rampantandroid
[H]ard|Gawd
- Joined
- Jun 14, 2006
- Messages
- 1,962
Gold wrenches? I haven't touched TF2 in ages (a year or so) and it was turning into an MMO back then...the gold wrenchs just confirm it's gotten worse. Yuck.
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anyone else kind of underwhelmed by the update? I was hoping they would focus on the sentry. Given, they included the sentry in a couple of the items, but really didn't add anything to it.
I would have liked to see something like a flame sentry for better spy detection, or some kind of device that will randomly kill spys if they try to sap it (random meaning sometimes it'll kill them, sometimes it won't, or maybe sometimes it'll malfunction and blow the sentry up), balanced accordingly of course.
Read the TF2 blog. They try dozen and dozens of ideas but they're extremely concerned with balancing issues, something that doesn't work well when modifying the sentry.
I haven't logged in in a couple of days because I'm kind of scared to see how unbalanced stuff is. Am I overthinking the matter, or are things absolutely bat shit insane
Yup. I won't be logging back in for a bit after last nights disaster. Just another unbalanced and unnecessary update.
Well I was pretty worried about the update not being balanced and low and behold valve once again dissapoint. The toughest defence class is now tougher.
There is 2 main weakess of the sentry:
1) It is stationary and cannot be moved once placed, you can now pack it up, shift it and deploy it in a few seconds with no penalty.
2) It had limited range, now you can remote control which comes with autoaim, and can attack anyone at any range, you can also spam rockets to do splash damage around corners at long range. Again there is no penalty for use, in fact the senty gets a shield which makes it insanely tough.
This was the most imba class before the patch and they've just buffed it significantly, I really am lost for words, the game is a mess, i played about 20 payloads maps today and attackers won maybe twice because defence went heavy engineers and was invincible.
I play as Engy and I know that sentries are very weak in terms of hp. 2 stickies from Demos destroy a lvl 3 sentry and the stickies dont even have to be in close proximity to it. Good Pyros can even solo a lvl 3 sentry and kill its Engy.
What I find broken for the Engy though is how the Wrangler can turn a sniper's nest into an effective foothold for their sentries. I tried playing on 2Fort the other day and instead of snipers on the balcony, you have Wrangled sentries destroying everything in its path. The ability to move buildings around is also insane since you could then just build things in your spawn to lvl 3 and then rebuild it in the front lines in a short amount of time. This forces teams to play more defensively than they used to since you now have to constantly watch out for Engies that might sneak a lvl 3 sentry behind your team.
lame that this update costs basically twice as much as the game itself
I've done a bit of play with the new NG update, on both sides of the fence. Thoughts so far.
* A couple servers I play on allow building in spawn. Just about everyone was constructing equipment to level 3, packing it up, and teleporting to the front. If NGs are working together, they should be at level 3 very quickly.
* Nice to be able to construct something in a safer corner, then drop it in the melee. You really have to watch for the ninja sentry guns now. Defense, more so, needs to have demos who can knock out an SG quickly. Many times, I was able to get to the last point, drop a level 3 SG, and the team was able to press the point. Also nice to be able to move equipment up, rather than destroy and rebuild.
* Unpack time is too fast. I expect them to adjust this.
* It won't take long for snipers to figure out anyone carting a tool box is a high value target.
* I like the Frontier Justice, for the most part. Seems to do better damage, from the looks of things, at range. (Just an observation, no hard data yet - might just be more careful aim on my part) Three round clip is enough, without feeling short. I'll usually spam shot in support of my equipment, so one of the bummers is getting the crits shots - I have to wait for a legit target. Wish you could alt fire your 'saved' crits. Will be using this as a primary weapon, I suspect.
* When paired up with the gunslinger, I'd burn through a lot of those mini sentries, thus stacking up a bunch of crits. With full SGs being so easy to make and move, the mini sg has limited utility. Unpack time is close enough to build time, this sort of thing is only useful in metal limited maps... I think.
* The mini SG is perfect for sentry jumps, since it does half damage. There are whole new areas of the map to explore with the wrangler.
* God help the poor folks stuck in spawn, who don't think to uber out, or uber out heavies. The wrangler really gives some focused fire. If NGs are helping each other, you can keep a hail of bullets on a couple doors. Ammo goes fast, however, if covering a gun on your own. Did not really see this come into play, unless it was a server with class limits.
Is NG supposed to be Engineer? I'd like to see that explained, lol.
Pronouncing "en gee"... I see this short form used all the time when folks are using terse communication in chat or voice.
any of these updates added grenades? Or is it still like a casual wii game?
i logged in a week or so ago and all i saw were guys running around with broadswords
at first i was O_O, then I was -_______-
i doubt im going to play tf2 again in a hurry
i mean dont get me wrong I LOVED the beta and played it to death at release and more than got my money out of it. I just dont understand why the need for crafting in an fps game. I mean vanilla tf2 is great as it is (was).
i logged in a week or so ago and all i saw were guys running around with broadswords
at first i was O_O, then I was -_______-
i doubt im going to play tf2 again in a hurry
Ugh, what's with the "I wish it was still vanilla" nonsense? Vanilla had some pretty big weaknesses. Maybe you want the ridiculous Soldier crit rate restored as well, along with a 36-ammo clip too? There's plenty of servers if you want to play in 2007 - that's your choice. The rest of us prefer to play in 2010 though.
The hats are a choice, like anything else. The Eyelander/Shield is a choice. They took away idle servers (for item finding) and awarded the "halos" for players who didn't cheat. I imagine you would have a halo if you didn't play recently, by default. Like anyway update, the cheese will go away after a couple weeks when you realize you need to win. The eyelander drops your health by 25. Depending on how you play, you might actually need that 25hp (ditto with the Sandman being -15hp).
Stuff like Jarate or the Razorback weren't that extreme, and I think many get a false sense of security with Razorback (easier to kill w/o Jarate for detection). Direct Hit is a nice change of pace from the regular rocket launcher.
I dunno, but other than MAYBE the eyelander, the updates haven't been that extreme. I do expect the transport/setup time of existing building to be nerfed though. I joked that 3 engies would be like siege tanks in TF2...and it's not that far from the truth.
Nope - 99% default sniper rifle with Razorback. The one hat I do have is the Halloween one - which makes no sense, since I was on vacation during that time.