to worst-case scenarios. If I wanted to go back to being Blackbeard, I easily could, but I'm trying to play by the rules nowadays.Then what will you do? You'll just go download all your Steam games off of filesharing networks. Problem solved.
It's still two sides of the same coin. What you're talking about is a server-type bypass which runs in the background and intercepts calls made by the querying program. Which is still technically just about as legal as patching the game executable themselves.While I'm sure Steam would release a legit bypass, we aren't even talking about game cracks in the way you were discussing.
It's still two sides of the same coin. What you're talking about is a server-type bypass which runs in the background and intercepts calls made by the querying program. Which is still technically just about as legal as patching the game executable themselves.
If there is such a beast out there (and I completely believe you in that there is such a hack available in the wild), that's still beside the point. It's nice that there's a fallback should Valve not provide what I believe to be their ethical obligations to the enduser community should a worst-case scenario occur, but it still falls into the realm of looking for cracks/bypasses/workarounds in all the wrong places.
I realize you're a pragmatist and work on practical levels. Which is commendable in its own way, but I'm arguing from the perspective of the non-geek who doesn't even know what DRM is (like, say, a friend of my mother who buys the occasional game off of Steam). Which is, I'll wager, probably no less than 70% of their customer base (and probably closer to 90%).
That was a really glib (not to mention spectacularly unhelpful) response. People in here need to 1) drop the attitude, as it's gotten beyond old and 2) stay focused within the context of the discussion. We're talking about LEGAL recourses to worst-case scenarios. If I wanted to go back to being Blackbeard, I easily could, but I'm trying to play by the rules nowadays.
It was a legitimate (and highly topical) question that merits serious discussion.
That's a lot of Linux distros.I love my uncapped Internet connection. I download over 2 terabytes a month.
That's a lot of Linux distros.
This really isn't a complaint you should have with Valve or their Steam service.
while I'm a fan of digital downloads
That's a lot of Linux distros.
Since there's WINE, now there's LIMP: Linux is... maybe piracy?
You should really learn to read. He said:
He's a fan of Steam. (Which doesn't mean he's a fan of Valve though, FWIW...)
Because I know how to use wrench X does not necessarily mean I can find, much less effectively use, wrench Y when I'm only trained on wrench X. Now, it SOUNDS like this workaround is a simple AnyDVD-type call interception trick, which is all well and fine, but it presupposes four critical things:To run the Steam games they have to understand how to run Steam. If they know how to do that, they can run the circumvention. Anyone computer-illiterate enough to not be able to do the latter also cannot do the former. So I don't buy your argument, sorry.
That's a lot of Linux distros.