I've noticed that a lot of people have some really strong opinions about Ravenholm, so I thouhgt this could be a good place to express them.
::Spoiler Alert:: For those who have not yet played through Ravenholm you probably want to avoid this thread, as many secrets may be divulged.
Personally I liked Ravenholm. I found it to be very exciting and fast paced, although it also bordered on the overwhelming on occassion.
The dark atmosphere was very spooky, I thought. still jump when I play through the original Half-Life and a Headcrab pops out of nowhere at me. I jumped very often during Ravenholm. Honestly, what's scarier than walking into an empty room and suddenly hearing that unearthly screech and have something land on your face and start flopping about?
The traps were excellent, if a little hard to figure out the very first time you encounter them. I thought they were veyr impressive. I especially loved the cars that squished anything that walked beneath.
Encountering the three different Zombies, and both sets of Headcrabs, was very intense, especially when they attack you for the first time. Without that shotgun from the Father I would never have made it.
I do think that, at times, the ammount of Zombies I faced was excessive, costing me a lot of time, ammo, and Quick Loads.
Following Father Gregory through the graveyard was intense and difficult. I hated that there weren't more sawblades around )thankfully they can mow down multiple Zombies)
Overall I thought Ravenholm was a good addition to the world of Half-Life 2. I thought it really set the mood to show you how horrible the Combine is; that they would unleash Headcrabs on an unsuspecting civilian population and turn an entire residential section into a Zombie infested wasteland.
Now it's your turn: state your opinion in the Great Ravenholm Debate!
8==[ ]==8
UPDATE:
I think that Ravenholm does fit well within the game. The first time you play through it does seem a bit out of place. I mean, why would a secret Lambda lab be connected to a Headcrab infested residential area?
I think Ravenholm accomplishes a few important things.
It shows the destructive capabilities of the Combine. They (seemingly) indiscriminately released Headcrabs on a civilian population, which resulted in the destruction of that entire town. I think this shows a very important thing about the Combine mindset: Humans are disposable.
COMPARISON: Half-Life 2 vs Doom 3
No, Half-Life 2 is not as scary as Doom 3, and I say that as a good thing!
Doom 3 was very scary... too much so. It was scary to the point of bland repetition by the 3rd level. By that time you have seen every trick they can throw at you. I'm not saying this is a bad thing, it's just a fact.
Now, repetition is a bad thing, and the aforementioned game is very repetitive, whereas Half-life 2 is constantly fresh and constantly moving.
::Spoiler Alert:: For those who have not yet played through Ravenholm you probably want to avoid this thread, as many secrets may be divulged.
Personally I liked Ravenholm. I found it to be very exciting and fast paced, although it also bordered on the overwhelming on occassion.
The dark atmosphere was very spooky, I thought. still jump when I play through the original Half-Life and a Headcrab pops out of nowhere at me. I jumped very often during Ravenholm. Honestly, what's scarier than walking into an empty room and suddenly hearing that unearthly screech and have something land on your face and start flopping about?
The traps were excellent, if a little hard to figure out the very first time you encounter them. I thought they were veyr impressive. I especially loved the cars that squished anything that walked beneath.
Encountering the three different Zombies, and both sets of Headcrabs, was very intense, especially when they attack you for the first time. Without that shotgun from the Father I would never have made it.
I do think that, at times, the ammount of Zombies I faced was excessive, costing me a lot of time, ammo, and Quick Loads.
Following Father Gregory through the graveyard was intense and difficult. I hated that there weren't more sawblades around )thankfully they can mow down multiple Zombies)
Overall I thought Ravenholm was a good addition to the world of Half-Life 2. I thought it really set the mood to show you how horrible the Combine is; that they would unleash Headcrabs on an unsuspecting civilian population and turn an entire residential section into a Zombie infested wasteland.
Now it's your turn: state your opinion in the Great Ravenholm Debate!
8==[ ]==8
UPDATE:
I think that Ravenholm does fit well within the game. The first time you play through it does seem a bit out of place. I mean, why would a secret Lambda lab be connected to a Headcrab infested residential area?
I think Ravenholm accomplishes a few important things.
It shows the destructive capabilities of the Combine. They (seemingly) indiscriminately released Headcrabs on a civilian population, which resulted in the destruction of that entire town. I think this shows a very important thing about the Combine mindset: Humans are disposable.
COMPARISON: Half-Life 2 vs Doom 3
No, Half-Life 2 is not as scary as Doom 3, and I say that as a good thing!
Doom 3 was very scary... too much so. It was scary to the point of bland repetition by the 3rd level. By that time you have seen every trick they can throw at you. I'm not saying this is a bad thing, it's just a fact.
Now, repetition is a bad thing, and the aforementioned game is very repetitive, whereas Half-life 2 is constantly fresh and constantly moving.